Evermoss Robe (12 def, 0 armour)
Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+3 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.10 Wild-gift / Moss
Physical save: +15 (+5 eff.)
Life regen: +0.20
Mindpower: +12 (+3 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.
Evermoss Robe (12 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+3 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.10 Wild-gift / Moss
Physical save: +15 (+5 eff.)
Life regen: +0.20
Mindpower: +12 (+3 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.
voratun longsword 'Satyrstreak' (152% power, 8 apr)
Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Power: 152% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +29 insidious poison / +17 temporal
When wielded/worn:
Accuracy: +13 (+6 eff.)
Armour: +6
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 11 temporal
Changes stats: +5 Str
Changes resistances: +14% temporal
Changes damage: +12% physical
Stamina when hit: +1.20
Healing mod.: +10%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
voratun longsword 'Satyrstreak' (152% power, 8 apr)Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Power: 152% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +29 insidious poison / +17 temporal
When wielded/worn:
Accuracy: +13 (+6 eff.)
Armour: +6
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 11 temporal
Changes stats: +5 Str
Changes resistances: +14% temporal
Changes damage: +12% physical
Stamina when hit: +1.20
Healing mod.: +10%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Bleakwasp' (136% power, 6 apr, cold element) =to vault=
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Damage when hit (Melee): 8 physical
Changes stats: +6 Str
Changes damage: +12% darkness / +30% cold
Talent granted: +1 Command Staff
Mana each turn: +0.80
Spellpower: +51 (+22 eff.)
Spell crit. chance: +20%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 18 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Bleakwasp' (136% power, 6 apr, cold element) =to vault=Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Damage when hit (Melee): 8 physical
Changes stats: +6 Str
Changes damage: +12% darkness / +30% cold
Talent granted: +1 Command Staff
Mana each turn: +0.80
Spellpower: +51 (+22 eff.)
Spell crit. chance: +20%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 18 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Goretira (2 def, 0 armour) =nice robe=
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Accuracy: +4 (+2 eff.)
Armour penetration: +3
Physical power: +14 (+7 eff.)
Defense: +2 (+1 eff.)
Changes resistances: +21% cold
Changes damage: +14% cold
Physical save: +30 (+15 eff.)
Only die when reaching: -60.00 life
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Goretira (2 def, 0 armour) =nice robe=Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Accuracy: +4 (+2 eff.)
Armour penetration: +3
Physical power: +14 (+7 eff.)
Defense: +2 (+1 eff.)
Changes resistances: +21% cold
Changes damage: +14% cold
Physical save: +30 (+15 eff.)
Only die when reaching: -60.00 life
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 14%; cure magical, physical, mental) =to vault=
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 14%; cure magical, physical, mental) =to vault=Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Yvadatha =to vault=
Requires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Armour: +5
Defense: +7 (+2 eff.)
Effects on melee hit:
* Slows global speed by 30%
Changes stats: +3 Wil
Changes resistances: +10% light / +6% fire / +12% darkness / +5% arcane
Changes resistances cap: +4% all
Physical save: +11 (+5 eff.)
Spell save: +23 (+8 eff.)
Mental save: +8 (+2 eff.)
Blindness immunity: +28%
Confusion immunity: +15%
Mindpower: +10 (+2 eff.)
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Yvadatha =to vault=Requires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Armour: +5
Defense: +7 (+2 eff.)
Effects on melee hit:
* Slows global speed by 30%
Changes stats: +3 Wil
Changes resistances: +10% light / +6% fire / +12% darkness / +5% arcane
Changes resistances cap: +4% all
Physical save: +11 (+5 eff.)
Spell save: +23 (+8 eff.)
Mental save: +8 (+2 eff.)
Blindness immunity: +28%
Confusion immunity: +15%
Mindpower: +10 (+2 eff.)
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Mummified Egg-sac of Ungolë
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon up to 2 spiders, costing 39 power out of 100/100.
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.
Mummified Egg-sac of UngolëRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon up to 2 spiders, costing 39 power out of 100/100.
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.
Kinetic Focus (88% power, 18 apr, physical damage)
Requires:
- Willpower 18
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Power: 89% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% physical
Changes resistances penetration: +6% physical
Changes damage: +10% physical
Talent mastery: +0.10 Psionic / Kinetic mastery
Talent granted: +1 Psionic Maelstrom
Physical save: +6 (+2 eff.)
Psi when firing a critical mind attack: +1.00
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.
Kinetic Focus (88% power, 18 apr, physical damage)Requires:
- Willpower 18
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Power: 89% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% physical
Changes resistances penetration: +6% physical
Changes damage: +10% physical
Talent mastery: +0.10 Psionic / Kinetic mastery
Talent granted: +1 Psionic Maelstrom
Physical save: +6 (+2 eff.)
Psi when firing a critical mind attack: +1.00
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.