
Skullcleaver (20-28 power, 4 apr)Requires:
- Strength 18
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 1
Base power: 20.0 - 28.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +10%
Damage conversion: 25% blight
When wielded/worn:
Changes damage: +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+3 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+4 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.0
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Manyfast the Shiverstriker (20-26 power, 7 apr)Requires:
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 20.0 - 26.0
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 71 damage
Damage (radius 2) on crit: +12 cold
When wielded/worn:
Changes resistances penetration: +20% blight
Changes damage: +12% blight
Mana each turn: +0.04
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth
Spellpower: +6 (+2 eff.)
It can be used to activate talent Stone Wall (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 75.46 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+4 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical / +9% all
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+3 eff.)
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 23.73 to 29.67 physical damage (based on Willpower and Cunning) with knockback
Activation costs 10 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

Voreyamira the pair of dwarven-steel boots (0 def, 4 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +3 Str / +3 Dex / +5 Mag / +3 Wil / +3 Cun / +3 Con
See invisible: +6
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 7
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

restorative pair of hardened leather boots (0 def, 3 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Life regen: +3.00
Healing mod.: +12%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

EmelarikiraRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Physical power: +5 (+2 eff.)
Changes stats: +3 Wil
Changes resistances: +4% physical
Changes damage: +6% mind
Mental save: +3 (+2 eff.)
Blindness immunity: +29%
Confusion immunity: +15%
Only die when reaching: -20.00 life
Light radius: +8
See stealth: +10
See invisible: +10
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 5.2
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 20 for 8 turns.
The radius will increase with your Cunning.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Emowen the Woestake (0 def, 16 armour)Requires:
- Massive armour training
- Strength 60
Infused by arcane disrupting forces
17.00 Encumbrance.
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +22%
Effects on melee hit:
* 20% chance to reduce damage dealt by 15%
Changes stats: +2 Con
Changes resistances: +15% blight / +12% cold / +17% nature
Changes resistances penetration: +20% darkness
Changes damage: +12% darkness / +6% cold
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Crystal Shard (16-19 power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 180% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+5 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

Mayyrata the dragonbone longbowRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +200%
When wielded/worn:
Accuracy: +20 (+7 eff.)
Changes stats: +14 Str / +11 Dex / +11 Mag / +17 Wil / +14 Cun / +12 Con
Changes resistances: +3% physical
Maximum psi: +50.00
Mindpower: +25 (+12 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Hathirath the NoonnullRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (radius 2) on crit: +54 acid / +41 nature
When wielded/worn:
Armour penetration: +12
Changes resistances: +6% acid / +6% blight / +12% light / +15% lightning
Changes resistances penetration: +17% acid / +26% nature
Mental save: +3 (+2 eff.)
Teleport immunity: +10%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

steel plate armour of the deep (0 def, 11 armour)Requires:
- Massive armour training
- Strength 28
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +11
Fatigue: +22%
Changes resistances: +6% acid / +7% cold
Allows you to breathe in: water
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
