
Mirror Image Rune (dur 6; cd 24)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

wanderer's gold amulet of manastreamingRequires:
- Level 15
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Fatigue: -4%
Changes stats: +5 Dex / +3 Mag / +5 Cun / +5 Con
Life regen: +1.00
Stamina each turn: +0.40
Mana each turn: +0.10
Spellpower on spell critical (stacks up to 3 times): +3
Maximum mana: +22.00
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Crude Iron Battle Axe of Kroll (180% power, 7 apr)Requires:
- Strength 50
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Power: 180% Range: 1.5x
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Defense: +6 (+1 eff.)
Changes stats: +2 Dex / +2 Con
Changes damage: +10% physical
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.
This item has been sent to the Item's Vault.

Vargh RedemptionRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Changes damage: +15% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum psi: +20.00
Maximum air capacity: +50.00
It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.10 cold and 10.40 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance
Activation costs 60 power out of 60/60.
This azure ring seems to be always moist to the touch.
This item has been sent to the Item's Vault.

dragonbone starstaff 'Barkslicer' (30-36 power, 6 apr, temporal element)Requires:
- Magic 48
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +10 (+5 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 66%
Changes resistances: +3% fire / +6% nature / +15% temporal
Changes resistances penetration: +15% temporal
Changes damage: +10% blight / +30% temporal / +3% nature / +15% fire
Talent granted: +1 Command Staff
Spellpower: +15 (+4 eff.)
Spell crit. chance: +5%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 72.41 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
It was corrupted by the digestive sack.
This item has been sent to the Item's Vault.

pair of voratun boots 'Glatha' (0 def, 14 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +8
Physical crit. chance: +4.0%
Physical power: +5 (+1 eff.)
Armour: +14
Fatigue: +4%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 38
Changes resistances: +19% acid / +3% temporal / +10% cold / +9% fire / +5% arcane / +10% lightning
Spell save: +6 (+2 eff.)
Spellpower: +10 (+3 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

The CogRequires:
- Level 15
Powered by unknown forces
0.00 Encumbrance.
[Legendary]
Type: cog / mechanical ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.

Lightningslice the linen cloak (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Damage when hit (Melee): 2 darkness
Changes stats: +1 Mag / +2 Wil
Changes resistances: +12% lightning
Changes damage: +3% lightning / +3% mind
Spell save: +6 (+6 eff.)
Maximum mana: +42.00
Maximum hate: +2.00
Mindpower: +15 (+7 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

hardened leather belt 'Eridebar'Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes resistances: +8% lightning / +11% temporal / +9% mind
Blindness immunity: +10%
Silence immunity: +20%
Life regen: +4.00
Healing mod.: +15%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Zanegas the cashmere wizard hat (2 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Changes stats: +1 Cun / +2 Mag
Changes resistances: +18% cold
Changes damage: +12% cold
Reduces incoming crit damage: 5.00%
Light radius: +3
Infravision radius: +3
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

brass lantern 'Issymas'Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Damage when hit (Melee): 2 blight
Changes stats: +1 Mag
Spell save: +6 (+6 eff.)
Spellpower on spell critical (stacks up to 3 times): +8
Maximum life: +42.00
Maximum mana: +20.00
Spell crit. chance: +1%
Light radius: +3
Damage Shield penetration: +10%
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

verdant linen robe of Linaniil (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 1
When wielded/worn:
Changes stats: +3 Con
Changes resistances: +7% all
Changes damage: +7% nature
Poison immunity: +21%
Disease immunity: +20%
Mana each turn: +0.11
Maximum mana: +40.00
Spellpower: +16 (+8 eff.)
Spell crit. chance: +6%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Inertial TwineRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +4 Str / +8 Wil
Changes resistances: +5% physical
Changes damage: +5% physical
Physical save: +12 (+5 eff.)
Knockback immunity: +100%
This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.
This item has been sent to the Item's Vault.

Glitterreign (24-34 power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Base power: 24.5 - 34.3
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +5 (+1 eff.)
Defense: +8 (+2 eff.)
Changes resistances: +6% acid / +6% nature / +6% blight
Changes resistances penetration: +5% light
Poison immunity: +10%
Disarm immunity: +37%
Only die when reaching: -60.00 life
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
