

2.0
T5 cloak armor
[Unique]
Steamtech
While equipped:
----- def -----
Armour +10
Defense +20 (+6 eff.)
Resists +15% physical
Phys.save +40 (+12 eff.)
---------- misc
Masteries
+0.20 Steamtech/Avoidance
Cloaking Device:
Level 1.3
Pwr.cost 60 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a steamtech power
Description: Trigger an array of small mirrors to appear all over your cloak.
The mirrors are positioned to reflect all light shining on you, granting 47 stealth power for 10 turns.
Stealth power increases with your steampower.
This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master.
This item has been sent to the Item's Vault.


1.0
T3 belt armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+1 eff.)
---------- misc
Vim/kill +4.00
Max.souls +3.00
Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium).
Uses 24 power out of 24/24
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.


9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +5 Str +3 Con
----- def -----
Armour +6
Defense +4 (+1 eff.)
Rng.Def +8 (+2 eff.)
Fatigue +10%
Max.HP +45.00
HP.reg +2.00
Knockbk- +50%
---------- misc
Max.enc +20
Stam/turn +1.00
Max.stam +45.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +15% nature
----- def -----
Defense +8 (+2 eff.)
Mind.save +12 (+4 eff.)
Blind- +100%
---------- misc
Infravis +2
Sight +0
See.Stealth +15
See.Invis +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Level 2.0
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Unique]
Steamtech
While equipped:
Stats +6 Cun
dps ----------
Phys.pwr +5 (+2 eff.)
Mov.spd +10%
----- def -----
Defense +10 (+3 eff.)
Phys.save +10 (+4 eff.)
---------- misc
Talents +1 Rocket Dash
Avoid Pressure Traps
Finally.
This item has been sent to the Item's Vault.


3.0
T5 head armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +5 Str +5 Con
----- def -----
Armour +12
Defense +3 (+1 eff.)
Fatigue +10%
Resists +10% all
Blind- +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
[Unique]
Master
Power 62.0 - 86.8 Physical
Uses 70% Str, 50% Dex
Acc+ +0.3% crit chance (max 25%)
Apr +20
Crit +8.0%
Capacity 18
On Crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.


3.0
T4 shot ammo
[Unique]
Psionic
Power 38.0 - 45.6 Physical
Uses 10% Wil, 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 20
Ranged+ +25 mind +30 mind slow
On Hit:
* 50% chance to reload 1 ammo
You find yourself constantly fighting an urge to handle this strange pouch of shot.
This item has been sent to the Item's Vault.


3.0
T4 steamsaw 1H weapon
[Unique]
Steamtech
Power 29.1 - 43.7 Phys.bleed
Uses 100% Str
Acc+ +0.3% crit chance (max 25%)
Apr +19
Crit +9.0%
Atk.spd 110%
Block +50
HP.leech +2%
On Hit:
* If bleed damage per turn is greater than 5% of max life, attacks cleave.
Uses 1.0 Steam
While equipped:
----- def -----
Armour +10
Defense +8 (+3 eff.)
Fatigue +9%
---------- misc
Talents +2 Block
All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances).
While you are bleeding, Heartrend's damage increases and it gains lifesteal.
There is an attached note.
'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms.
Some people just can't let go until they've bled dry.'
This item has been sent to the Item's Vault.


2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +6 Cun
dps ----------
Spell.pwr +15 (+6 eff.)
Dmg.mod +12% all
Melee Ret 15 arcane
----- def -----
Armour +10
Defense +10 (+3 eff.)
Resists +10% lightning +10% cold
+10% fire +10% arcane
+13% all
Spell.save +20 (+6 eff.)
Mind.save +15 (+5 eff.)
Silence- +50%
---------- misc
Mana/turn +2.00
Light +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.


2.0
T1 head armor
[Unique]
Nature
While equipped:
dps ----------
Dmg.mod +10% lightning +10% cold
----- def -----
Resists +10% lightning +10% cold
Silence- +0%
---------- misc
Infravis +0
Sight +0
See.Stealth +0
See.Invis +0
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
Call Lightning:
Level 1.0
Pwr.cost 15 out of 1/30.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Calls forth a powerful beam of lightning doing 28.42 to 85.26 lightning damage (56.84 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.


2.0
T4 cloak armor
[Unique]
Steamtech
While equipped:
Stats +6 Cun
dps ----------
Phys.pwr +5 (+2 eff.)
----- def -----
Defense +10 (+3 eff.)
Phys.save +10 (+4 eff.)
Has a 50% chance each turn to slash an adjacent enemy for 161 physical damage (based on Cunning), making them bleed.
This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one.
This item has been sent to the Item's Vault.


4.0
T2 steamgun 1H weapon
[Unique]
Steamtech
Mastery Steamgun Mastery
Acc+ +0.2% base dam (max 20%)
Apr +10
Atk.spd 100%
Range +8
Proj.spd +600%
Ranged+ +15 physical
Uses 2.0 Steam
While equipped:
Stats +2 Con
dps ----------
Phys.crit +4.0%
Acc +5 (+2 eff.)
---------- misc
Talents +3 Ceasefire
It's said that Talosis never lost an argument. Now you know why.
This item has been sent to the Item's Vault.


9.0
T3 light armor
[Unique]
Master/Steamtech
While equipped:
Stats +8 Dex
dps ----------
Melee Ret 0 physical
----- def -----
Armour +12
Defense +14 (+4 eff.)
Fatigue +0%
Crit.chn- 7%
When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you.
A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features.
This item has been sent to the Item's Vault.


4.0
T5 steamgun 2H weapon
[Unique]
Steamtech
Mastery Steamgun Mastery
Acc+ +0.2% base dam (max 20%)
Apr +25
Atk.spd 67%
Dmg.mult 250%
Range +10
Proj.spd +600%
Shots beam through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 20 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.


0.1
T2 amulet jewelry
[Unique]
Arcane/Steamtech
While equipped:
dps ----------
Steampwr +8 (+2 eff.)
Dmg.mod +10% light +10% fire
----- def -----
Resists +10% cold
---------- misc
Steam/turn +1.00
This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam?
This item has been sent to the Item's Vault.


2.0
T4 totem charm
[Unique]
Nature
While equipped:
Stats +5 Str
dps ----------
Dmg.mod +5% physical
----- def -----
Resists +10% nature
Phys.save +10 (+4 eff.)
HP.reg +0.15
Heal.mod +10%
---------- misc
Talents +1 Battle Trance
This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.
This item has been sent to the Item's Vault.


4.0
axe misc
[Unique]
Unknown
Create a ... clockwork gnome.
Uses 50 power out of 50/50
It seems there was still one present left. This is a pink ... axe.
It obviously is not made for fighting. It looks fluffy.
This item has been sent to the Item's Vault.


1.0
lite
[Unique]
Nature
While equipped:
dps ----------
Melee+ 15 Lite Light Burst (radius 1)
Dmg.mod +10% light
----- def -----
Resists +30% light
Heal.mod +10%
---------- misc
Light +5
When attacking in melee, deals 15 light damage and lights tiles in radius 1.
Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower).
Uses 10 power out of 15/15
A small crystal phial that captured Sunlight during the Summertide.
This item has been sent to the Item's Vault.


0.1
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight +15% darkness
+15% acid
Phys.save +15 (+5 eff.)
Spell.save +15 (+4 eff.)
Mind.save -7 (-4 eff.)
Max.HP +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.


0.1
T2 amulet jewelry
[Unique]
Master
While equipped:
dps ----------
Mov.spd +25%
----- def -----
Defense +15 (+8 eff.)
Fatigue -20%
Proj.slow +15%
---------- misc
Max.enc +20
Avoid Pressure Traps
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.


12.0
T3 greatsword 2H weapon
[Unique]
Psionic
Power 49.0 - 78.4 Physical
Uses 129% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+7 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


3.0
T1 whip 1H weapon
[Unique]
Arcane
Power 17.0 - 18.7 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 125%
Dmg.conv 50% dazing lightning
On Crit:
* Focus the lightning forces on an enemy
While equipped:
dps ----------
Dmg.mod +10% lightning
Acc +7 (+2 eff.)
Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 11.26 to 33.79 lightning damage (based on Magic and Dexterity).
Uses 10 power out of 10/10
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.


3.0
T4 waraxe 1H weapon
[Unique]
Arcane
Power 40.0 - 48.0 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.3% crit chance (max 25%)
Apr +15
Crit +10.0%
Atk.spd 100%
On Hit.r1 +25 blight
On Hit: 10% Curse of Death 3
On Hit: 10% Curse of Vulnerability 3
While equipped:
dps ----------
Spell.pwr +20 (+6 eff.)
Dmg.mod +20% blight
On Spell Hit: 10% Curse of Impotence 3
On Spell Hit: 10% Curse of Defenselessness 3
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
Reqs Mag 24,Dex 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.3% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+5 eff.)
Spell.save +10 (+3 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


2.0
T2 rod charm
[Unique]
Unknown
While carried:
---------- misc
Light -1
Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 62% of the healing done. This effect scales with your Magic stat..
Uses 75 power out of 75/75
This rod seems to make light die around it. You feel tired just looking at it.
This item has been sent to the Item's Vault.


3.0
animal misc
[Unique]
Nature
Invoke your inner bearness.
Uses 100 power out of 100/100
The very essence of bearness!
This item has been sent to the Item's Vault.