

Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +3 Cun / +3 Mag
Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+7 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+5 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
This natural mindstar calls for a summoner.
This harmonious mindstar will complement other natural mindstars.
Base power: 12.0 - 13.2
Uses stats: 45% Wil, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Physical crit. chance: +10.5%
Attack speed: 100%
On weapon hit:
* 12% chance to corrode armour
* Slows global speed by 9%
* 40% chance to blind
When wielded/worn:
Changes resistances: +2% nature
Changes resistances penetration: +5% acid / +6% physical / +8% fire / +2% nature / +5% cold
Changes damage: +10% acid / +8% physical / +6% light / +6% nature / +5% cold / +18% arcane / +10% fire
Talent mastery: +0.10 Wild-gift / Harmony
Equilibrium when hit: +0.70
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 18.0 - 25.2
Uses stat: 140% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +2.0%
Block value: +48
Damage (Melee): +10 cold
When wielded/worn:
Armour: +8
Defense: +8 (+4 eff.)
Fatigue: +12%
Changes resistances: +15% cold / +10% fire
Talent granted: +2 Block
Maximum air capacity: +20.00
Special effect on block: Chance that a blast of icy cold water will spray at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +4 Mag / +4 Wil
Changes resistances: +12% lightning / +14% darkness / +6% light
Changes resistances penetration: +5% darkness
Changes damage: +8% darkness
Stealth bonus: +14
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 2
Base power: 19.0 - 26.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +1.0%
Attack speed: 100%
Burst (radius 2) on crit: +9 ice
When wielded/worn:
Armour penetration: +6
Physical crit. chance: +5.0%
Armour: +7
Damage when hit (Melee): 16 temporal
Changes resistances penetration: +10% temporal / +5% mind / +7% cold
Critical mult.: +12.00%
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Movement speed: +0%
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 30.5 - 42.7
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Physical crit. chance: +1.5%
Capacity: 19
On weapon hit:
* 40% chance to inflict damage reduction
Damage (Ranged): +18 insidious poison / +6 temporal / +8 darkness / +5 nature
Burst (radius 2) on crit: +8 light
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.