

Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 4
It must be held with both hands.
Power: 191% Range: 1.4x
Uses stat: 140% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Water Bolt (40% chance level 3).
Damage (Melee): +20 nature / +15 cold
When wielded/worn:
Accuracy: +10 (+2 eff.)
Changes resistances: +25% cold
Changes damage: +20% cold
Spell save: +18 (+9 eff.)
See invisible: +2
Talent on hit(spell): Water Bolt (20% chance level 3).
It can be used to activate talent Freeze (costing 39 power out of 150/150) :
Effective talent level: 3.0
Power cost: 39 out of 150/150.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 194.21.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 149% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Curse of Defenselessness (20% chance level 5).
On weapon crit:
* Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50%
Damage (radius 2) on crit: +4 mind
When wielded/worn:
Accuracy: +5 (+1 eff.)
Physical crit. chance: +10.0%
Physical power: +9 (+1 eff.)
Defense: +10 (+3 eff.)
Changes stats: +7 Con / +8 Wil
Changes damage: +12% physical
Maximum life: +68.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+5 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 10 power out of 20/20) :
Effective talent level: 3.0
Power cost: 10 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
This object's appearance was changed to Pyro: Underwear 4.


Requires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 4
When wielded/worn:
Physical power: +7 (+2 eff.)
Damage (Melee): 20 darkness
Changes stats: +5 Mag
Changes resistances: +30% light
Changes resistances cap: +10% light
Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness
Light radius: -1000
Infravision radius: +7
The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.
Talent on hit(spell): Invoke Darkness (15% chance level 4).
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 52
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+15 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns
Activation costs 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 29.0 - 34.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +76
Damage (Melee): +8 fire / +19 physical / +15 darkness / +14 light
Damage (radius 1) on hit: +12 darkness
When wielded/worn:
Armour: +6
Fatigue: +8%
Damage when hit (Melee): 4 darkness
Changes stats: +6 Mag / +3 Wil / +6 Cun
Changes resistances: +23% cold / +12% physical / +16% darkness / +16% light
Changes damage: +9% temporal / +15% light / +16% darkness
Talent granted: +1 Block
Mana each turn: +0.08
Spell crit. chance: +3%
Slows Projectiles: +24%
Bonus block near projectiles: +18
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 54.5 - 81.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 16 damage
Damage (Melee): +8 lightning
Damage (radius 2) on crit: +8 lightning / +20 acid
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 19%
Damage when hit (Melee): 4 acid
Changes resistances penetration: +15% arcane
Changes damage: +15% acid / +12% arcane
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 38.0 - 45.6
Uses stats: 10% Wil, 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* 50% chance to reload 1 ammo
Damage (Ranged): +25 mind / +30 mind slow
You find yourself constantly fighting an urge to handle this strange pouch of shot.
This item has been sent to the Item's Vault.


Requires:
- Willpower 20
- Strength 32
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stats: 10% Wil, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* torments the target with many mental effects
On weapon kill:
* reduces mental save penalty
When wielded/worn:
Changes damage: +8% mind
Mental save: -30 (-10 eff.)
Mindpower: +9 (+5 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +8 (+4 eff.)
Changes stats: +10 Mag / +12 Wil / +10 Cun
Fear immunity: -60%
Spellpower: +12 (+6 eff.)
Mindpower: +12 (+6 eff.)
It can be used to assault the mind of a foe to utterly dominate it
Activation costs 100 power out of 150/150.
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 15.5 - 17.1
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20 arcane resource burn
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +3% light / +9% temporal
Changes damage: +25% mind / +3% nature
Talent granted: +1 Attune Mindstar
Psi when firing a critical mind attack: +3.00
Mindpower: +14 (+7 eff.)
Mental crit. chance: +12%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 49.0 - 68.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Damage (Melee): +4 fire / +7 darkness / +8 arcane
Damage (radius 2) on crit: +4 fire
Damage against: +10% Living
When wielded/worn:
Accuracy: +9 (+2 eff.)
Defense: +7 (+3 eff.)
Changes resistances: +5% arcane / +12% fire
Changes resistances penetration: +10% fire
Disarm immunity: +26%
One-handed war axes.
This item has been sent to the Item's Vault.


Spinal Cage (5 def, 8 armour)
Requires:
- Level 15
Powered by arcane forces
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +3%
Changes stats: +2 Dex
Changes resistances: +15% physical
It can be used to activate talent Bone Grab (costing 20 power out of 30/30) :
Effective talent level: 2.0
Power cost: 20 out of 30/30.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 21.46 physical damage.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 2
When wielded/worn:
Accuracy: +20 (+5 eff.)
Armour penetration: +3
Physical power: +15 (+5 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 23
Changes stats: +2 Str / +1 Mag
Changes resistances penetration: +10% physical
Only die when reaching: -20.00 life
It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 356
Base Damage: 185
Armor: 15
All Resist: 20
Activation puts all charms on cooldown for 25 turns.
When used:
* Cleanse 1 total effects of type disease, wound, or poison.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 35
Powered by arcane forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +18 (+6 eff.)
Armour: +11
Fatigue: +22%
Damage when hit (Melee): 4 nature / 6 fire
Changes stats: +5 Str / +6 Mag / +6 Wil
Changes resistances: +13% lightning / +24% temporal / +15% fire / +8% arcane / +9% nature
Spell save: +13 (+4 eff.)
Spellpower: +15 (+10 eff.)
Spell crit. chance: +7%
Mindpower: +16 (+7 eff.)
Mental crit. chance: +6%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +4 Str / +2 Mag / +4 Wil / +4 Con
Reduces incoming crit damage: 10.00%
Mental save: +8 (+2 eff.)
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Defense: +16 (+5 eff.)
Fatigue: +2%
Changes stats: +3 Cun / +2 Dex
Changes resistances: +15% lightning
Poison immunity: +50%
Pinning immunity: +50%
Talent on hit(nature): Call Lightning (10% chance level 2).
It can be used to activate talent Call Lightning (costing 25 power out of 50/50) :
Effective talent level: 2.0
Power cost: 25 out of 50/50.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 46.58 to 139.73 lightning damage (93.15 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 38.0 - 53.2
Uses stat: 100% Str
Damage type: Fire
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +18.0%
Attack speed: 100%
When this weapon hits: Fire Breath (15% chance level 4).
When wielded/worn:
Changes stats: +7 Str / +7 Wil
Changes resistances: +10% nature / +15% fire
Changes resistances penetration: +15% fire
Changes damage: +20% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 35
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +14 (+4 eff.)
Armour: +8
Fatigue: +8%
Damage when hit (Melee): 6 darkness
Changes stats: +5 Str / +4 Dex
Changes resistances: +6% acid / +6% fire / +3% blight
Changes resistances penetration: +20% darkness
Talent granted: +1 Block
Maximum life: +151.00
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Physical crit. chance: +11.0%
Armour: +2
Fatigue: +3%
Effects when hit in melee:
* 23% chance to reduce strength, dexterity, and constitution by 10
* 28% chance to reduce damage dealt by 19%
Damage when hit (Melee): 2 blight
Changes resistances: +6% blight
Changes resistances penetration: +15% blight
Critical mult.: +7.00%
Life regen: +4.40
Stamina each turn: +1.10
Psi each turn: +0.34
Spell crit. chance: +9%
Mental crit. chance: +9%
Light radius: +1
When used to modify unarmed attacks:
Base power: 26.5 - 37.1
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +9
Crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Second Wind (20% chance level 2).
When this weapon crits: Cripple (20% chance level 3).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 69.0 - 96.6
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +25.0%
Capacity: 22
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
On weapon crit:
* Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +23 nature / +12 mind
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical crit. chance: +4.0%
Armour: +3
Fatigue: +3%
Changes stats: +8 Lck / +5 Dex
Changes resistances: +18% darkness
Changes resistances penetration: +20% fire
Changes damage: +9% arcane / +6% fire
Physical save: +11 (+2 eff.)
Spell crit. chance: +2%
Mental crit. chance: +3%
Infravision radius: +4
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 38
Powered by arcane forces
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +12%
Damage (Melee): 14 acid / 16 fire
Damage when hit (Melee): 12 acid / 10 fire
Changes stats: +6 Cun / +4 Wil
Changes resistances: +26% acid / +25% fire / +5% arcane / +22% cold
Mental save: +21 (+6 eff.)
Hate when firing a critical mind attack: +3.00
Mindpower: +20 (+9 eff.)
Mental crit. chance: +5%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+5 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+12 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +12
Defense: +5 (+1 eff.)
Fatigue: +5%
Effects on melee hit:
* 10% chance to reduce damage dealt by 19%
Damage when hit (Melee): 6 lightning
Changes stats: +7 Str / +4 Dex
Changes resistances: +6% lightning / +9% darkness / +6% all
Changes damage: +3% lightning
Physical save: +14 (+4 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 1
It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns
Activation puts all charms on cooldown for 19 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+19 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.