

Requires:
- Magic 24
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20 arcane resource burn
When wielded/worn:
Accuracy: +9 (+5 eff.)
Physical crit. chance: +16.0%
Physical power: +9 (+9 eff.)
Changes stats: +5 Con
Changes resistances: +9% temporal / +3% cold
Changes damage: +20% blight
Talent granted: +1 Command Staff
Critical mult.: +24.00%
Spell save: +30 (+11 eff.)
Life regen: +1.40
Psi when hit: +0.12
Spellpower: +21 (+6 eff.)
Spell crit. chance: +7%
Healing mod.: +22%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +9
Defense: +9 (+4 eff.)
Damage (Melee): 34 fire
Maximum wards: +3 fire
Changes damage: +30% fire
Talents granted: +2 Ward +1 Command Staff
Critical mult.: +26.00%
Spellpower: +24 (+5 eff.)
Spell crit. chance: +5%
See invisible: +12
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +5 (+2 eff.)
Changes stats: +5 Str / +6 Mag / +5 Wil
Changes resistances: +10% lightning / +8% cold
Changes damage: +14% lightning / +12% physical / +13% cold
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +5 (+3 eff.)
Changes stats: +5 Cun
Changes resistances: +6% blight / +3% fire / +24% darkness / +6% mind
Changes damage: +13% light / +28% darkness
Mental save: +20 (+10 eff.)
Pinning immunity: +5%
Teleport immunity: +20%
Mana each turn: +0.25
Maximum mana: +76.00
Spellpower: +30 (+8 eff.)
Spell crit. chance: +14%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
Burst (radius 1) on hit: +12 nature
When wielded/worn:
Accuracy: +12 (+7 eff.)
Physical crit. chance: +8.0%
Physical power: +10 (+10 eff.)
Defense: +9 (+5 eff.)
Effects on melee hit:
* 15% chance to blind
Changes stats: +6 Con
Changes resistances: +6% cold / +5% arcane / +9% temporal
Changes resistances penetration: +5% nature
Changes damage: +25% physical
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Life regen: +0.90
Spellpower: +29 (+7 eff.)
Spell crit. chance: +7%
Light radius: +4
Healing mod.: +24%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.6
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 130.81 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+5 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+9 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.