
Mummified Egg-sac of UngolëRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: misc / egg
When carried:
Light radius: -2
It can be used to summon up to 2 spiders, costing 51 power out of 100/100.
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.

Newly picked upTome of Wildfire
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / tome
It can be used to learn the ancient secrets.
This huge book is covered in searing flames. Yet they do not harm you.
This item has been sent to the Item's Vault.

Newly picked updragonbone starstaff (30-36 power, 6 apr, temporal element)
Requires:
- Magic 48
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +30% temporal
Talent granted: +1 Command Staff
Spellpower: +15 (+3 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Kor's Fall (10-12 power, 0 apr, darkness element)Requires:
- Magic 25
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Corruption / Bone
Talent granted: +1 Command Staff
Spellpower: +7 (+3 eff.)
Spell crit. chance: +8%
See invisible: +2
It can be used to activate talent Bone Spear (costing 6 power out of 6/6) :
Effective talent level: 3.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Conjures up a spear of bones, doing 75.31 physical damage to all targets in line, and inflicting bleeding for another 37.66 damage over 5 turns.
The damage will increase with your Spellpower.
Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.
This item has been sent to the Item's Vault.

Urudelehell (10 def, 12 armour)Requires:
- Level 35
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +12
Defense: +10 (+5 eff.)
Changes stats: +4 Str / +3 Dex / +5 Wil / +3 Cun / +2 Con
Physical save: +26 (+10 eff.)
Spell save: +15 (+8 eff.)
Mental save: +17 (+8 eff.)
Disease immunity: +15%
Mental crit. chance: +6%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
It was changed by the digestive sack.
This item has been sent to the Item's Vault.

Chromatic Harness (10 def, 14 armour)Requires:
- Talent Heavy Armour Training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+5 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% fire / +20% acid / +20% cold
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.

Umbraidol the voratun ringRequires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical power: +10 (+2 eff.)
Changes stats: +10 Cun / +10 Dex
Changes resistances: +20% blight / +5% arcane
Changes resistances penetration: +10% acid / +5% arcane / +20% darkness
Changes damage: +20% blight / +9% acid / +9% arcane / +8% all
Silence immunity: +50%
Mana each turn: +0.36
Vim each turn: +0.00
Spellpower: +15 (+3 eff.)
Mindpower: +17 (+3 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.

voratun helm 'Eclipsewar' (0 def, 5 armour)Requires:
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +12 (+2 eff.)
Armour: +5
Fatigue: +5%
Effects on melee hit:
* 30% chance to inflict 15% damage reduction
Damage when hit (Melee): 10 physical
Changes stats: +10 Str / +6 Wil
Changes resistances: +25% cold / +15% darkness / +14% physical
Changes resistances penetration: +10% fire
Changes damage: +6% darkness
Allows you to breathe in: water
Physical save: +14 (+1 eff.)
It can be used to activate talent Skullcracker, placing all other charms into a 7 cooldown :
Effective talent level: 3.0
Power cost: 7 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 72.9 Physical damage.
If the attack hits, the target is confused (43% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power and chance increase with your Dexterity and Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
This object's appearance was changed to Crown of the Elements.

Heatkarma (0 def, 3 armour)Requires:
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Changes resistances: +19% lightning / +16% temporal / +12% blight / +6% cold / +6% fire
Changes resistances penetration: +25% fire
Spell save: +43 (+3 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Torchwither the elven-silk cloak (10 def, 0 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +10 (+5 eff.)
Changes stats: +6 Cun / +3 Dex
Changes resistances: +16% blight / +34% fire / +15% nature / +16% light
Changes resistances penetration: +10% fire
Changes damage: +3% fire
Critical mult.: +5.00%
Stealth bonus: +14
Life regen: +2.70
Mindpower: +2 (+0 eff.)
Healing mod.: +30%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Newly picked upUnbreakable Greaves (8 def, 20 armour)
Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +20
Armour Hardiness: +20%
Defense: +8 (+4 eff.)
Fatigue: +12%
Changes stats: +20 Str / -6 Dex / +10 Con
Changes resistances: +15% acid / +15% physical
Changes damage: +15% physical
Knockback immunity: +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.

elven-wood wand of conjuration 'Mirehack' [power 349] (4 cooldown)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 4
When wielded/worn:
Effects on melee hit:
* Slows global speed by 30%
Changes resistances: +9% nature
Changes resistances penetration: +20% nature
Changes damage: +15% nature / +31% temporal
Talent granted: +4 Void Blast
It can be used to fire a bolt of a random element with (base) damage 174 to 349, putting all charms on cooldown for 4 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Seeds of the Black Tree (17-18.7 power, 27 apr, darkness damage)Requires:
- Willpower 28
- Magic 20
Infused by nature
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 17.0 - 18.7
Uses stats: 80% Wil, 80% Mag
Damage type: Darkness
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +27
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
When wielded/worn:
Changes stats: +6 Wil / +6 Mag
Changes damage: +10% blight / +10% mind / +10% darkness
Spellpower: +12 (+3 eff.)
Spell crit. chance: +12%
Mindpower: +12 (+2 eff.)
Mental crit. chance: +12%
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian and the tentacles strike out with them like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.

elemental steel greatmaul of projection (29-43.5 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 29.0 - 43.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* Random elemental explosion
* Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
When wielded/worn:
Changes resistances penetration: +10% acid / +12% fire / +12% cold / +12% lightning
Massive two-handed mauls.
This item has been sent to the Item's Vault.

steel greatmaul of projection (29-43.5 power, 2 apr)Requires:
- Strength 16
Infused by psionic forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 29.0 - 43.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Massive two-handed mauls.
This item has been sent to the Item's Vault.

fortifying steel mail armour of Eyal (2 def, 6 armour)Requires:
- Strength 20
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+2 eff.)
Fatigue: +14%
Changes stats: +3 Str / +3 Con
Life regen: +1.80
Maximum life: +73.00
Healing mod.: +14%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

enveloping linen cloak of the hunter (6 def, 0 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Accuracy: +16 (+6 eff.)
Defense: +6 (+6 eff.)
Fatigue: -5%
Physical save: +6 (+3 eff.)
Maximum life: +42.00
Maximum stamina: +11.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)Requires:
- Dexterity 16
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+1 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Newly picked upBlastbloom (38-57 power, 2 apr)
Requires:
- Strength 16
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 38.0 - 57.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 111%
Burst (radius 2) on crit: +8 temporal
When wielded/worn:
Accuracy: +23 (+8 eff.)
Armour penetration: +12
Damage when hit (Melee): 4 temporal
Changes stats: +5 Dex
Changes resistances: +6% lightning / +3% temporal
Changes resistances penetration: +9% physical
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Forbidden Tome: "The Day It Came"Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 3
It can be used to read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.

Forbidden Tome: "Of Knowledge And Horrors"Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 4
It can be used to read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
This item has been sent to the Item's Vault.

Life Drinker (42-54.6 power, 11 apr)Requires:
- Magic 44
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 42.0 - 54.6
Uses stats: 55% Mag, 35% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +11
Crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes damage: +15% blight / +15% darkness / +15% acid
Spellpower: +12 (+3 eff.)
Spell crit. chance: +10%
Infravision radius: +2
Talent on hit(spell): Blood Grasp (15% chance level 2).
It can be used to activate talent Worm Rot (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 3.33 acid and 3.33 blight damage.
If not cleared after five turns it will inflict 18.91 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

StarstingRequires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Effects on melee hit:
* 30% chance to blind
Changes stats: +6 Wil
Changes resistances: +30% lightning / +25% light / +30% darkness
Grants telepathy: Demon/Minor Demon/Major
Physical save: +25 (+2 eff.)
Spell save: +24 (+2 eff.)
Mental save: +44 (+10 eff.)
Blindness immunity: +48%
Confusion immunity: +23%
Stun/Freeze immunity: +46%
Equilibrium when hit: +0.12
Maximum hate: +2.00
Mindpower: +19 (+3 eff.)
Light radius: +3
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Willowwhisper (60.5-96.8 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.5 - 96.8
Uses stats: 40% Wil, 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 28% chance to inflict 15% damage reduction
* Slows global speed by 47%
* 20% chance to curse the target
Damage (Melee): +21 darkness
Burst (radius 1) on hit: +20 fire
Damage against: +28% Living
When wielded/worn:
Accuracy: +21 (+3 eff.)
Defense: +9 (+2 eff.)
Ranged Defense: +9 (+2 eff.)
Changes stats: +10 Str / +2 Cun
Changes damage: +17% physical
Blindness immunity: +20%
Stun/Freeze immunity: +15%
Stamina when hit: +3.00
Mindpower: +6 (+1 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.

voratun helm 'Glanne' (0 def, 5 armour)Requires:
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +5
Fatigue: +5%
Damage when hit (Melee): 4 arcane
Changes stats: +5 Str / +5 Wil / +1 Cun / +20 Con / +17 Lck
Changes resistances penetration: +20% arcane
Critical mult.: +5.00%
Spell save: +30 (+2 eff.)
Mental save: +15 (+3 eff.)
Psi when hit: +0.12
Spell crit. chance: +8%
Mindpower: +4 (+0 eff.)
Mental crit. chance: +8%
Light radius: +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Ring of the War MasterRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +5.0%
Physical power: +10 (+1 eff.)
Changes stats: +3 Str / +3 Dex / +3 Con
Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Archery excellence +0.30 Technique / Combat veteran +0.30 Technique / Finishing moves +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Dual techniques +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Shield defense +0.30 Technique / Shield offense +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Technique / Two-handed weapons +0.30 Technique / Grappling +0.30 Technique / Dual weapons
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.

DexCunCon Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical power: +9 (+1 eff.)
Fatigue: -9%
Effects on melee hit:
* 35% chance to corrode armour by 30%
Changes stats: +20 Dex / +10 Cun / +10 Con
Changes damage: +3% acid / +10% physical / +9% darkness
Physical save: +24 (+8 eff.)
Spell save: +20 (+8 eff.)
Mental save: +21 (+11 eff.)
Life regen: +1.50
Stamina each turn: +1.50
Movement speed: +10%
Combat speed: +10%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
