
The Black RingRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+4 eff.)
Spell crit. chance: +3%
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

Newly picked upSilent Blade (25-32 power, 10 apr)
Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 65% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Icy Kill (35-46 power, 10 apr)Requires:
- Dexterity 42
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +15.0%
Attack speed: 100%
On weapon crit:
* freezes the target
On weapon kill:
* explodes a frozen creature (damage scales with willpower)
Damage (Melee): +30 cold
When wielded/worn:
Changes stats: +6 Cun / +6 Wil
Changes damage: +25% cold
Hate per kill: +4.00
Ice block penetration: +50%
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

multi-hued reinforced leather armour of the deep (12 def, 11 armour)Requires:
- Strength 18
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +11
Defense: +12 (+4 eff.)
Fatigue: +8%
Changes resistances: +19% acid / +13% physical / +13% fire / +17% lightning / +22% cold
Allows you to breathe in: water
Mindpower: +7 (+2 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

treant's stralite ring of pilferingRequires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +11
Defense: +11 (+4 eff.)
Changes resistances: +13% nature / +7% blight
Poison immunity: +15%
Disease immunity: +21%
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Nerumina the voratun gauntlets (0 def, 21 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +2.0%
Armour: +21
Fatigue: +5%
Damage (Melee): 20 physical
Changes resistances: +5% arcane
Changes resistances penetration: +15% physical
Changes damage: +9% physical
Mental save: +11 (+4 eff.)
Stamina each turn: +2.00
Only die when reaching: -40.00 life
Maximum life: +49.00
When used to modify unarmed attacks:
Base power: 36.0 - 50.4
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +5
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Battle Shout (10% chance level 5).
When this weapon hits: Sand Breath (20% chance level 5).
Damage (radius 1) on hit: +17 physical
Damage (radius 2) on crit: +16 physical
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Arcthorn (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Damage when hit (Melee): 6 acid / 2 light
Changes stats: +5 Mag / +5 Wil
Changes resistances: +9% acid / +3% lightning / +40% light / +15% all
Changes resistances penetration: +20% lightning
Changes damage: +27% light
Silence immunity: +46%
Mana each turn: +0.33
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +87.00
Spellpower: +43 (+10 eff.)
Spell crit. chance: +8%
Light radius: +1
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Cyrewe the Splendouroath (0 def, 5 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes resistances: +14% acid / +9% light / +13% lightning / +11% fire / +25% mind / +20% cold
Changes resistances penetration: +10% light
Changes damage: +9% light / +6% cold
Physical save: +23 (+6 eff.)
Mental save: +19 (+6 eff.)
Confusion immunity: +43%
Light radius: +2
A cap made of leather.
This item has been sent to the Item's Vault.

elven-silk cloak 'Armugoratar' (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +4 Mag / +9 Wil / +4 Cun
Changes resistances: +3% acid / +3% temporal / +3% light
Changes resistances penetration: +12% arcane
Changes damage: +8% arcane
Critical mult.: +15.00%
Physical save: +9 (+2 eff.)
Mental save: +6 (+2 eff.)
Knockback immunity: +10%
Maximum life: +80.00
Maximum mana: +50.00
Spellpower: +10 (+2 eff.)
Spell crit. chance: +10%
Mental crit. chance: +7%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

LayewenRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +9 Str / +7 Mag / +3 Con
Changes resistances: +24% arcane
Changes damage: +19% arcane / +21% blight
Spellpower on spell critical (stacks up to 3 times): +6
Maximum mana: +80.00
Light radius: +3
Damage Shield penetration: +31%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Pouch of the Subconscious (20/20, 38-46 power, 15 apr)Requires:
- Dexterity 28
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 38.0 - 45.6
Uses stats: 10% Wil, 70% Dex, 50% Mag, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* 50% chance to reload 1 ammo
Damage (Ranged): +25 mind / +30 mind slow
You find yourself constantly fighting an urge to handle this strange pouch of shot.
This item has been sent to the Item's Vault.

Tome of UttercoldRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / tome
It can be used to learn the ancient secrets.
This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.
This item has been sent to the Item's Vault.

Xamira (15 def, 5 armour)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +15 (+3 eff.)
Fatigue: -10%
Critical mult.: +20.59%
Spell save: +9 (+3 eff.)
Silence immunity: +21%
Stamina each turn: +0.90
Spellpower on spell critical (stacks up to 3 times): +10
Maximum life: +53.00
Maximum mana: +102.96
Maximum hate: +6.00
Mental crit. chance: +6%
Movement speed: +10%
Healing mod.: +15%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Changes resistances: +23% darkness / +27% temporal
Changes resistances penetration: +16% darkness / +17% temporal
Silence immunity: +41%
Confusion immunity: +44%
Stun/Freeze immunity: +37%
Defense after a teleport: +28
Resist all after a teleport: +13%
New effects duration reduction after a teleport: +25%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Amyvon (0 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Changes stats: +4 Cun / +5 Con
Changes resistances: +26% temporal / +6% light / +11% cold / +29% darkness / +13% fire
Changes resistances penetration: +20% temporal / +19% darkness / +20% arcane
Physical save: +19 (+6 eff.)
Mental save: +25 (+8 eff.)
Disease immunity: +20%
Knockback immunity: +10%
Defense after a teleport: +28
Resist all after a teleport: +17%
New effects duration reduction after a teleport: +26%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Betyta (0 def, 13 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +13
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 19
Changes stats: +7 Dex / +2 Mag / +3 Wil / +15 Lck
Changes resistances penetration: +25% blight
Stealth bonus: +14
Silence immunity: +50%
Confusion immunity: +27%
Stun/Freeze immunity: +41%
Spellpower: +20 (+9 eff.)
Infravision radius: +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Bethotha the voratun plate armour (0 def, 20 armour)Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour penetration: +1
Armour: +20
Fatigue: +22%
Changes stats: +4 Dex / +3 Wil / +7 Cun / +4 Con
Changes resistances: +9% arcane / +21% cold
Spell save: +16 (+5 eff.)
Mental save: +22 (+7 eff.)
Only die when reaching: -40.00 life
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

The Black Maul (70-105 power, 15 apr)Requires:
- Strength 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +2.0%
Attack speed: 100%
When this weapon hits: Obliterating Smash (10% chance level 3).
When wielded/worn:
Accuracy: +20 (+5 eff.)
Physical power: +12 (+4 eff.)
Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault
Shadow Power: +10
Increases all damage by 1% for each point of your Shadow Power.
It can be used to activate talent Reckless Strike (costing 21 power out of 25/25) :
Effective talent level: 3.0
Power cost: 21 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

Smolderwreck (3 def, 0 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Damage when hit (Melee): 12 physical
Changes stats: +19 Str / +11 Con
Changes resistances penetration: +30% physical
Changes damage: +18% cold / +9% fire
Maximum stamina: +30.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

enraging voratun amulet of soulsearingRequires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical power: +8 (+4 eff.)
Changes damage: +10% blight / +10% fire / +8% physical
Critical mult.: +20.00%
Spellpower: +10 (+2 eff.)
Combat speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Begen the MagmausherRequires:
- Level 35
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 4 fire
Changes stats: +9 Dex
Changes resistances: +6% temporal / +13% physical / +27% darkness / +30% light
Changes resistances penetration: +20% temporal / +5% fire
Changes damage: +3% temporal
Blindness immunity: +43%
Stamina each turn: +1.20
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Newly picked upBlastspitter (17-19 power, 40 apr, mind damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +15.0%
Attack speed: 100%
On weapon hit:
* 13% chance to slow global speed by 64%
* 19% chance to reduce armor by 51%
Damage (Melee): +4 lightning
Damage (radius 2) on crit: +20 temporal
When wielded/worn:
Changes resistances: +33% mind / +6% temporal
Changes resistances penetration: +10% lightning / +5% temporal / +8% mind
Changes damage: +5% mind / +6% temporal
Talent granted: +1 Attune Mindstar
Mental save: +8 (+2 eff.)
Psi each turn: +1.30
Psi when hit: +2.50
Maximum psi: +28.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Damage Resonance (when hit): +19%
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Nightstalker the gold ringRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +10
Defense: +25 (+9 eff.)
Damage when hit (Melee): 8 darkness
Changes resistances: +6% mind / +30% cold
Changes damage: +15% cold
Stun/Freeze immunity: +20%
Life regen: +4.00
Maximum life: +40.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Spellhunt Remnants (6 def, 8 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +8
Defense: +6 (+2 eff.)
Changes stats: +10 Cun / +10 Wil
Changes resistances penetration: +25% nature
Changes damage: +25% nature
Spell save: +15 (+5 eff.)
Maximum life: +100.00
Mindpower: +12 (+4 eff.)
Mental crit. chance: +15%
Light radius: +1
When used to modify unarmed attacks:
Base power: 34.0 - 47.6
Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex
Damage type: Physical
Armour Penetration: +18
Crit. chance: +12.0%
Attack speed: 83%
When this weapon hits: Mana Clash (15% chance level 3).
When this weapon hits: Antimagic Zone (15% chance level 3).
On weapon hit:
* 50 arcane resource burn
Damage (Melee): +20 silence
Can't be worn by those with arcane powers.
It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 172.36 arcane damage and stunned)
Activation costs 100 power out of 150/150.
These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.
This item has been sent to the Item's Vault.
