

Requires:
- Strength 24
Powered by arcane forces
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 150% Range: 1.5x
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
* Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +20 lightning / +20 light
Burst (radius 1) on hit: +4 temporal
Damage against: +20% Undead
When wielded/worn:
Changes damage: +15% blight
Light radius: +2
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
This mindstar absorbs psionic energy that needs to be projected.
Power: 97% Range: 1.1x
Uses stats: 40% Wil, 50% Mag, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
Burst (radius 2) on crit: +4 arcane
When wielded/worn:
Damage when hit (Melee): 4 arcane / 5 mind / 4 darkness
Changes stats: -5 Cun / +5 Mag
Changes resistances: +9% lightning / +14% fire / +14% cold
Changes damage: +5% mind / +9% fire / +5% darkness / +6% arcane
Talent masteries: +0.20 Psionic / Absorption +0.30 Psionic / Voracity +0.20 Cursed / Dark sustenance
Hate per kill: +3.00
Psi per kill: +3.00
Mindpower: +6 (+2 eff.)
Mental crit. chance: +3%
It can be used to inflict 49.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 4).
Damage Shield penetration (this weapon only): +20%
Damage (Melee): +8 arcane
When wielded/worn:
Physical crit. chance: +9.0%
Armour: +10
Armour Hardiness: +6%
Changes resistances penetration: +10% arcane
Changes damage: +25% acid
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Physical save: +8 (+3 eff.)
Spell save: +3 (+1 eff.)
Mana each turn: +0.26
Spellpower on spell critical (stacks up to 3 times): +2
Spellpower: +25 (+6 eff.)
Spell crit. chance: +6%
Talent on hit(spell): Netherblast (20% chance level 4).
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 179% Range: 1.5x
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +7
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 49% chance to daze at end of turn
Damage (Melee): +28 temporal / +26 nature
When wielded/worn:
Armour penetration: +21
Effects on melee hit:
* 10% chance to disease
Changes stats: +6 Str / +6 Dex / +3 Mag / +6 Wil / +6 Cun / +5 Con
Changes resistances penetration: +20% lightning / +21% physical / +10% darkness / +5% temporal
Changes damage: +20% physical
Critical mult.: +20.00%
Hate when firing a critical mind attack: +1.00
Only die when reaching: -20.00 life
Massive two-handed mauls.
This item has been sent to the Item's Vault.


5.0
T4 greatmaul 2H weapon
Reqs Str 25
[Unique]
Arcane/Master/Psionic
Power 56.0 - 84.0 Physical
Uses 70% Wil, 70% Str
Acc+ +0.1% dam / acc
Apr +5
Atk.spd 100%
Melee+ +17 mind +7 cold
On Hit:
* 14% chance to cause random gloom
* Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
While equipped:
Stats +2 Cun +7 Wil
dps ----------
Mind.crit +5%
Mind.pwr +15 (+3 eff.)
Dmg.mod +10% mind +10% physical
----- def -----
Armour +8
---------- misc
Psi/turn +0.10
Telepathy Humanoid/Orc
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.5 - 105.8
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Burst (radius 2) on crit: +8 fire
When wielded/worn:
Accuracy: +20 (+5 eff.)
Defense: +17 (+4 eff.)
Damage when hit (Melee): 16 arcane
Changes resistances: +13% all / +6% fire
Changes resistances penetration: +17% nature / +15% arcane
Changes damage: +6% fire
Disarm immunity: +57%
Massive two-handed mauls.
This item has been sent to the Item's Vault.