

Requires:
- Strength 48
- Talent Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +35
Defense: +25 (+8 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath
Physical save: +15 (+4 eff.)
Spell save: +25 (+8 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
Activating this item is instant.
It can be used to activate talent Link of Pain (costing 9 power out of 15/15) :
Effective talent level: 3.0
Power cost: 9 out of 15/15.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns.
Each time the source creature takes damage the victim takes 70% of the damage.
If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +4
Physical crit. chance: +5.0%
Physical power: +5 (+2 eff.)
Armour: +5
Fatigue: +4%
Changes stats: +6 Str / +8 Con
Changes damage: +5% physical
Size category: +1
It can be used to activate talent Heave, placing all other charms into a 6 cooldown :
Effective talent level: 3.0
Power cost: 6 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Description: A mighty kick that pushes your target away 5 grids.
If another creature is in the way, it will also be pushed away.
The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


quick dwarven-steel greatmaul of crippling (41-61.5 power, 2 apr)
Requires:
- Strength 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 41.0 - 61.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.5%
Attack speed: 111%
On weapon crit:
* cripple the target
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical crit. chance: +10.0%
Changes stats: +5 Dex
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 68.5 - 102.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 40% chance to corrode armour
On weapon crit:
* wounds the target reducing their healing
When wielded/worn:
Physical crit. chance: +19.0%
Physical power: +14 (+4 eff.)
Effects on melee hit:
* 15% chance to corrode armour
Changes stats: +3 Str / +5 Mag / +6 Wil
Spellpower: +14 (+12 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +5 Con / +5 Wil
Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness
Physical save: +15 (+5 eff.)
Spell save: +15 (+13 eff.)
Mental save: +15 (+7 eff.)
Confusion immunity: +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
- Talent Armour Training (level 3)
Infused by nature
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Defense: +5 (+3 eff.)
Fatigue: +24%
Changes stats: +3 Str / +6 Wil / +4 Cun / +2 Con
Changes resistances: +7% acid / +8% physical / +7% fire / +7% lightning / +7% cold
Talent cooldown: Rush (-5 turns)
Mental save: +13 (+7 eff.)
Disarm immunity: +26%
Stun/Freeze immunity: +24%
Knockback immunity: +28%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.