

Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 3
When wielded/worn:
Changes stats: +3 Wil / +2 Cun / +1 Con
Talent cooldown: Silence (-1 turn)
Talent granted: +3 Silence
Light radius: +2
It can be used to teleport randomly (rad 35), putting all charms on cooldown for 30 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10 (+3 eff.)
Effects on melee hit:
* 20 arcane resource burn
Changes stats: +4 Str / +2 Dex / +5 Con
Changes resistances: +9% temporal / +3% fire
Talent mastery: +0.20 Technique / Combat training
Physical save: +8 (+2 eff.)
Spell save: -13 (-7 eff.)
Stamina each turn: +0.80
Mana each turn: -0.18
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Base power: 8.5 - 9.4
Uses stats: 40% Wil, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +7.5%
Attack speed: 100%
On weapon hit:
* 20% chance to cause random gloom
* Slows global speed by 10%
* 10% chance to corrode armour by 30%
Damage (Melee): +8 mind / +8 temporal
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes damage: +5% acid / +3% mind
Life regen: +0.90
Equilibrium when hit: +0.70
Maximum life: +25.00
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 2
When wielded/worn:
Armour: +6
Damage when hit (Melee): 12 mind
Changes stats: +6 Str / -6 Con
Changes resistances penetration: +5% physical
Talent cooldown: Strike (-1 turn)
Talent granted: +1 Strike
Critical mult.: +3.00%
Maximum vim: +9.00
It can be used to fire a bolt of a random element with (base) damage 78 to 157, putting all charms on cooldown for 10 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Effects when hit in melee:
* 22% chance to disease
* 21% chance to inflict 15% damage reduction
Damage when hit (Melee): 8 blight
Changes stats: +3 Cun
Changes resistances: +11% mind / +16% cold
Changes resistances penetration: +20% lightning
Changes damage: +9% blight / +11% cold / +11% mind
Critical mult.: +11.00%
Hate when firing a critical mind attack: +2.00
Psi when firing a critical mind attack: +1.00
Spell crit. chance: +1%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Accuracy bonus: +0.1% dam / acc
Attack speed: 143%
Firing range: +9
When this weapon hits: Arcane Vortex (20% chance level 6).
Travel speed: +200%
Burst (radius 1) on hit: +2 fire
Burst (radius 2) on crit: +4 fire
When wielded/worn:
Changes stats: +10 Mag
Changes resistances penetration: +10% acid
Changes damage: +20% arcane
Spellpower: +16 (+5 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 3
When wielded/worn:
Armour: +21
Defense: +3 (+1 eff.)
Fatigue: +23%
Effects when hit in melee:
* 25% chance to disease
* 33% chance to inflict 15% damage reduction
Changes stats: +5 Wil / +3 Cun / +7 Con
Changes resistances: +10% fire / -13% light / +9% darkness
Physical save: +5 (+1 eff.)
Spell save: +19 (+9 eff.)
Mental save: +22 (+8 eff.)
Blindness immunity: +10%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Effects when hit in melee:
* 29% chance to disease
* 33% chance to inflict 15% damage reduction
Changes stats: +6 Str / +5 Dex / +4 Cun / +7 Con
Changes resistances: -40% light / +6% temporal
Changes resistances penetration: +10% mind
Mental save: +30 (+10 eff.)
Life regen: +5.60
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 3)
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +10
Defense: +4 (+2 eff.)
Fatigue: +22%
Damage when hit (Melee): 10 physical
Changes stats: +6 Mag / +3 Wil / +1 Cun / -6 Con
Changes resistances: +11% blight / +7% cold / +12% nature / +6% acid
Allows you to breathe in: water
Critical mult.: +10.00%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 3)
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +10
Defense: +4 (+2 eff.)
Fatigue: +22%
Damage when hit (Melee): 10 physical
Changes stats: +6 Mag / +3 Wil / +1 Cun / -6 Con
Changes resistances: +11% blight / +7% cold / +12% nature / +6% acid
Allows you to breathe in: water
Critical mult.: +10.00%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Base power: 20.5 - 28.7
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 3).
On weapon hit:
* 11% chance to disease
* 40% chance to gain 10% of a turn (3/turn limit)
* Random elemental explosion
Damage (Melee): +24 blight / +12 darkness
When wielded/worn:
Accuracy: +8 (+4 eff.)
Defense: +9 (+3 eff.)
Changes resistances penetration: +12% acid / +10% blight / +10% fire / +12% cold / +12% lightning
Disease immunity: +22%
Disarm immunity: +32%
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 2
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +7
On weapon crit:
* silences the target
Damage (Ranged): +7 nature
When wielded/worn:
Accuracy: +6 (+3 eff.)
Changes resistances: +10% acid / +8% fire / +9% lightning / +9% cold
Changes resistances penetration: +6% nature
Changes damage: +10% physical
Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn)
Critical mult.: +10.00%
Physical save: +6 (+2 eff.)
Spell save: +7 (+3 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.