

2.0
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
dps ----------
Spell.pwr +23 (+5 eff.)
Dmg.mod +20% temporal
+20% physical
Res.pen +20% temporal
+20% physical
Melee Ret 20 physical 10 temporal
----- def -----
Armour +3
Defense +9 (+4 eff.)
Resists +10% temporal
+10% physical +13% all
Temporal Reprieve:
Level 1.0
Pwr.cost 50 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.


3.0
T5 battleaxe 2H weapon
Reqs Str 60
[Unique]
Nature/Disrupt
Power 72.0 - 108.0 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
Melee+ +50 acid +50 nature slow
On Crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
While equipped:
Stats +0 Str +0 Wil
dps ----------
Dmg.mod +0% nature
---------- misc
Cooldown Mana Clash -2
Ice Claw -1
Swallow -2
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Shield usage training
Str 20
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +3 Cun +5 Wil
dps ----------
Mind.pwr +8 (+2 eff.)
Dmg.mod +10% fire +15% mind
+15% light
Res.pen +10% fire +10% light
+10% mind
----- def -----
Armour +15
Defense +17 (+8 eff.)
Rng.Def +17 (+8 eff.)
Fatigue +12%
Resists +12% mind +10% fire
+20% light +15% darkness
Mind.save +18 (+6 eff.)
Blind- +100%
Confus- +25%
---------- misc
Max.psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 44.27 to 55.33 light damage (based on Willpower and Cunning).
Uses 12 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 356.12 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.


3.0
T5 mace 1H weapon
Reqs Str 45
[Unique]
Nature
What would happen if more of Ureslak's remains were reunited?
Power 52.0 - 72.8 Physical
Uses 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +2.5%
Atk.spd 100%
On Hit:
* 10% chance to shimmer to a different hue and gain powers
A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Phys.crit +8.0%
Spell.crit +10%
Crit.mult +20.00%
Spell.pwr +15 (+3 eff.)
Melee+ 15 light 30 fire
Ranged+ 15 light 30 fire
Dmg.mod +20% fire +5% light
+10% all
Res.pen +10% light +15% fire
Melee Ret 30 fire
----- def -----
Armour +12
Defense +15 (+4 eff.)
Resists +20% fire +12% light
-5% cold
---------- misc
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Level 5.2
Pwr.cost 12 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 242.64 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.


1.0
T5 head armor
[Unique]
Psionic
While equipped:
dps ----------
Mind.crit +9%
Mind.pwr +20 (+6 eff.)
Res.pen +10% mind
----- def -----
Defense +7 (+2 eff.)
Resists +15% mind
Res.Cap +10% mind
Mind.save +25 (+6 eff.)
Confus- +40%
---------- misc
Psi/m.crit +6.00
Max.psi +50.00
Infravis +5
Reveal the surrounding area (range 20).
Uses 30 power out of 30/30
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.


2.0
T5 head armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +10 Wil
dps ----------
Spell.pwr +15 (+3 eff.)
Mind.pwr +15 (+5 eff.)
Melee+ 10 acid 10 fire
10 lightning 10 cold
Dmg.mod +25% acid +25% fire
+25% cold +25% lightning
----- def -----
Armour +10
Fatigue +5%
Resists +25% acid +25% fire
+25% cold +25% lightning
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.


0.1
T4 ring jewelry
[Unique]
Arcane
It desires to be surrounded by undeath.
While equipped:
dps ----------
Spell.pwr +8 (+2 eff.)
Dmg.mod +10% darkness +10% cold
----- def -----
Resists +10% darkness +10% cold
Spell.save +8 (+2 eff.)
Poison- +25%
Cut- +25%
---------- misc
Max.souls +3.00
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.


2.0
T4 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+4 eff.)
Dmg.mod +30% nature
Res.pen +10% nature
Melee Ret 35 nature slow
----- def -----
Defense +12 (+3 eff.)
Resists +25% nature +13% all
Phys.save +15 (+4 eff.)
HP.reg +0.20
Heal.mod +15%
---------- misc
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.


0.1
T5 ring jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +10 (+2 eff.)
Melee+ 15 temporal
Dmg.mod +10% physical
+15% temporal
----- def -----
Resists +15% temporal
Anom.red +10
---------- misc
Cooldown Time Skip -1
Masteries
+0.20 Chronomancy/Timetravel
On Spell Hit: 10% Rethread 2
Attempt to inflict 156.03 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s).
Uses 32 power out of 32/32
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.


3.0
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 22.0 - 24.2 Mind
Uses 60% Wil, 20% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +3 Cun +6 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+6 eff.)
Dmg.mod +20% mind
Res.pen +20% mind
----- def -----
Resists +20% mind
Confus- +30%
Wayist: (Instant)
Level 1.0
Pwr.cost 60 out of 60/60.
Range 4
Travel.spd instantaneous
Is a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 53 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 40.0 - 48.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+23 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.


5.0
T3 staff 2H weapon
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Power 20.0 - 24.0 Arcane
Uses 200% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.pwr +20 (+5 eff.)
Dmg.mod +20% arcane
---------- misc
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
Reqs Wil 24
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 31.0 - 43.4 Physical
Uses 20% Wil, 50% Mag, 90% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +12.0%
Atk.spd 100%
Melee+ +15 manaburn arcane
On Crit:
* restore 7 stamina and equilibrium
While equipped:
----- def -----
Spell.save +18 (+8 eff.)
Confus- +30%
Stun/Frz- +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.


3.0
T2 mindstar 1H weapon
Reqs Wil 18
[Unique]
Nature
Nature requires balance in these matters.
Power 8.0 - 8.8 Cold
Uses 50% Wil, 50% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +10% cold
Res.pen +10% cold
----- def -----
Armour +10
Resists -10% fire
On Mind Hit: 10% Winter's Fury 2
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.


5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+7 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.


0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 24
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


3.0
T3 mace 1H weapon
Reqs Cun 24
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 31.0 - 43.4 Physical
Uses 20% Cun, 90% Str
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +20.0%
Atk.spd 100%
On Crit.r2 +50 manaburn arcane
While equipped:
----- def -----
Resists +15% arcane +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.


3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 8.0 - 8.8 Fire
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+2 eff.)
All.spd +5%
Dmg.mod +10% fire
Res.pen +10% fire
----- def -----
Resists -10% cold
On Mind Hit: 10% Flame Fury 2
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.


2.5
T5 staff 1H weapon
[Unique]
Arcane
A part of set.
Power 35.0 - 42.0 Physical
Uses 100% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Crit +1.5%
Atk.spd 100%
While equipped:
Stats +5 Wil
dps ----------
Spell.crit +15%
Spell.pwr +30 (+8 eff.)
Dmg.mod +35% cold
----- def -----
Mind.save +8 (+2 eff.)
---------- misc
Talents +1 Command Staff
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


5.0
staff 1H weapon
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.crit +8%
Crit.mult +20.00%
Dmg.mod +20% acid +20% cold
----- def -----
Mind.save +8 (+2 eff.)
Confus- +20%
---------- misc
Max.mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


0.0
T5 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Resists +30% mind
Confus- +30%
Fear- +30%
Light +2
While carried:
Light +2
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Resists +30% mind
Confus- +30%
Fear- +30%
Light +2
Latent Damage Type: Blight
Combine with a staff.
Uses 1 power out of 1/1
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.


12.0
T5 greatmaul 2H weapon
[Unique]
Arcane
Power 96.0 - 144.0 Physical
Uses 140% Str
Acc+ +0.2% base dam (max 20%)
Apr +22
Crit +10.0%
Atk.spd 83%
Dmg.conv 20% blight
On Hit:
* 50% chance to reduce strength, dexterity, and constitution by 35
* Blasts creatures in a radius 1 shockwave around your target for 219.60 to 658.80 physical damage (based on Strength).
While equipped:
dps ----------
Crit.mult +40.00%
Dmg.mod +12% physical
----- def -----
Knockbk- +30%
Knock away other creatures within radius 4), dealing 555.10 to 1110.20 physical damage (based on Strength) to each.
Uses 50 power out of 50/50
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
----- def -----
Armour +35
Defense +25 (+13 eff.)
Fatigue +15%
Resists +15% acid +20% darkness
+15% blight +25% fire
+20% cold
Phys.save +15 (+3 eff.)
Spell.save +25 (+5 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
+0.20 Corruption/Oppression
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


1.0
T4 dagger 1H weapon
Reqs Dex 42
[Unique]
Psionic
Power 35.0 - 45.5 Physical
Uses 55% Dex, 45% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +15.0%
Atk.spd 100%
On Hit:
* deals 60 physical damage increased by 1% for each 1% life the target has lost
While equipped:
Stats +6 Str +6 Dex
dps ----------
Crit.mult +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Unknown
Power 40.0 - 56.0 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +4.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.


3.0
T4 shot ammo
[Unique]
Arcane
Power 32.0 - 38.4 Fire
Uses 50% Cun, 70% Dex
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 20
On Hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.