
Eremerolach the Rimequick (0/17, 20.5-28.7 power, 7 apr)Requires:
- Dexterity 16
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 20.5 - 28.7
Uses stats: 50% Mag, 70% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 17
On weapon crit:
* Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16
Damage (Ranged): +16 blight
Damage (radius 1) on hit: +16 blight / +16 fire
Damage (radius 2) on crit: +16 blight / +4 cold
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

voratun greatsword 'Urthirim' (90.5-144.8 power, 4 apr)Requires:
- Magic 48
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 90.5 - 144.8
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +28 (+8 eff.)
Armour penetration: +13
Effects on melee hit:
* 20% chance to reduce armor by 32%
Changes resistances: +6% light / +6% fire
Changes resistances penetration: +14% physical
Spell save: +3 (+1 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.

ash vilestaff 'Issudugund' (15-18 power, 3 apr, acid element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 4 arcane
Changes stats: +2 Con
Changes resistances penetration: +35% blight
Changes damage: +15% acid
Talent granted: +1 Command Staff
Vim when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +4
Maximum vim: +17.00
Spellpower: +9 (+3 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)Requires:
- Magic 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +0.0%
Attack speed: 100%
On weapon hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 53 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
When wielded/worn:
Changes stats: +5 Str / +5 Con
Critical mult.: +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

Unstoppable Mauler (48-72 power, 15 apr)Requires:
- Magic 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Sunder Armour (15% chance level 3).
When wielded/worn:
Accuracy: +20 (+7 eff.)
Pinning immunity: +100%
Knockback immunity: +100%
It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) :
Effective talent level: 3.0
Power cost: 18 out of 18/18.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage.
A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +9% all
Changes damage: +15% arcane
Spellpower: +15 (+5 eff.)
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Goremark the cashmere robe (0 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 16%
Changes resistances: +43% fire / +16% physical / +11% all
Changes resistances penetration: +10% nature
Changes damage: +3% nature / +16% physical / +3% darkness / +29% fire
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
