
Gravitational Staff (30-36 power, 8 apr, physical element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 30.0 - 36.0 Gravity pin
Uses 130% Mag
Acc+ +2.5% procs dam / acc
Apr +8
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +25 (+7 eff.)
Dmg.mod +20% physical
+10% temporal
----- def -----
Resists +15% physical
---------- misc
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Level 3.0
Pwr.cost 14 out of 14/14.
Range 6
Travel.spd instantaneous
Is a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 149.10 physical (gravity) damage.
Each target moved beyond the first increases the damage by 18.64 (up to a maximum of 74.55 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Shockthorn the pair of dwarven-steel boots (0 def, 4 armour)3.0
T3 feet armor
[Rare]
Master
While equipped:
Stats +4 Wil
dps ----------
Mind.pwr +8 (+3 eff.)
Dmg.mod +15% lightning
----- def -----
Armour +4
Fatigue +3%
Mind.save +6 (+2 eff.)
---------- misc
Stam/turn +0.70
Max.stam +23.00
Max.hate +10.00
Max.psi +40.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Jade Fervor (50-80 power, 10 apr)24.0
T5 greatsword 2H weapon
Reqs Str 60
[Unique]
Nature/Psionic
Power 50.0 - 80.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +10
Crit +10.0%
Atk.spd 143%
Melee+ +40 natural flames
On Crit:
* devour one beneficial effect or sustain and heal yourself for 75 damage
While equipped:
----- def -----
Heal/summ +75
Natural flames are both nature and fire damage, and inflict triple damage upon demons and the undead.
A huge blade of carved jade has been fitted to a dragonbone hilt. It is very heavy, but somehow quick in your hands.
This item has been sent to the Item's Vault.

Vorelle the Sparkrace (65.5-98.25 power, 4 apr)5.0
T5 greatmaul 2H weapon
Reqs Str 48
[Rare]
Nature
Power 65.5 - 98.3 Lightning
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.1% dam / acc
Apr +4
Crit +3.0%
Atk.spd 100%
Melee+ +9 nature +19 temporal
On Crit.r2 +16 mind
While equipped:
Stats +4 Cun +2 Wil
dps ----------
Mind.crit +2%
On Hit (Melee):
* 15% chance to daze at end of turn
---------- misc
Psi/ret +0.16
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)5.0
T5 greatmaul 2H weapon
Reqs Str 48
[Unique]
Arcane/Master
Power 82.0 - 123.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.1% dam / acc
Apr +7
Crit +4.0%
Atk.spd 100%
Melee+ +30 fire
On Hit: 10% Flameshock 3
While equipped:
dps ----------
Dmg.mod +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.

rejuvenating voratun mail armour of lightning resistance (5 def, 10 armour)14.0
T5 heavy armor
Reqs - Heavy armour training
Str 48
[Ego]
Nature/Master
While equipped:
----- def -----
Armour +10
Defense +5 (+5 eff.)
Fatigue +12%
Resists +15% lightning
HP.reg +2.10
---------- misc
Stam/turn +0.80
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Skullcleaver (20-28 power, 4 apr)3.0
T1 waraxe 1H weapon
[Unique]
Arcane
Power 20.0 - 28.0 Physical
Uses 100% Str
Acc+ +0.3% crit chance (max 25%)
Apr +4
Crit +12.0%
Atk.spd 100%
HP.leech +10%
Dmg.conv 25% blight
While equipped:
dps ----------
Dmg.mod +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.

Phoenixvortex the ash vilestaff (15-18 power, 3 apr, acid element)5.0
T2 staff 2H weapon
[Random Unique]
Arcane
Power 15.0 - 18.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +2%
Spell.pwr +6 (+3 eff.)
Dmg.mod +15% acid +18% fire
Res.pen +5% fire
----- def -----
Armour +4
Defense +5 (+2 eff.)
---------- misc
Mana/turn +0.26
Max.mana +81.00
Wards +2 acid
Talents +1 Command Staff
+2 Ward
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Bloomwolf [power 110] (8/15 cooldown)2.0
T1 wand charm
[Rare]
Arcane
While equipped:
Stats +2 Cun +6 Wil
dps ----------
On Hit (Melee):
* 10% chance to slow global speed by 53%
Create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (132 total damage)
Puts all charms on 15 cooldown
100% to increase the duration of 1 beneficial effects by 2.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Umbral Razor (25-32.5 power, 10 apr)1.0
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Power 25.0 - 32.5 Physical
Uses 45% Cun, 45% Dex, 10% Mag
Mastery Dagger Mastery
Acc+ +0.5% APR (max 50%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 2.0
Pwr.cost 8 out of 10/10.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a bolt of darkness, doing 62.08 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Galenaught (17 def, 0 armour)2.0
T5 cloak armor
[Random Unique]
Nature/Master
While equipped:
dps ----------
Spell.pwr +2 (+2 eff.)
S.pwr/crit +2
Dmg.mod +13% darkness
Res.pen +14% darkness +5% arcane
Melee Ret 8 blight
----- def -----
Defense +17 (+8 eff.)
Resists +17% darkness
+15% lightning
Phys.save +9 (+6 eff.)
Stealth +8
Max.HP +47.00
---------- misc
Mana/turn +0.12
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Flamewrought (0 def, 2 armour)1.0
T1 hands armor
Reqs Level 15
[Unique]
Nature
While equipped:
Stats +2 Cun +3 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% fire
----- def -----
Armour +2
Resists +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Flamespit:
Level 3.0
Pwr.cost 8 out of 24/24.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spits a bolt of fire, doing 27.16 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.

Mummified Egg-sac of Ungolë2.0
egg misc
Reqs Level 15
[Unique]
Nature
While carried:
---------- misc
Light -2
Summon up to 2 spiders.
Uses 80 power out of 100/100
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.

radiant iron mail armour of implacability (2 def, 9 armour)14.0
T1 heavy armor
Reqs Heavy armour training
[Ego++]
Nature/Master
While equipped:
Stats +2 Wil
----- def -----
Armour +9
Defense +2 (+1 eff.)
Fatigue +8%
Resists +11% blight +10% darkness
Phys.save +5 (+3 eff.)
---------- misc
Light +1
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Imp Claw2.0
T1 misc tool
Reqs Level 15
[Unique]
Arcane
While equipped:
---------- misc
Light +1
See.Stealth +10
Flame:
Level 2.0
Pwr.cost 9 out of 9/9.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 103.98 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.
This item has been sent to the Item's Vault.
