

Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 17% for 6 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 16% for 5 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Accuracy: +12 (+12 eff.)
Physical crit. chance: +4.0%
Armour: +3
Defense: +9 (+7 eff.)
Ranged Defense: +9 (+5 eff.)
Fatigue: +3%
Changes resistances: +10% fire / +11% cold
Maximum life: +90.00
Maximum stamina: +25.00
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 5 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+2 eff.)
Fatigue: +7%
Effects on melee hit:
* 30% chance to daze at end of turn
Damage when hit (Melee): 12 lightning
Changes resistances penetration: +15% fire
Life regen: +3.90
Maximum life: +37.00
Healing mod.: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 40% chance to daze at end of turn
Burst (radius 2) on crit: +4 acid
When wielded/worn:
Physical crit. chance: +14.0%
Effects on melee hit:
* 30% chance to daze at end of turn
Damage (Melee): 29 arcane
Changes stats: +2 Mag / +2 Wil
Changes resistances: +3% acid
Changes damage: +3% acid / +20% fire
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Maximum mana: +73.00
Spellpower: +21 (+7 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+2 eff.)
Changes stats: +3 Str / +2 Con
Physical save: +7 (+3 eff.)
Maximum life: +64.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Accuracy: +16 (+11 eff.)
Armour: +2
Changes stats: +4 Dex
Changes resistances: +12% acid / +6% fire
Changes resistances penetration: +25% acid / +15% fire
Changes damage: +15% acid
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 10% for 5 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +8%
Damage when hit (Melee): 12 acid
Changes resistances: +55% acid
Changes resistances penetration: +25% fire
Changes damage: +18% fire
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 149% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +20% fire
Changes damage: +39% fire
Talent granted: +1 Command Staff
Spellpower: +19 (+5 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 40% chance to corrode armour by 30%
Damage Shield penetration (this weapon only): +40%
When wielded/worn:
Physical crit. chance: +18.0%
Changes resistances: +9% acid
Changes damage: +30% fire
Talent granted: +1 Command Staff
Critical mult.: +18.00%
Life regen: +0.80
Only die when reaching: -40.00 life
Maximum stamina: +30.00
Spellpower: +15 (+4 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes resistances: +6% blight / +8% fire / +32% cold
Changes resistances penetration: +15% fire
Physical save: +42 (+14 eff.)
Poison immunity: +15%
Only die when reaching: -80.00 life
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 146% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +4 temporal
When wielded/worn:
Changes stats: +3 Wil / +5 Mag
Changes resistances: +3% fire
Changes damage: +37% fire
Talent granted: +1 Command Staff
Knockback immunity: +20%
Spellpower on spell critical (stacks up to 3 times): +8
Only die when reaching: -20.00 life
Maximum mana: +80.00
Spellpower: +24 (+8 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Fatigue: -4%
Effects on melee hit:
* 10 arcane resource burn
Changes resistances: +6% acid / +12% fire
Changes resistances penetration: +10% fire
Changes damage: +6% fire
Maximum encumbrance: +22
Physical save: +6 (+3 eff.)
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +2 Str / +1 Con
Physical save: +13 (+7 eff.)
Mental save: +6 (+2 eff.)
Only die when reaching: -50.00 life
Maximum life: +44.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 138% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +11.0%
Changes stats: +1 Dex / +1 Mag
Changes resistances: +12% fire
Changes damage: +31% fire
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Spell save: +10 (+5 eff.)
Spellpower: +15 (+5 eff.)
Spell crit. chance: +14%
See invisible: +6
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 146% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +37% fire
Talent granted: +1 Command Staff
Spellpower: +19 (+5 eff.)
Spell crit. chance: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Maximum life: +54.00
Light radius: +6
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +1
Damage (Melee): 6 arcane / 5 mind
Changes stats: +4 Mag / +4 Wil
Changes resistances: +4% arcane / +6% mind
Changes damage: +3% mind
It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown :
Effective talent level: 3.9
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +22 (+14 eff.)
Armour: +3
Changes stats: +5 Cun / +4 Dex
Changes resistances: +18% fire
Changes resistances penetration: +25% fire
Light radius: +3
See invisible: +6
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+2 eff.)
Damage when hit (Melee): 20 mind
Changes stats: +3 Str / +2 Cun / +6 Con
Changes resistances: +19% fire
Changes damage: +13% fire
Grants telepathy: Dragon
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 147% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +38% fire
Talent granted: +1 Command Staff
Spellpower: +19 (+4 eff.)
Spell crit. chance: +19%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +30% fire
Talent granted: +1 Command Staff
Mana each turn: +0.28
Maximum mana: +100.00
Spellpower: +15 (+3 eff.)
Spell crit. chance: +16%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 178% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Accuracy: +38
Armour Penetration: +35
Crit. chance: +21.0%
Capacity: 25
On weapon hit:
* Slows global speed by 40%
Travel speed: +200%
Damage (Ranged): +66 insidious poison / +4 nature / +8 arcane
Burst (radius 1) on hit: +8 nature
Burst (radius 2) on crit: +4 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +4 temporal
When wielded/worn:
Physical crit. chance: +10.0%
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 28 arcane
Changes stats: +2 Str / +4 Wil
Changes resistances: +3% blight / +15% lightning
Changes resistances penetration: +10% temporal
Changes damage: +30% lightning
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +11
Maximum mana: +120.00
Spellpower: +24 (+5 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +5 Mag / +6 Wil
Mana each turn: +0.31
Psi each turn: +0.24
Maximum mana: +61.00
Spellpower: +18 (+3 eff.)
Spell crit. chance: +8%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.