
Glory of the PrideRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical power: +10 (+1 eff.)
Armour: +10
Armour Hardiness: +20%
Defense: +5 (+2 eff.)
Fatigue: -15%
Changes damage: +8% physical
Talent cooldown: Rush (-6 turns)
Physical save: +45 (+13 eff.)
Confusion immunity: +50%
Maximum mana: -40.00
Maximum stamina: +40.00
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.

Skeletal Claw (55-60.5 power, 8 apr)Requires:
- Dexterity 14
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 5
Base power: 55.0 - 60.5
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 125%
When this weapon hits: Bone Grab (10% chance level 3).
When this weapon hits: Bone Spear (20% chance level 4).
Damage (Melee): +30 bleed
Burst (radius 2) on crit: +50 bleed
When wielded/worn:
Defense: +12 (+6 eff.)
Talent mastery: +0.25 Corruption / Bone
Spellpower: +4 (+2 eff.)
Combat speed: +10%
Talent on hit(spell): Bone Spear (10% chance level 4).
It can be used to activate talent Bone Nova (costing 18 power out of 20/20) :
Effective talent level: 4.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 4 for 87.58 physical damage, and inflicting bleeding for another 43.79 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 220 block)Requires:
- Strength 28
- Talent Heavy Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +9
Defense: +16 (+8 eff.)
Ranged Defense: +15 (+7 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +5 Block
Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6).
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

voratun greatsword 'Airenvy' (64.5-103.2 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 64.5 - 103.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 40% chance to daze at end of turn
* 25% chance to put talents on cooldown
On weapon crit:
* splashes the target with acid
Damage (Melee): +20 acid / +26 darkness / +12 blight / +4 lightning
Burst (radius 1) on hit: +8 lightning / +4 temporal / +4 blight
Damage against: +27% Living
When wielded/worn:
Changes damage: +3% lightning
Massive two-handed swords.
This item has been sent to the Item's Vault.

AdiminaRequires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +15 (+2 eff.)
Armour: +14
Defense: +14 (+7 eff.)
Changes stats: +6 Str / +5 Mag / +6 Con
Grants telepathy: Demon/Minor Demon/Major
Critical mult.: +25.00%
Physical save: +57 (+16 eff.)
Mindpower: +19 (+8 eff.)
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Duskwar the voratun gauntlets (0 def, 3 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +20.0%
Armour: +3
Damage (Melee): 20 darkness / 19 temporal
Damage (Ranged): 14 temporal
Changes stats: +5 Str / +5 Wil / +6 Cun / +5 Con
Changes resistances: +14% darkness / +15% temporal
Changes damage: +16% darkness / +11% temporal
Talent mastery: +0.20 Technique / Grappling
Critical mult.: +15.00%
Disarm immunity: +36%
Hate when firing a critical mind attack: +5.00
Spell crit. chance: +20%
Mindpower: +6 (+3 eff.)
Mental crit. chance: +20%
Heals friendly targets nearby when you use a nature summon: +50
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Shimmertorrent the pair of voratun boots (0 def, 5 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +5.0%
Physical power: +6 (+1 eff.)
Armour: +5
Fatigue: +4%
Effects on melee hit:
* 30% chance to daze at end of turn
Damage when hit (Melee): 8 acid / 8 temporal / 16 lightning
Changes stats: +11 Cun / +12 Con
Changes resistances: +9% acid
Changes resistances penetration: +5% lightning
Physical save: +40 (+12 eff.)
Mental save: +50 (+22 eff.)
Silence immunity: +50%
Confusion immunity: +45%
Stun/Freeze immunity: +36%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Droregohek the voratun helm (0 def, 5 armour)Requires:
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: -3%
Changes stats: +12 Dex / +18 Mag / +14 Wil / +2 Con
Changes resistances: +6% acid
Changes damage: +32% blight / +38% arcane / +3% acid
Spell crit. chance: +7%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Sootquencher of the Blightspawn (8 def, 0 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +8 (+4 eff.)
Effects when hit in melee:
* 27% chance to disease
* 25% chance to inflict 15% damage reduction
Changes stats: +4 Str / +4 Dex / +1 Cun / +3 Con
Changes resistances: +6% lightning / +6% temporal / +14% light / +3% blight / +18% fire / +5% arcane
Talent mastery: +0.30 Technique / Combat training
Stealth bonus: +7
Spell save: -18 (-9 eff.)
Mental save: +9 (+5 eff.)
Stun/Freeze immunity: +15%
Stamina each turn: +0.80
Mana each turn: -0.37
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Rune of Reflection (absorb and reflect 191 for 5 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 191 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

IssytochikRequires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -4%
Changes stats: +3 Dex / +3 Mag / +3 Wil / +4 Cun / +3 Con
Changes resistances: +10% fire / +10% cold
Changes damage: +3% acid
Mental save: +6 (+3 eff.)
Confusion immunity: +13%
Life regen: +0.40
Stamina each turn: +0.30
Mindpower: +7 (+3 eff.)
Movement speed: +10%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

gold ring 'Layolaith'Requires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +8 (+7 eff.)
Changes stats: +3 Cun / +3 Wil
Changes resistances: +22% darkness
Changes damage: +11% darkness
Grants telepathy: Demon/Minor Demon/Major
Disarm immunity: +25%
Pinning immunity: +30%
Knockback immunity: +23%
Maximum life: +25.00
Spellpower: +5 (+3 eff.)
Mindpower: +7 (+3 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.

Gilemas (15-18 power, 3 apr, darkness element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +4 arcane
When wielded/worn:
Effects on melee hit:
* 20% chance to disease
Changes resistances: +5% arcane
Changes damage: +15% darkness
Talent granted: +1 Command Staff
Spellpower: +6 (+3 eff.)
Spell crit. chance: +20%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Tarrovon the Sootspiker (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes resistances: +53% darkness / +13% mind
Changes damage: +33% darkness / +9% acid
Physical save: +11 (+6 eff.)
Spell save: +10 (+5 eff.)
Mental save: +23 (+11 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Jetvagrant the linen cloak (1 def, 6 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +6
Defense: +1 (+1 eff.)
Effects on melee hit:
* 15% chance to inflict 15% damage reduction
Damage when hit (Melee): 4 darkness
Changes resistances: +2% physical / +12% cold
Changes resistances penetration: +20% darkness
Changes damage: +3% darkness
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Sootwend (0 def, 1 armour)Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Accuracy: +6 (+6 eff.)
Armour: +1
Damage when hit (Melee): 4 mind
Changes resistances penetration: +20% darkness / +5% mind
Physical save: +5 (+3 eff.)
Mental save: +6 (+3 eff.)
Disarm immunity: +20%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

linen wizard hat 'Gloomsear' (1 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Effects on melee hit:
* 30% chance to corrode armour by 30%
Damage when hit (Melee): 4 darkness
Changes resistances: +16% acid
Changes resistances penetration: +25% darkness
Changes damage: +11% acid / +3% darkness
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

IslutaRequires:
- Level 15
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +4
Changes stats: +3 Con
Changes resistances: +10% nature / +11% blight
Talent mastery: +0.16 Demented / Timethief
Physical save: +7 (+4 eff.)
Poison immunity: +22%
Disease immunity: +30%
Stun/Freeze immunity: +5%
Life regen: +0.60
Maximum life: +38.00
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Elawe the steel ringRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Physical power: +5 (+5 eff.)
Effects on melee hit:
* 10% chance to blind
Damage (Melee): 20 light
Effects on ranged hit:
* 10% chance to blind
Damage (Ranged): 20 light
Changes resistances: +5% arcane
Changes resistances penetration: +10% arcane
Changes damage: +3% arcane
Stun/Freeze immunity: +22%
Life regen: +1.30
Spellpower: +6 (+3 eff.)
Mindpower: +6 (+3 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.
