
Moon (30-39 power, 30 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 30.0 - 39.0 Physical
Uses 45% Str, 45% Dex
Acc+ +0.5% APR / acc
Apr +30
Crit +10.0%
Atk.spd 100%
Melee+ +20 darkness
While equipped:
dps ----------
Dmg.mod +10% darkness
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Star (25-32.5 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 25.0 - 32.5 Physical
Uses 45% Str, 45% Dex
Acc+ +0.5% APR / acc
Apr +20
Crit +20.0%
Atk.spd 100%
Melee+ +20 light
While equipped:
dps ----------
Dmg.mod +10% light
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 15.0 - 16.5 Mind
Uses 85% Wil, 22% Cun
Mastery Psiblades
Acc uses Wil
Apr +26
Crit +6.0%
Atk.spd 100%
While equipped:
Stats +8 Wil
dps ----------
Mind.crit +7%
Mind.pwr +14 (+3 eff.)
----- def -----
Resists +15% mind
Mind.save +25 (+6 eff.)
---------- misc
Max.psi +20.00
Masteries
+0.10 Psionic/Focus
+0.20 Psionic/Absorption
Resonance Field:
Level 3.0
Pwr.cost 25 out of 25/25.
Range melee/personal
Travel.spd instantaneous
Is a mind power
Description: Activate to create a resonance field that will absorb 50% of all damage you take (452 max absorption). The field will not interfere with Feedback gain.
The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns.
This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.
This item has been sent to the Item's Vault.

Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 15.0 - 16.5 Mind
Uses 85% Wil, 22% Cun
Mastery Psiblades
Acc uses Wil
Apr +26
Crit +6.0%
Atk.spd 100%
While equipped:
Stats +8 Wil
dps ----------
Mind.crit +7%
Crit.mult +0.00%
Mind.pwr +14 (+2 eff.)
----- def -----
Resists +15% mind
Mind.save +25 (+8 eff.)
---------- misc
Max.psi +20.00
Masteries
+0.10 Psionic/Focus
+0.20 Psionic/Absorption
Resonance Field:
Level 3.0
Pwr.cost 23 out of 25/25.
Range melee/personal
Travel.spd instantaneous
Is a mind power
Description: Activate to create a resonance field that will absorb 50% of all damage you take (403 max absorption). The field will not interfere with Feedback gain.
The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns.
This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.
This item has been sent to the Item's Vault.

Oozing Heart (17-18.7 power, 25 apr, nature slow damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 17.0 - 18.7 Nature slow
Uses 90% Wil, 20% Cun
Mastery Psiblades
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+2 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane +12% blight
Spell.save +15 (+7 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 2.0
Pwr.cost 18 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 90.40 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

Steel Helm of Garkul (0 def, 6 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+3 eff.)
Spell.save +12 (+3 eff.)
Mind.save +12 (+2 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.

Boots of the Hunter (2 def, 12 armour)3.0
T4 feet armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
dps ----------
Phys.pwr +12 (+3 eff.)
Apr +15
----- def -----
Armour +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell.save +10 (+3 eff.)
Mind.save +10 (+2 eff.)
Max.HP +80.00
Stun/Frz- +40%
---------- misc
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 32 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

Ring of the War Master0.1
T5 ring jewelry
[Unique]
Master
While equipped:
Stats +3 Str +3 Dex +3 Con
dps ----------
Phys.crit +5.0%
Phys.pwr +10 (+3 eff.)
Apr +15
----- def -----
Talent.cat+ +0.30 Technique
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.

Girdle of Preservation1.0
T5 belt armor
[Unique]
Nature
While equipped:
Stats +5 Con +5 Wil
----- def -----
Resists +15% lightning
+15% temporal +15% light
+15% fire +15% nature
+15% acid +10% physical
+15% blight +15% cold
+10% arcane
+15% darkness
Phys.save +15 (+4 eff.)
Spell.save +15 (+4 eff.)
Mind.save +15 (+3 eff.)
Confus- +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 40 armour)17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Mind.pwr +10 (+2 eff.)
On Melee Ret:
* 20% chance to cause random gloom
----- def -----
Armour +40
Defense +15 (+3 eff.)
Fatigue +17%
Resists +15% acid +15% light
+20% blight +25% mind
+20% darkness
Phys.save +15 (+4 eff.)
Mind.save +25 (+6 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Level 2.0
Pwr.cost 15 out of 25/25.
Range 2
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 24 Armour, 35 Defense and your attacks will gain 43% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.
