

2.0
forbidden tome
[Unique]
Unknown
Read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.


5.0
T3 greatmaul 2H weapon
[Unique]
Master
Power 48.0 - 72.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +0.0%
Atk.spd 100%
On Hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 56 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
While equipped:
Stats +5 Str +5 Con
dps ----------
Crit.mult +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.


1.5
T2 hands armor
[Ego++]
Disrupt
While equipped:
dps ----------
Phys.pwr +4 (+1 eff.)
Acc +7 (+2 eff.)
Apr +5
On Melee Ret:
* 18 arcane resource burn
----- def -----
Armour +2
Fatigue +3%
Resists +7% blight
Spell.save +21 (+7 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


2.0
T3 feet armor
[Rare]
Master
While equipped:
Stats +2 Cun +5 Wil
dps ----------
Melee Ret 6 fire
----- def -----
Armour +3
Fatigue -6%
Resists +6% light
Phys.save +8 (+3 eff.)
---------- misc
Max.enc +23
Max.hate +2.00
A pair of boots made of leather.
This item has been sent to the Item's Vault.


5.0
T3 greatmaul 2H weapon
[Rare]
Nature
Power 40.0 - 60.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +1.5%
Atk.spd 100%
Melee+ +12 nature
On Hit:
* 10 arcane resource burn
While equipped:
dps ----------
Mind.pwr +10 (+5 eff.)
Melee Ret 4 mind
----- def -----
Resists +6% cold
Spell.save +12 (+4 eff.)
---------- misc
Hate/m.crit +5.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.


0.1
T2 amulet jewelry
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Mind.pwr +5 (+3 eff.)
----- def -----
Affinity +15% nature
HP.reg +2.00
Enhances the effectiveness of Meditation by 20%
Nature's Touch:
Level 2.0
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 176 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.
This item has been sent to the Item's Vault.


2.0
T3 cloak armor
[Ego++]
Arcane/Master
While equipped:
Stats +3 Cun +3 Dex
dps ----------
Acc +6 (+2 eff.)
Apr +5
----- def -----
Defense +2 (+1 eff.)
Resists +12% darkness
+20% temporal
Def/telep +15
Res/telep +12%
Dur/telep +15%
Blink randomly (up to range 8) within 2 spaces of a target hostile creature
Puts all charms on 10 cooldown
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


2.0
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Mag
dps ----------
Spell.pwr +15 (+12 eff.)
Dmg.mod +25% arcane
----- def -----
Defense +6 (+3 eff.)
Fatigue +1%
Resists +25% arcane
Def/telep +20
Res/telep +20%
Dur/telep +20%
Creates an arcane explosion dealing 55 arcane damage based on magic in a radius of 3 around the user after any teleport.
Phase door up to range 6, within radius 2 of the target location.
Uses 24 power out of 24/24
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.


0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
----- def -----
Spell.save +7 (+7 eff.)
---------- misc
Masteries
+0.20 Corruption/Fearfire
ShadowPwr +5
On Spell Hit: 10% Darkfire 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.


17.0
T3 massive armor
Reqs - Massive armour training
Str 28
[Unique]
Arcane/Master
While equipped:
Stats +5 Mag +5 Con
----- def -----
Armour +20
Defense +8 (+4 eff.)
Fatigue +12%
Phys.save +12 (+6 eff.)
Spell.save +12 (+6 eff.)
Mind.save +12 (+5 eff.)
Silence- +20%
Confus- +20%
Pinning- +20%
Stun/Frz- +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.


3.0
T2 mace 1H weapon
Reqs Str 20
[Unique]
Master
Power 25.0 - 35.0 Physical
Uses 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +10.0%
Atk.spd 100%
Melee+ +14% confusion
+30 physical
On Hit:
* Reduce targets accuracy and powers by 5 (stacks 5 times)
While equipped:
dps ----------
Acc +12 (+8 eff.)
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.


4.0
T2 longbow 2H weapon
Reqs Shoot
[Ego++]
Nature/Disrupt
Acc+ +0.3% crit chance (max 25%)
Atk.spd 100%
Range +7
While equipped:
Stats +15 Wil +2 Cun
+12 Con
dps ----------
Mind.pwr +9 (+3 eff.)
On Hit (Ranged):
* 8 arcane resource burn
----- def -----
Max.HP +15.00
---------- misc
Masteries
+0.15 Wild-gift/Antimagic
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Unknown
Power 40.0 - 56.0 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +4.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Crit.mult +0.00%
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.


4.0
T3 sling 1H weapon
Reqs Shoot
[Unique]
Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 118%
Range +10
While equipped:
Stats +3 Cun +4 Dex
dps ----------
Dmg.mod +15% physical
---------- misc
Cooldown Swift Shot -1
Hurricane Shot -2
When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.


2.0
T1 cloak armor
[Unique]
Nature
While equipped:
dps ----------
Phys.pwr +5 (+2 eff.)
----- def -----
Armour +2
Defense +9 (+4 eff.)
Resists +15% cold
Phys.save +10 (+5 eff.)
This fur cloak is thick and matted, yet remains incredibly soft to the touch.
This item has been sent to the Item's Vault.


1.5
T2 hands armor
Reqs Heavy armour training
[Unique]
Steamtech
While equipped:
Stats +5 Cun
dps ----------
Melee+ 10 poison
----- def -----
Armour +4
Poison- +20%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fire a poisonous bolt out to range 6 that deals 9 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 26 addition nature damage over 3 turns (damage based on Cunning).
Uses 12 power out of 24/24
Activation is instant.
These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts.
This item has been sent to the Item's Vault.


0.1
T2 ring jewelry
[Ego+]
Nature
While equipped:
----- def -----
Resists +5% nature +6% blight
Poison- +13%
Disease- +10%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


3.0
T2 battleaxe 2H weapon
[Ego++]
Arcane/Psionic
Power 22.0 - 33.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +2
Crit +5.0%
Atk.spd 100%
Melee+ +10 blight
On Hit: 20% Epidemic 2
On Hit:
* 10% chance to reduce strength, dexterity, and constitution by 19
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
----- def -----
Disease- +20%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.