
Umbral Razor (25-32.5 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 5 power out of 10/10) :
Effective talent level: 2.0
Power cost: 5 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 51.11 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Unerring Scalpel (15-19.5 power, 25 apr)Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +25
Crit. chance: +0.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+5 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.

Bill's Tree Trunk (30-51 power, 7 apr)Requires:
- Strength 25
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 30.0 - 51.0
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +7
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
It can be used to activate talent Shattering Blow (costing 12 power out of 20/20) :
Effective talent level: 2.0
Power cost: 12 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns.
Also if the target is protected by a temporary damage shield there is 60% chance to shatter it.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.

voratun longsword 'Chalydin' (44-61.6 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 44.0 - 61.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
Damage Shield penetration (this weapon only): +20%
Damage (Melee): +29 acid
When wielded/worn:
Accuracy: +8 (+2 eff.)
Defense: +8 (+4 eff.)
Changes stats: +2 Con / +1 Mag
Grants telepathy: Demon/Minor Demon/Major
Spell save: +6 (+2 eff.)
Disarm immunity: +26%
Spellpower on spell critical (stacks up to 3 times): +4
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Cherach the PrismticklerRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Mastery: Master Marksman
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +9
On weapon hit:
* 40% chance to blind
Damage (Ranged): +12 lightning / +6 cold
When wielded/worn:
Changes resistances: +3% darkness
Changes resistances penetration: +14% physical
Changes damage: +12% lightning / +11% cold / +9% light / +12% physical
Light radius: +1
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Eilinurabeth the Galestreak (21/21, 21-25.2 power, 2 apr)
Requires:
- Dexterity 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 2
Base power: 21.0 - 25.2
Uses stats: 70% Dex, 50% Cun
Damage type: Temporal
Mastery: Master Marksman
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +4.5%
Capacity: 21
On weapon hit:
* 20% chance to daze at end of turn
* 40% chance to gain 10% of a turn (3/turn limit)
* 25% chance to put talents on cooldown
* 10% chance to create an air burst
* 10% chance to knock the target back
Travel speed: +200%
Damage (Ranged): +8 lightning / +23 physical
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

River's Fury (23-32.2 power, 8 apr)Requires:
- Strength 12
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 1
It must be held with both hands.
Base power: 23.0 - 32.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +15 cold
When wielded/worn:
Accuracy: +10 (+3 eff.)
Changes resistances: +10% cold
Changes damage: +10% cold
Spellpower: +10 (+2 eff.)
Movement speed: +10%
Talent on hit(spell): Glacial Vapour (20% chance level 1).
It can be used to activate talent Tidal Wave (costing 48 power out of 80/80) :
Effective talent level: 1.0
Power cost: 48 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.94 cold damage and 4.94 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.

Girdle of the Calm WatersRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Healing mod.: +30%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4 (+1 eff.)
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

void-walker's alchemist's lamp of the sunRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +6% cold / +7% darkness / +5% temporal
Changes damage: +7% light
Damage affinity(heal): +5% light
Light radius: +5
Defense after a teleport: +13
Resist all after a teleport: +13%
New effects duration reduction after a teleport: +10%
It can be used to activate talent Sun Flare, placing all other charms into a 18 cooldown :
Effective talent level: 3.0
Power cost: 18 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6).
At level 3 it will also do 13.56 light damage within radius 3.
The damage done will increase with your Spellpower.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Rune of the Rift (382.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 382.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
