

5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Power 20.0 - 24.0 Fire
Uses 100% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+3 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.


5.0
T2 staff 2H weapon
Reqs Mag 32
[Unique]
Arcane
Power 18.0 - 21.6 Physical
Uses 110% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +12 (+3 eff.)
Dmg.mod +15% light +15% physical
+15% darkness
+15% temporal
---------- misc
P.En/turn +0.10
N.En/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.


3.0
T4 greatsword 2H weapon
[Random Unique]
Nature/Disrupt/Master
Power 50.0 - 80.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +3
Crit +4.5%
Atk.spd 100%
On Crit.r2 +91 fire
While equipped:
Stats +2 Dex +1 Cun +4 Wil
dps ----------
All.spd +8%
Phys.spd +10%
Res.pen +20% mind +10% fire
Acc +19 (+6 eff.)
----- def -----
Resists +14% acid +17% lightning
+16% cold +16% fire
+7% all
Spell.save +19 (+5 eff.)
---------- misc
See.Invis +6
Massive two-handed swords.
This item has been sent to the Item's Vault.


4.0
T4 longbow 2H weapon
Reqs Shoot
[Random Unique]
Nature/Master
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
Ranged+ +12 nature
On Hit.r1 +16 nature
On Hit:
* 20% chance to slow global speed by 49%
While equipped:
Stats +16 Str +12 Dex +15 Mag
+12 Wil +15 Cun +22 Con
dps ----------
Phys.pwr +12 (+2 eff.)
Melee Ret 2 nature
---------- misc
Masteries
+0.30 Wild-gift/Fungus
Regenerate 194 life over 5 turns
Puts all charms on 20 cooldown
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


7.0
T2 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 25.5 - 35.7 Physical
Uses 150% Str
Acc+ +2.0% proc dam (max 200%)
Crit +2.0%
Block +60
While equipped:
----- def -----
Armour +10
Defense +9 (+3 eff.)
Fatigue +14%
Resists +20% cold +20% darkness
+20% nature
---------- misc
Talents +1 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.


14.0
T2 heavy armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +2 Str +2 Con
----- def -----
Armour +4
Defense +2 (+0 eff.)
Fatigue +12%
Resists +10% acid +10% fire
+10% darkness
+10% blight
HP.reg +3.00
Heal.mod +30%
---------- misc
Masteries
+0.10 Technique/Bloodthirst
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.


1.0
T1 belt armor
[Unique]
Master
Some giant wraps would make you feel great.
While equipped:
----- def -----
Armour +4
Fatigue -10%
Max.HP +40.00
Knockbk- +40%
---------- misc
Max.enc +70
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.


5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Power 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+13 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Necrosis
+0.10 Spell/Master of flesh
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.


0.1
T2 amulet jewelry
[Unique]
Master
While equipped:
dps ----------
Mov.spd +25%
----- def -----
Defense +15 (+5 eff.)
Fatigue -20%
Proj.slow +15%
---------- misc
Max.enc +20
Avoid Pressure Traps
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.


3.0
T3 mace 1H weapon
[Unique]
Nature/Disrupt
Power 40.0 - 56.0 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +9.0%
Atk.spd 100%
Melee+ +10 silence +18 nature
While equipped:
dps ----------
Acc +6 (+1 eff.)
Rush:
Level 3.9
Pwr.cost 15 out of 25/25.
Range 9
Travel.spd instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.
This item has been sent to the Item's Vault.


4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +35% fire
----- def -----
Defense +13 (+4 eff.)
Fatigue +4%
Resists +35% fire
Meteor Rain:
Level 2.0
Pwr.cost 25 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 37.25 fire and 29.80 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.


1.0
T4 hands armor
[Random Unique]
Master/Psionic
While equipped:
Stats +5 Str +4 Wil +8 Con
dps ----------
Dmg.mod +3% darkness
Res.pen +25% darkness
Acc +10 (+3 eff.)
Melee Ret 2 darkness 2 acid
On Hit (Melee):
* 10% chance to reduce armor by 22%
* 20% chance to reduce damage dealt by 17%
----- def -----
Armour +3
Phys.save +27 (+5 eff.)
Spell.save +7 (+2 eff.)
Mind.save +17 (+6 eff.)
Disarm- +126%
---------- misc
Masteries
+0.20 Technique/Grappling
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Juggernaut: (Instant)
Puts all charms on 30 cooldown
Level 5.2
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


17.0
T3 massive armor
Reqs Massive armour training
[Unique]
Arcane/Master
While equipped:
Stats +5 Mag +5 Con
----- def -----
Armour +20
Defense +8 (+3 eff.)
Fatigue +12%
Phys.save +12 (+2 eff.)
Spell.save +12 (+4 eff.)
Mind.save +12 (+4 eff.)
Silence- +20%
Confus- +20%
Pinning- +20%
Stun/Frz- +20%
Status resistances shift over time to match the statuses you are being hit by.
The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Unique]
Unknown
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Mind.pwr +16 (+8 eff.)
----- def -----
Defense +8 (+3 eff.)
Fear- +60%
---------- misc
Masteries
+0.20 Cursed/Fears
Instill Fear:
Level 2.0
Pwr.cost 18 out of 45/45.
Range 8
Travel.spd instantaneous
Is a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 10.50 mind and 12.29 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 13% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 12.
Terrified: Deals 2.00 mind and 2.34 darkness damage per turn and increases cooldowns by 20%.
Haunted: Causes the target to suffer 4.06 mind and 4.75 darkness damage for each detrimental mental effect every turn.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
[Rare]
Psionic
Power 62.5 - 100.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
On Hit.r1 +8 fire
On Hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +9 Cun
----- def -----
Defense +30 (+10 eff.)
Resists +6% acid
Stun/Frz- +20%
---------- misc
Light +3
Massive two-handed swords.
This item has been sent to the Item's Vault.


1.0
T3 belt armor
[Rare]
Master
While equipped:
Stats +4 Cun +6 Wil
dps ----------
Against +27% Summoned
Melee Ret 4 mind 8 darkness
----- def -----
Crit.chn- 5.00%
D.Red.from +16% Summoned
Mind.save +12 (+5 eff.)
---------- misc
See.Invis +12
A belt that goes around your waist.
This item has been sent to the Item's Vault.


1.0
T2 belt armor
[Unique]
Nature
While equipped:
Stats +3 Wil
----- def -----
Resists +20% blight +20% cold
+20% nature
Heal.mod +15%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.


2.0
T3 cloak armor
[Rare]
Master
While equipped:
dps ----------
Phys.crit +3.0%
Phys.pwr +3 (+1 eff.)
Res.pen +10% arcane
Melee Ret 4 arcane
----- def -----
Defense +2 (+0 eff.)
Fatigue -4%
Def/telep +15
Res/telep +15%
Dur/telep +15%
---------- misc
Mana/turn +0.32
Mana/s.crit +2.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


2.0
T1 cloak armor
[Cosmetic Item]
Nature/Master
While equipped:
Stats +1 Str +1 Con
----- def -----
Max.HP +33.00
A stylish kruk-style cloak, to look awesome.
This item has been sent to the Item's Vault.


9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+3 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


9.0
T3 light armor
[Random Unique]
Arcane/Master
While equipped:
dps ----------
Melee+ 7 darkness
Ranged+ 6 darkness
----- def -----
Armour +14
Defense +9 (+2 eff.)
Fatigue +8%
Resists +14% temporal
+14% darkness +23% cold
+3% mind +21% fire
Die.at -20.00 life
Def/telep +10
Res/telep +15%
Dur/telep +15%
Blink to a nearby random location (rad 7)
Puts all charms on 21 cooldown
A suit of armour made of leather.
This item has been sent to the Item's Vault.


2.0
T3 cloth armor
[Random Unique]
Arcane/Psionic
While equipped:
Stats +4 Mag +3 Wil
dps ----------
Spell.crit +3%
Spell.pwr +4 (+2 eff.)
Dmg.mod +10% temporal +15% arcane
+19% light
----- def -----
Armour +2
Defense +5 (+1 eff.)
Resists +3% temporal +31% light
+11% darkness +13% mind
+11% all
Phys.save +12 (+6 eff.)
Spell.save +11 (+5 eff.)
Mind.save +25 (+10 eff.)
Blind- +20%
Confus- +20%
---------- misc
Max.mana +18.00
The wearer is asleep.
Lucid Dreamer: May act while sleeping
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


3.0
T4 arrow ammo
[Random Unique]
Arcane/Psionic
Power 42.5 - 59.5 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +14
Crit +2.5%
Capacity 18
Rld cld 1
Ranged+ +44 physical +20 blight
+4 nature
On Hit.r1 +8 light +8 nature
On Crit.r2 +4 nature
On Hit: 20% Epidemic 4
On Hit:
* 20% chance to slow global speed by 51%
* 15% chance to reduce strength, dexterity, and constitution by 14
* 20% chance to knock the target back 3 spaces and deal 154 physical damage
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
[Random Unique]
Arcane/Master
Power 51.5 - 72.1 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +18
Crit +3.0%
Capacity 55
Rld cld 3
Ranged+ +20 blight
On Hit.r1 +8 blight
On Crit.r2 +8 lightning
On Hit:
* 10% chance to reduce strength, dexterity, and constitution by 14
* Create an explosion dealing 45 fire damage (1/turn)
While equipped:
---------- misc
Reload +5
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


3.0
T3 greatsword 2H weapon
Reqs Str 24
[Random Unique]
Master/Psionic
Power 47.0 - 75.2 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +2
Crit +3.5%
Atk.spd 100%
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
While equipped:
dps ----------
Res.pen +25% arcane +12% all
Acc +13 (+3 eff.)
Apr +10
----- def -----
Resists +6% mind
Massive two-handed swords.
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
Reqs Str 24
[Rare]
Master
Power 23.0 - 32.2 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
Stats +3 Str
dps ----------
Dmg.mod +6% darkness
Acc +8 (+2 eff.)
On Hit (Melee):
* 20% chance to slow global speed by 51%
----- def -----
Defense +9 (+2 eff.)
Resists +3% cold +3% fire
Crit.chn- 10.00%
Disarm- +27%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Rare]
Master
While equipped:
Stats +1 Cun +5 Dex
----- def -----
Armour +3
Fatigue +3%
Resists +28% darkness +9% fire
Crit.chn- 15.00%
---------- misc
Infravis +4
A cap made of leather.
This item has been sent to the Item's Vault.