
Punae's Blade (157% power, 4 apr)Requires:
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 157% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Defense: +40 (+10 eff.)
Combat speed: +20%
Chance to avoid attacks: +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.

Ulfysta =Nice bow=Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +30 cold
When wielded/worn:
Ammo reloads per turn: +14
Changes stats: +18 Mag
Changes resistances: +6% blight / +15% fire
Changes resistances penetration: +29% temporal / +44% physical
Changes damage: +38% physical / +29% temporal / +32% cold
Talent mastery: +0.60 Chronomancy / Bow Threading
Pinning immunity: +20%
Only die when reaching: -85.79 life
Infravision radius: +1
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Champion's Will (179% power, 22 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 179% Range: 1.6x
Uses stats: 20% Con, 114% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +22
Crit. chance: +12.0%
Attack speed: 100%
On weapon hit:
* releases a burst of light, dealing 11 light damage (based on Spellpower) in a radius 3 cone.
When wielded/worn:
Changes stats: +12 Str / +6 Mag / +7 Con
Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader
Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn)
Increases the damage of Sun Beam by 15%.
It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt
Activation costs 26 power out of 30/30.
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Frozenbrand the quiver of dragonbone arrows (21/51, 165% power, 20 apr)Requires:
- Dexterity 48
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 165% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +7.0%
Capacity: 51
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
* 20% chance to knock the target back 3 spaces and deal 337 physical damage
Damage (Ranged): +16 cold / +51 physical
Damage against: +27% Unnatural
When wielded/worn:
Ammo reloads per turn: +5
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

dwarven-steel plate armour 'Islumina' (5 def, 11 armour) =super rush=17.0 Encumbrance
T3 massive armor
Reqs - Massive armour training
,Str 35
[Random Unique]
Nature
While equipped:
Stats +4 Wil
offense ------
Critical power +20.10%
Accuracy +15 (+8 eff.)
defense ------
Armor +11
Defense +5 (+2 eff.)
Fatigue +22%
Resistance +21% acid +18% physical
+22% darkness +22% blight
+22% fire +19% lightning
+22% cold
Disarm Resist +64%
Stun Resist +63%
Knockbk Resist +57%
other -------
Light +2
Cooldown Rush -10
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour) =vault=2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

The Black Maul (182% power, 15 apr) =vault=5.0 Encumbrance
T5 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 182% Range: 1.0x-1.5x
Uses 130% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash 3
While equipped:
offense ------
Physical Power +12 (+2 eff.)
Damage +10% all
Accuracy +20 (+3 eff.)
other -------
Masteries
+0.20 Corruption/Brutality
+0.20 Technique/Two-handed assault
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Effective talent level: 4.5
Power cost 25 out of 25/25.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 289% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

The Black Spike (159% power, 20 apr) =vault=3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 159% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +20
Critical Rate +5.0%
Attack Speed 100%
Damage Conversion 50% darkness
While equipped:
Stats +10 Str +8 Mag
offense ------
Damage +25% darkness
Ignore resists +5% all
defense ------
Resistance +18% darkness +12% blight
other -------
Shadow Power +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.

The Black Wall (12 def, 9 armour, 164% power, 200 block) =vault=7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 164% Range: 1.0x-1.2x
Uses 100% Str
Damage Darkness
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +200
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+4 eff.)
Ranged Defense +15 (+5 eff.)
Fatigue +28%
Resistance +2% all
other -------
Talents +1 Block
Masteries
+0.20 Technique/Shield defense
+0.20 Technique/Shield offense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

The Black Ring =vault=0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
defense ------
Spell save +7 (+2 eff.)
other -------
Masteries
+0.20 Corruption/Fearfire
Shadow Power +5
On Spell Hit: 10% Darkfire 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour) =vault=2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
defense ------
Armor +1
Defense +2 (+0 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
