iron plate armour of delving (3 def, 7 armour)
Requires:
- Strength 22
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 1
When wielded/worn:
Armour: +7
Defense: +3 (+2 eff.)
Fatigue: +20%
Changes stats: +4 Str
Changes resistances: +10% darkness / +5% physical
Light radius: +1
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 15 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
iron plate armour of delving (3 def, 7 armour)Requires:
- Strength 22
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 1
When wielded/worn:
Armour: +7
Defense: +3 (+2 eff.)
Fatigue: +20%
Changes stats: +4 Str
Changes resistances: +10% darkness / +5% physical
Light radius: +1
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 15 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
coruscating iron shield of radiance (4 def, 2 armour, 7.5-9 power, 22.5 block)
Requires:
- Strength 11
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 7.5 - 9.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +2.5%
Block value: +22
Damage (Melee): +11 light / +11 fire
When wielded/worn:
Armour: +2
Defense: +4 (+1 eff.)
Ranged Defense: +4 (+1 eff.)
Fatigue: +6%
Effects when hit in melee:
* 12% chance to blind
Damage when hit (Melee): 13 fire
Changes stats: +2 Str / +2 Mag / +3 Con
Changes resistances: +10% light / +11% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
coruscating iron shield of radiance (4 def, 2 armour, 7.5-9 power, 22.5 block)Requires:
- Strength 11
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 7.5 - 9.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +2.5%
Block value: +22
Damage (Melee): +11 light / +11 fire
When wielded/worn:
Armour: +2
Defense: +4 (+1 eff.)
Ranged Defense: +4 (+1 eff.)
Fatigue: +6%
Effects when hit in melee:
* 12% chance to blind
Damage when hit (Melee): 13 fire
Changes stats: +2 Str / +2 Mag / +3 Con
Changes resistances: +10% light / +11% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Gihor' (39-46.8 power, 6 apr, lightning element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 39.0 - 46.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +7
Armour Hardiness: +9%
Damage when hit (Melee): 8 arcane
Changes stats: +3 Wil
Changes resistances penetration: +10% blight
Changes damage: +39% lightning / +3% arcane
Talent granted: +1 Command Staff
Physical save: +6 (+2 eff.)
Mana each turn: +0.31
Maximum vim: +30.00
Spellpower: +31 (+7 eff.)
Spell crit. chance: +5%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Gihor' (39-46.8 power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 39.0 - 46.8
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +7
Armour Hardiness: +9%
Damage when hit (Melee): 8 arcane
Changes stats: +3 Wil
Changes resistances penetration: +10% blight
Changes damage: +39% lightning / +3% arcane
Talent granted: +1 Command Staff
Physical save: +6 (+2 eff.)
Mana each turn: +0.31
Maximum vim: +30.00
Spellpower: +31 (+7 eff.)
Spell crit. chance: +5%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Chargesmasher the stralite battleaxe (47-70.5 power, 3 apr)
Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 47.0 - 70.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
Burst (radius 1) on hit: +4 lightning
Burst (radius 2) on crit: +17 fire
When wielded/worn:
Accuracy: +13 (+4 eff.)
Armour penetration: +14
Defense: +13 (+4 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
Damage when hit (Melee): 4 fire
Changes resistances penetration: +24% fire / +12% physical
Changes damage: +15% lightning / +13% physical
Disarm immunity: +50%
Global speed: +6%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Chargesmasher the stralite battleaxe (47-70.5 power, 3 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 47.0 - 70.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +7.5%
Attack speed: 100%
Burst (radius 1) on hit: +4 lightning
Burst (radius 2) on crit: +17 fire
When wielded/worn:
Accuracy: +13 (+4 eff.)
Armour penetration: +14
Defense: +13 (+4 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
Damage when hit (Melee): 4 fire
Changes resistances penetration: +24% fire / +12% physical
Changes damage: +15% lightning / +13% physical
Disarm immunity: +50%
Global speed: +6%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Drake's Bane (52-78 power, 21 apr)
Requires:
- Strength 45
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 52.0 - 78.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Physical save: +9 (+2 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.
Drake's Bane (52-78 power, 21 apr)Requires:
- Strength 45
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 52.0 - 78.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Physical save: +9 (+2 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.
Colaryem (48-76.8 power, 12 apr)
Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 56%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Colaryem (48-76.8 power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 56%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Quiver of the Sun (25/25, 34-47.6 power, 15 apr)
Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 50% Str, 70% Dex
Damage type: Bright light
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.
Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 50% Str, 70% Dex
Damage type: Bright light
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic Eye
Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.