

Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (radius 1) on hit: +12 mind
Damage (radius 2) on crit: +26 acid / +35 nature / +4 mind
When wielded/worn:
Armour penetration: +17
Effects on ranged hit:
* 20% chance to reduce all saves and defense by 27
Damage when hit (Melee): 6 mind / 4 nature
Changes resistances penetration: +26% acid / +15% nature
Changes damage: +12% mind
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 8.5 - 9.4
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 7 acid
Changes resistances: +11% acid
Changes resistances penetration: +10% acid
Changes damage: +6% acid
Talent granted: +1 Attune Mindstar
Life regen: +2.00
Mindpower: +6 (+2 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (radius 2) on crit: +12 lightning
When wielded/worn:
Changes stats: +15 Dex / +5 Con
Changes resistances penetration: +12% physical
Changes damage: +6% lightning
See invisible: +6
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 71.0 - 106.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Physical power: +17 (+6 eff.)
Changes stats: +24 Con / +17 Wil
Changes resistances penetration: +14% physical
Disarm immunity: +30%
Maximum life: +72.00
Light radius: +3
Infravision radius: +1
See invisible: +12
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+4 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: +50% fire / -10% cold / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+6 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Mag / +2 Wil
Changes damage: +25% arcane
Talent granted: +1 Command Staff
Maximum mana: +41.00
Spellpower: +18 (+9 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun
Changes resistances: +12% cold
Changes resistances penetration: +10% cold
Changes damage: +9% cold / +20% fire
Talent granted: +1 Command Staff
Mana each turn: +0.18
Maximum mana: +50.00
Spellpower: +9 (+5 eff.)
Spell crit. chance: +3%
Infravision radius: +3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 3
Base power: 42.0 - 50.4
Uses stats: 50% Cun, 0% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +13.0%
Capacity: 21
On weapon hit:
* 8% chance to gain 10% of a turn (3/turn limit)
* 20% chance to knock the target back 3 spaces and deal 78 physical damage
On weapon crit:
* Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +7 physical / +20 blight / +10 temporal / +12 arcane
Damage (radius 1) on hit: +4 cold
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Accuracy: +5 (+1 eff.)
Armour penetration: +13
Changes stats: +3 Con
Changes resistances: +13% blight / +12% cold / +17% nature / +6% light
Critical mult.: +13.00%
Physical save: +9 (+5 eff.)
Poison immunity: +31%
Disease immunity: +22%
Life regen: +4.00
Maximum life: +122.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 waraxe 1H weapon
Reqs Str 48
[Random Unique]
Arcane
Weapon Damage 38.5 - 53.9 Physical
Uses 100% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +6
Critical Rate +7.0%
Attack Speed 100%
On-hit +20 light
Damage Against +28% Undead
On Hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 25% chance for lightning to strike from the target to a second target dealing 96 damage
On Critical:
* Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20
While equipped:
offense ------
Damage +9% temporal
Ignore resists +5% fire
When Hit 2 temporal
On-Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
defense ------
Resistance +3% temporal
Out-of-Phase Defense +5
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +5%
One-handed war axes.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
offense ------
Damage +20% nature
Ignore resists +15% nature
defense ------
Defense +8 (+4 eff.)
Mind save +12 (+5 eff.)
Blind Resist +100%
other -------
Infravision +2
See Stealth +15
See Invisibility +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Effective talent level: 3.5
Power cost 35 out of 35/35.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 10.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.