

Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour penetration: +20
Physical crit. chance: +10.0%
Armour: +22
Defense: +29 (+12 eff.)
Fatigue: +8%
Damage when hit (Melee): 4 acid
Changes stats: +9 Str / +10 Dex
Changes resistances: +14% acid / +15% cold / +3% mind / +9% fire
Changes damage: +6% acid
Allows you to breathe in: water
Physical save: +22 (+5 eff.)
Stamina each turn: +1.40
Only die when reaching: -80.00 life
Maximum life: +58.00
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown :
Effective talent level: 5.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 222 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This psionic mindstar hates not to be wrathful.
Power: 114% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25 arcane resource burn
On weapon crit:
* burns latent spell energy
When wielded/worn:
Physical crit. chance: +6.0%
Armour: +6
Changes stats: +8 Cun
Changes resistances: +6% fire
Changes resistances penetration: +13% mind / +15% darkness
Changes damage: +25% darkness / +8% arcane / +25% mind
Critical mult.: +25.00%
Physical save: +10 (+2 eff.)
Spell save: +20 (+5 eff.)
Mental save: +10 (+2 eff.)
Stamina each turn: +1.00
Equilibrium when hit: +1.70
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Healing mod.: +10%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +3 Str / +17 Wil / +7 Cun / +9 Con
Changes resistances: +15% blight / +3% temporal / +12% nature
Changes resistances penetration: +10% acid
Changes damage: +9% mind
Critical mult.: +10.00%
Physical save: +12 (+3 eff.)
Mental save: +20 (+4 eff.)
Poison immunity: +26%
Disease immunity: +28%
Mindpower: +12 (+2 eff.)
Mental crit. chance: +1%
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Defense: +31 (+13 eff.)
Ranged Defense: +16 (+8 eff.)
Fatigue: +8%
Effects on melee hit:
* 20 arcane resource burn
Damage when hit (Melee): 37 light
Changes stats: +14 Dex / +6 Wil / +9 Cun
Changes resistances: +30% blight / +10% physical / +29% darkness / +9% acid
Changes resistances penetration: +10% light
Changes damage: +15% darkness
Physical save: +24 (+6 eff.)
Light radius: +2
Movement speed: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


2.0
T1 cloth armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +5 (+1 eff.)
Mov.spd +15%
Dmg.mod +10% cold
Res.pen +8% cold
Melee Ret 10 cold
----- def -----
Defense +12 (+4 eff.)
Resists +7% all +15% cold
---------- misc
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.


5.0
T3 staff 2H weapon
[Random Unique]
Arcane
Power 20.0 - 24.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +3%
Spell.pwr +17 (+3 eff.)
Dmg.mod +15% nature +20% cold
Res.pen +10% cold
Phasing +26%
----- def -----
Defense +26 (+8 eff.)
Shield.pwr +18%
---------- misc
Mana/turn +0.19
Max.mana +37.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.