
Cyruma the Stormspire (0 def, 2 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +2
Damage (Melee): 8 fire
Changes resistances: +24% lightning / +7% fire / +9% mind
Changes resistances penetration: +15% mind
Changes damage: +5% fire
When used to modify unarmed attacks:
Base power: 16.0 - 17.6
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 167%
When this weapon hits: Fire Breath (10% chance level 3).
On weapon hit:
* 40% chance to daze at end of turn
Burst (radius 2) on crit: +8 fire
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

sneakthief's steel ring of blinding strikesRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Accuracy: +6 (+2 eff.)
Effects on melee hit:
* 11% chance to blind
Damage (Melee): 21 light
Effects on ranged hit:
* 13% chance to blind
Damage (Ranged): 20 light
Changes stats: +4 Cun / +5 Dex
Rings can have magical properties.
This item has been sent to the Item's Vault.

Airquench the quiver of dragonbone arrows (23/23, 65-91 power, 30 apr)Requires:
- Dexterity 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 65.0 - 91.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +30
Crit. chance: +14.0%
Capacity: 23
On weapon hit:
* 40% chance to disease
* 10% chance to crush the target
Travel speed: +200%
Damage (Ranged): +15 gravity / +24 cold
Burst (radius 1) on hit: +8 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Glimmerstalker the pair of dwarven-steel boots (0 def, 4 armour)Requires:
- Talent Armour Training
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +5
Physical crit. chance: +5.0%
Physical power: +5 (+1 eff.)
Armour: +4
Fatigue: +3%
Damage when hit (Melee): 16 light
Changes stats: +4 Con / +4 Wil
Changes resistances: +8% fire / +3% nature / +5% cold
Changes resistances penetration: +7% physical
Changes damage: +18% light
Mindpower: +5 (+3 eff.)
Light radius: +1
It can be used to activate talent Blindside, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn.
The Defense boost improves with your Strength.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Dairydeleg the steel dagger (12.5-16.25 power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 12.5 - 16.3
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
On weapon crit:
* cripple the target
Damage (Melee): +7 lightning / +6 cold
When wielded/worn:
Physical crit. chance: +5.0%
Changes stats: +1 Dex / +1 Cun / +2 Con
Grants telepathy: Demon/Minor Demon/Major
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Rune of the Rift (302.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 302.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Velovea
Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +8
Damage (Ranged): +8 acid / +10 fire
When wielded/worn:
Changes resistances penetration: +8% physical
Changes damage: +13% acid / +13% fire
Grants telepathy: Dragon
Mindpower: +8 (+4 eff.)
Mental crit. chance: +3%
Damage Shield penetration: +15%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+5 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
