

Requires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
When wielded/worn:
Physical power: +14 (+2 eff.)
Changes stats: +6 Str / +2 Dex / +3 Wil / +3 Cun
Changes resistances: +15% blight / +6% nature / +21% lightning
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -8%
Effects on melee hit:
* 30% chance to daze at end of turn
Damage when hit (Melee): 20 darkness
Changes resistances: +12% darkness / +12% lightning
Changes resistances penetration: +20% darkness
Changes damage: +12% darkness
Maximum encumbrance: +36
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 68.5 - 95.9
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +27
Crit. chance: +29.0%
Capacity: 59
On weapon crit:
* cripple the target
Travel speed: +200%
Damage (Ranged): +28 light
Burst (radius 1) on hit: +4 light
Burst (radius 2) on crit: +8 light
When wielded/worn:
Ammo reloads per turn: +6
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 48
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Armour penetration: +3
Physical power: +4 (+1 eff.)
Armour: +13
Fatigue: +22%
Changes resistances: +23% fire
Changes resistances penetration: +10% physical
Changes damage: +9% cold
Hate when firing a critical mind attack: +2.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.