

Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Silence immunity: +50%
Returns 5 air each turn.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Heals you for 125 life when you use a salve.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Armour: +10
Reduces incoming crit damage: 35.00%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Mana each turn: +5.00
Mana regeneration, on spell hit 25%% chances to cast lightning.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Fatigue: -20%
Maximum encumbrance: +50
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Talent granted: +5 Iron Grip
Disarm immunity: +100%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Physical save: +15 (+4 eff.)
Pinning immunity: +25%
Knockback immunity: +25%
Teleport immunity: +100%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Changes resistances: +30% lightning
Stun/Freeze immunity: +50%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Changes damage: +20% light
Light radius: +5
See stealth: +10
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
Using medical injector with 112% efficiency and 55% cooldown modifier.
Activating this item is instant.
It can be used to remove 3 mental effects and grants a water aura (26% blight, mind and acid affinity).
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 5
Using medical injector with 112% efficiency and 55% cooldown modifier.
Activating this item is instant.
It can be used to remove 3 magical effects and grants a fiery aura (26% fire, light and lightning affinity)
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Changes stats: +10 Str / +10 Dex / +10 Mag / +10 Wil / +10 Cun / +10 Con
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.