

Requires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -6%
Changes stats: +5 Dex / +8 Cun / +5 Con
Changes resistances: +17% mind / +9% temporal
Changes resistances penetration: +15% fire
Changes damage: +9% fire
Confusion immunity: +29%
Life regen: +0.70
Stamina each turn: +0.70
Movement speed: +10%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Power: 87% Range: 1.1x
Uses stats: 35% Wil, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Effects on melee hit:
* 30% chance to daze at end of turn
Changes stats: +4 Cun
Changes resistances: +5% blight / +5% arcane
Changes damage: +5% nature / +9% lightning
Critical mult.: +13.00%
Physical save: +8 (+4 eff.)
Spell save: +5 (+2 eff.)
Mental save: +4 (+2 eff.)
Disease immunity: +15%
Equilibrium when hit: +1.10
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 3)
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Defense: +4 (+2 eff.)
Fatigue: +22%
Changes stats: +2 Str / +2 Con
Changes resistances: +5% acid / +7% physical / +5% cold / +7% lightning / +5% fire
Talent cooldown: Rush (-5 turns)
Disarm immunity: +21%
Stun/Freeze immunity: +21%
Knockback immunity: +22%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Power: 141% Range: 1.5x
Uses stat: 120% Str
Damage type: Fire
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 100%
Damage (Melee): +27 cold
When wielded/worn:
Accuracy: +12 (+11 eff.)
Changes stats: +3 Str
Changes damage: +12% physical
Physical save: +30 (+14 eff.)
Disease immunity: +5%
Silence immunity: +5%
Disarm immunity: +15%
Stamina when hit: +2.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 350.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Physical power: +5 (+5 eff.)
Blindness immunity: +100%
Spellpower: +5 (+2 eff.)
See invisible: +10
It can be used to summon an elder vampire to your side for 15 turns, costing 50 power out of 60/60.
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +7% blight
Life regen: +3.50
Maximum life: +60.00
Healing mod.: +18%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 127% Range: 1.2x
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+9 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 13 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 3)
Powered by arcane forces
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +12 (+9 eff.)
Armour: +9
Defense: +4 (+2 eff.)
Fatigue: +22%
Changes stats: +4 Str / +4 Mag / +7 Wil / +4 Cun
Changes resistances: +11% lightning
Mental save: +10 (+3 eff.)
Spellpower: +11 (+3 eff.)
Spell crit. chance: +4%
Mindpower: +12 (+6 eff.)
Mental crit. chance: +5%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Magic 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 150% Range: 1.4x
Uses stat: 100% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Critical mult.: +0.00%
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Maximum life: +42.00
Light radius: +5
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes resistances: +5% blight
Mental save: +16 (+7 eff.)
Life regen: +2.20
Maximum life: +50.00
Mindpower: +3 (+1 eff.)
Mental crit. chance: +2%
Healing mod.: +12%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.