

Scorpionmortal the steel greatsword (22.5-36 power, 2 apr)
Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 22.5 - 36.0
Uses stat: 72% Wil
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +12 cold
When wielded/worn:
Accuracy: +10 (+5 eff.)
Physical crit. chance: +7.0%
Defense: +9 (+6 eff.)
Changes resistances: +9% nature / +6% temporal
Changes damage: +3% temporal
Disarm immunity: +32%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 53.5 - 80.3
Uses stat: 72% Wil
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 19% chance to disease
* Random elemental explosion
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +12 blight
When wielded/worn:
Fatigue: -2%
Changes resistances penetration: +10% acid / +16% fire / +20% lightning / +16% cold
Changes damage: +18% light
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 72% Wil
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 25% chance to strike the target again.
When wielded/worn:
Changes stats: +10 Str / +5 Dex / +15 Con
Talent mastery: +0.20 Technique / Two-handed assault
This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 50.0 - 80.0
Uses stat: 72% Wil
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 28 arcane resource burn
* disrupts spell-casting
Damage (Melee): +55 insidious poison / +12 darkness
Burst (radius 1) on hit: +12 lightning
Damage against: +23% Unnatural
When wielded/worn:
Effects on melee hit:
* 30% chance to daze at end of turn
Changes resistances: +3% darkness / +3% lightning
Changes damage: +3% lightning
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 43.5 - 60.9
Uses stat: 60% Wil
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 11%
On weapon crit:
* wounds the target for 7 turns: 13 bleeding, 52% reduced healing
Damage (Melee): +14 temporal / +6 nature
When wielded/worn:
Physical crit. chance: +9.0%
Physical power: +9 (+3 eff.)
Changes resistances: +9% light
Spell save: +6 (+2 eff.)
Silence immunity: +10%
Teleport immunity: +5%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +4 (+1 eff.)
Armour: +3
Fatigue: +3%
Damage when hit (Melee): 16 mind / 8 fire
Changes stats: +3 Str / +8 Con
Changes resistances: +8% lightning / +8% temporal / +9% fire
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 42
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 35.0 - 45.5
Uses stats: 55% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +15.0%
Attack speed: 100%
On weapon hit:
* deals physical damage equal to 3% of the target's missing health
When wielded/worn:
Changes stats: +6 Str / +6 Dex
Critical mult.: +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
- Talent Heavy Armour Training
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +14%
Changes resistances: +17% acid / +11% nature / +12% blight
Reduced damage from: +6% Unnatural
Spell save: +10 (+4 eff.)
Confusion immunity: +15%
Stun/Freeze immunity: +5%
Life regen: +1.70
Only die when reaching: -20.00 life
Maximum life: +40.00
Healing mod.: +16%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 47.5 - 76.0
Uses stat: 72% Wil
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
On weapon crit:
* cripple the target
Damage (Melee): +20 nature / +17 temporal
When wielded/worn:
Physical crit. chance: +16.0%
Effects on melee hit:
* 10% chance to disease
Changes stats: +2 Dex / +3 Mag / +3 Cun / +2 Con
Light radius: +2
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +10
Defense: +10 (+5 eff.)
Fatigue: +20%
Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +0% all / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness
Spell save: +20 (+6 eff.)
Mindpower: +10 (+3 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
- Talent Heavy Armour Training
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Physical crit. chance: +3.0%
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +14%
Changes stats: +4 Str / +6 Wil / +6 Cun / +3 Con
Changes resistances: +7% physical
Critical mult.: +3.00%
Physical save: +35 (+10 eff.)
Mental save: +12 (+3 eff.)
Maximum life: +58.00
Healing mod.: +25%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature
Changes damage: +10% acid / +10% nature / +10% mind
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


Requires:
- Willpower 20
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 42.0 - 67.2
Uses stat: 72% Wil
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +18.0%
Attack speed: 100%
Damage against: +25% Orc
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Con
Reduced damage from: +15% Orc
Grants telepathy: Humanoid/Orc
Life regen: +0.50
Stamina each turn: +1.00
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 62.0 - 99.2
Uses stats: 72% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 27 arcane resource burn
* 34% chance to daze at end of turn
Damage (Melee): +12 light
When wielded/worn:
Accuracy: +17 (+8 eff.)
Changes stats: +10 Str / +5 Dex / +5 Mag / +8 Wil / +6 Cun / +5 Con
Changes resistances penetration: +16% lightning
Changes damage: +20% physical
Reduces incoming crit damage: 15.00%
Stamina when hit: +4.00
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Magic 20
- Strength 32
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 46.0 - 64.4
Uses stats: 60% Wil, 60% Mag
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 15% chance to animate a bleeding foe's blood
Lifesteal (this weapon only): +5%
Damage conversion: 50% blight
When wielded/worn:
Changes damage: +15% blight / +15% physical
Grants telepathy: Undead/Blood
Maximum vim: +25.00
Spellpower: +21 (+7 eff.)
Spell crit. chance: +8%
It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.