

Requires:
- Level 25
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +5 Dex / +5 Con
Changes resistances: +5% arcane / +34% cold
Changes resistances penetration: +15% arcane
Changes damage: +17% cold
Psi when hit: +0.12
Maximum hate: +8.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 51.0 - 81.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
On weapon crit:
* Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +12 light
Damage (radius 2) on crit: +4 cold
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +28.0%
Physical power: +16 (+4 eff.)
Changes resistances: +6% cold
Changes damage: +12% light
Critical mult.: +23.00%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by arcane disrupting forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +13
Effects when hit in melee:
* 28% chance to reduce strength, dexterity, and constitution by 5
* 20% chance to reduce damage dealt by 20%
Changes stats: +7 Str / +6 Dex / +2 Mag / +7 Wil / +5 Con
Changes resistances: +22% blight / +12% fire / +18% nature
Critical mult.: +15.00%
Poison immunity: +23%
Disease immunity: +30%
Infravision radius: +1
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +7
Fatigue: +10%
Changes resistances: +20% acid / +10% physical
Changes resistances cap: +10% acid / +5% physical
Changes resistances penetration: +15% acid / +15% physical
Changes damage: +10% acid / +5% physical
Talent cooldown: Clinch (-2 turns)
When used to modify unarmed attacks:
Base power: 27.0 - 37.8
Uses stats: 30% Cun, 30% Dex, 60% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Corrosive Mist (10% chance level 1).
When this weapon hits: Earthen Missiles (20% chance level 3).
Damage (Melee): +10 acid
Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +7
Fatigue: +3%
Changes resistances: +6% acid / +14% light / +12% fire / +24% cold / +16% darkness
Healing mod.: +15%
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Changes stats: +2 Str / +3 Dex / +1 Mag / +1 Wil
Changes resistances: +6% lightning / +5% temporal / +5% light / +5% fire / +5% nature / +6% acid / +5% blight / +5% cold / +20% darkness
Light radius: +3
See invisible: +6
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Defense: +10 (+3 eff.)
Damage when hit (Melee): 16 fire
Changes stats: +2 Mag
Changes resistances: +7% fire
Changes damage: +9% acid
Physical save: +13 (+3 eff.)
Spell save: +13 (+3 eff.)
Mental save: +14 (+3 eff.)
Light radius: +11
Infravision radius: +3
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +6 (+2 eff.)
Physical power: +5 (+1 eff.)
Armour: +3
Defense: +6 (+2 eff.)
Fatigue: +3%
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 5
Effects when hit in melee:
* 13% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 4 cold
Changes stats: +10 Str / +3 Cun / +4 Con
Changes resistances: +3% cold
Changes resistances penetration: +15% cold
Changes damage: +3% blight / +6% cold
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 262.3 Physical damage.
If the attack hits, the target is confused (45% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Physical save: +10 (+3 eff.)
Spell save: +7 (+2 eff.)
Mental save: +14 (+3 eff.)
Life regen: +11.00
Maximum life: +49.00
Healing mod.: +14%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +30 (+6 eff.)
Armour: +16
Fatigue: +8%
Damage when hit (Melee): 10 physical
Changes stats: +7 Str / +11 Dex / +7 Con
Changes resistances: +15% light / +15% darkness
Changes damage: +6% nature
Talent granted: +1 Block
Physical save: +11 (+3 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to reduce armor by 13%
Changes resistances: +8% cold / +9% light / +8% temporal
Changes resistances penetration: +20% fire
Changes damage: +9% acid / +6% light
Light radius: +4
Defense after a teleport: +12
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +21%
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 3
It can be used to setup a psionic shield, reducing all damage taken by 69 for 5 turns
Activation puts all charms on cooldown for 25 turns.
When used:
* Heal for 56.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Fatigue: -7%
Changes stats: +4 Cun / +7 Str
Changes resistances penetration: +20% mind
Changes damage: +6% darkness
Critical mult.: +15.00%
Maximum encumbrance: +28
Infravision radius: +2
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +12 mind
When wielded/worn:
Changes resistances: +31% lightning / +10% nature / +9% blight / +25% cold / +12% mind / +21% fire
Changes resistances penetration: +7% nature / +5% mind
Changes damage: +9% lightning / +20% nature / +9% mind
Talent masteries: +0.20 Wild-gift / Harmony +0.20 Psionic / Absorption +0.20 Psionic / Voracity
Talent granted: +1 Attune Mindstar
Disease immunity: +25%
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+4 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical / +9% all
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+2 eff.)
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 41.44 to 51.80 physical damage (based on Willpower and Cunning) with knockback
Activation costs 10 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Magic 16
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +6%
Changes stats: +8 Mag / +4 Wil / +8 Cun
Changes resistances: +20% blight
Changes resistances penetration: +10% blight
Changes damage: +20% blight
Talent mastery: +0.30 Corruption / Vim
Disease immunity: +50%
See stealth: +12
See invisible: +12
Talent on hit(spell): Vimsense (10% chance level 3).
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.


Requires:
- Strength 50
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 63.0 - 94.5
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Crit. chance: +25.0%
Attack speed: 100%
On weapon crit:
* decapitate a weakened target
When wielded/worn:
Critical mult.: +25.00%
This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Defense: +15 (+3 eff.)
Changes resistances: +32% nature / +15% lightning
Changes resistances penetration: +10% lightning / +25% acid
Changes damage: +16% nature / +21% fire
Stamina each turn: +3.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +2 Cun / +9 Mag
Changes resistances: +12% darkness
Changes resistances penetration: +20% blight
Blindness immunity: +38%
Light radius: +2
Infravision radius: +5
See stealth: +14
See invisible: +25
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 57.0 - 85.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20 arcane resource burn
Damage (Melee): +12 cold
Damage (radius 2) on crit: +16 cold
Damage against: +28% Unnatural
When wielded/worn:
Accuracy: +34 (+7 eff.)
Changes stats: +14 Str / +29 Wil / +20 Con
Changes resistances: +5% arcane
Changes damage: +20% physical
Spell save: +6 (+1 eff.)
Maximum life: +117.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Strength 60
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 72.0 - 108.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
Damage (Melee): +50 acid / +50 nature slow
When wielded/worn:
Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +4 Dex / +4 Wil / +7 Cun / +6 Lck
Damage against: +19% Summoned
Reduced damage from: +17% Summoned
Trap disarming bonus: +10
Stealth bonus: +7
Infravision radius: +4
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 23%
Changes stats: +5 Wil
Changes resistances: +21% lightning / +12% light
Changes damage: +9% mind
Reduces incoming crit damage: 15.00%
Physical save: +18 (+4 eff.)
Spell save: +6 (+1 eff.)
Light radius: +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +15 (+4 eff.)
Armour: +3
Fatigue: +3%
Changes resistances: +3% lightning / +11% fire / +8% cold
Changes resistances penetration: +25% lightning
Changes damage: +3% lightning
Knockback immunity: +20%
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Damage when hit (Melee): 4 fire
Changes stats: +8 Con
Changes resistances: +10% fire / +10% cold
Changes resistances penetration: +20% lightning
Changes damage: +9% lightning
Light radius: +2
See invisible: +6
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 32.0 - 38.4
Uses stats: 50% Cun, 70% Dex
Damage type: Fire
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +7 (+1 eff.)
Armour penetration: +8
Physical power: +30 (+7 eff.)
Armour: +7
Damage (Melee): 12 lightning
Changes stats: +4 Str / +16 Dex / +8 Cun
Changes resistances: +7% lightning
Changes damage: +6% lightning
Talent cooldown: Double Strike (-1 turn)
Physical save: +10 (+2 eff.)
Maximum stamina: +20.00
When used to modify unarmed attacks:
Base power: 24.5 - 27.0
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +19
Armour Penetration: +14
Crit. chance: +13.0%
Attack speed: 125%
When this weapon hits: Perfect Strike (15% chance level 5).
When this weapon hits: Lightning Breath (10% chance level 5).
When this weapon hits: Set Up (10% chance level 5).
Damage (radius 2) on crit: +8 lightning
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 4.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.