
Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 24.0 - 33.6
Uses stats: 20% Wil, 60% Dex, 50% Str
Damage type: Mind
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +2.0%
Capacity: 20
On weapon crit:
* dominate the target
Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.
This item has been sent to the Item's Vault.

Frostbite (18-27 power, 12 apr)Requires:
- Strength 18
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 2
Base power: 18.0 - 27.0
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +12
Crit. chance: +3.0%
Attack speed: 100%
Block value: +60
Damage conversion: 50% ice
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +10
Defense: +7 (+2 eff.)
Fatigue: +9%
Talent granted: +1 Block
Ice block penetration: +40%
Fashioned from magical ice, and perfect for carving ice - especially ice with someone else inside it.
This item has been sent to the Item's Vault.

Hellgrind (32.5-48.75 power, 0 apr)Requires:
- Strength 35
- Talent Steam Pool
Infused by nature
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 4
Base power: 32.5 - 48.8
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.3% crit chance (max 25%)
Crit. chance: +4.0%
Attack speed: 100%
Block value: +62
Attacks use: 1.0 Steam
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +5
Defense: +8 (+2 eff.)
Fatigue: +10%
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +10 Con / +9 Wil
Changes resistances: +17% acid / +14% fire / +15% lightning / +16% cold
Talent granted: +2 Block
Maximum life: +83.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+4 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+14 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Heartrend (29.767643563444-44.651465345166 power, 19 apr)Requires:
- Strength 30
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 4
Base power: 29.8 - 44.7
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +19
Crit. chance: +9.0%
Attack speed: 116%
Block value: +50
On weapon hit:
* If bleed damage per turn is greater than 5% of max life, attacks cleave.
Lifesteal (this weapon only): +3%
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +10
Defense: +8 (+2 eff.)
Fatigue: +9%
Talent granted: +2 Block
All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances).
While you are bleeding, Heartrend's damage increases and it gains lifesteal.
There is an attached note.
'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms.
Some people just can't let go until they've bled dry.'
This item has been sent to the Item's Vault.

Star Shot (18/20, 32-38.4 power, 15 apr)Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 32.0 - 38.4
Uses stats: 50% Cun, 70% Dex
Damage type: Fire
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* sets off a powerful explosion
When wielded/worn:
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +35 (+7 eff.)
Spell crit. chance: +10%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
