
Ashnail (0 def, 2 armour)Requires:
- Talent Armour Training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Physical power: +7 (+2 eff.)
Armour: +2
Damage when hit (Melee): 12 fire
Changes stats: +3 Str
Changes resistances: +12% fire
When used to modify unarmed attacks:
Base power: 25.0 - 35.0
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +9
Physical crit. chance: +8.0%
Attack speed: 125%
On weapon hit:
* Slows global speed by 20%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Glitteridol (18/18, 13.5-18.9 power, 5 apr)Requires:
- Dexterity 11
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 1
Base power: 13.5 - 18.9
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Physical crit. chance: +1.0%
Capacity: 18
On weapon hit:
* 40 arcane resource burn
* 10% chance to knock the target back
Damage (Ranged): +15 physical / +4 light
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

GlorovenaRequires:
- Level 15
Infused by arcane disrupting forces
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes stats: +1 Str
Changes resistances: +3% all
Spell save: +5 (+2 eff.)
Equilibrium when hit: +0.08
Light radius: +2
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+7 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Confusion immunity: +0%
Fear immunity: +0%
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Girdle of the Calm WatersRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Healing mod.: +30%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.
