
Black Robe (6 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Physical power: +10 (+3 eff.)
Defense: +6 (+2 eff.)
Changes stats: +5 Mag / +4 Wil / +3 Cun
Spell save: +25 (+8 eff.)
Blindness immunity: +50%
Spellpower: +30 (+8 eff.)
See invisible: +10
Talent on hit(spell): Blood Grasp (5% chance level 3).
Talent on hit(spell): Soul Rot (5% chance level 3).
Talent on hit(spell): Bone Spear (5% chance level 3).
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12 (+4 eff.)
Damage (Melee): 35 mind / 10 % chance of gloom effects
Damage when hit (Melee): 35 mind / 10 % chance of gloom effects
Changes stats: +10 Cun / +10 Wil
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20 (+10 eff.)
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

Evermoss Robe (12 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+4 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.10 Wild-gift / Moss
Physical save: +15 (+5 eff.)
Life regen: +0.20
Mindpower: +12 (+6 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.

Robe of the Archmage (10 def, 10 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+4 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +4 Mag / +4 Wil / +4 Cun
Changes resistances: +10% fire / +10% cold
Changes damage: +12% all
Spell save: +18 (+6 eff.)
Mental save: +15 (+8 eff.)
Blindness immunity: +40%
Mana each turn: +1.00
Spellpower: +15 (+5 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.

Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+2 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+3 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)Requires:
- Strength 48
- Talent Heavy Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+8 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression
Physical save: +15 (+5 eff.)
Spell save: +25 (+7 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
Activating this item is instant.
It can be used to activate talent Link of Pain (costing 15 power out of 15/15) :
Effective talent level: 3.0
Power cost: 15 out of 15/15.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns.
Each time the source creature takes damage the victim takes 70% of the damage.
If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)Requires:
- Massive armour training
- Constitution 150
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +50
Defense: +40 (+13 eff.)
Fatigue: +70%
Changes stats: +15 Str / +25 Mag
Changes resistances: +10% all
Physical save: +35 (+8 eff.)
Spell save: +35 (+11 eff.)
Life regen: +10.00
Maximum life: +270.00
Spellpower: +25 (+7 eff.)
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Brightpiety the voratun dagger (38.5-50.05 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 38.5 - 50.1
Uses stats: 45% Str, 50% Mag, 45% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 352 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +14 nature / +8 light
When wielded/worn:
Accuracy: +22 (+6 eff.)
Physical crit. chance: +10.0%
Physical power: +12 (+2 eff.)
Changes stats: +10 Str
Changes resistances: +6% blight
Changes damage: +8% physical
Maximum life: +100.00
Light radius: +3
Healing mod.: +20%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Aletta's Diadem (0 def, 0 armour)2.0
T3 head armor
Reqs Wil 24
[Unique]
Psionic
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+5 eff.)
Dmg.mod +10% mind
Melee Ret 12 mind
Psychic Lobotomy:
Level 3.0
Pwr.cost 7 out of 10/10.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Inflicts 78.88 mind damage and cripples the target's higher mental functions, reducing cunning by 9 and confusing (26% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.

heroic drakeskin leather gloves (0 def, 7 armour)1.0
T4 hands armor
[Ego+]
Master
While equipped:
----- def -----
Armour +7
Mind.save +7 (+3 eff.)
Max.HP +52.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

titan's steel ring of tenacity0.1
T2 ring jewelry
[Ego]
Nature/Master
While equipped:
Stats +3 Con
----- def -----
Phys.save +6 (+3 eff.)
Max.HP +24.00
Disarm- +21%
Pinning- +24%
Knockbk- +23%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

titan's gold ring of sensing0.1
T3 ring jewelry
[Ego]
Arcane/Nature
While equipped:
Stats +3 Con
----- def -----
Phys.save +6 (+3 eff.)
Blind- +22%
---------- misc
Infravis +4
See.Stealth +9
See.Invis +15
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Arureta the cashmere wizard hat (2 def, 0 armour)2.0
T3 head armor
[Rare]
Psionic
While equipped:
dps ----------
Spell.pwr +15 (+8 eff.)
S.pwr/crit +4
Phasing +30%
----- def -----
Defense +2 (+1 eff.)
Max.HP +60.00
Cut- +20%
Silence- +20%
---------- misc
Equi/ret +1.60
Psi/ret +1.20
Hate/ret +1.90
Max.mana +60.00
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

nimble reinforced leather armour of Toknor (18 def, 7 armour)9.0
T4 light armor
[Ego++]
Master
While equipped:
Stats +3 Dex
dps ----------
Phys.crit +5.0%
Crit.mult +11.00%
Phys.pwr +6 (+2 eff.)
Mov.spd +20%
----- def -----
Armour +7
Defense +18 (+5 eff.)
Fatigue +8%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Radhelen the hardened leather gloves (0 def, 2 armour)1.0
T2 hands armor
[Random Unique]
Arcane
While equipped:
Stats +2 Wil +7 Mag
dps ----------
Melee+ 5 acid 8 darkness
6 fire 5 lightning
5 cold
Dmg.mod +3% arcane
+4% darkness
----- def -----
Armour +2
Resists +9% acid +7% darkness
+3% blight +3% mind
+9% lightning
Crit.chn- 15.00%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
