

Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault
Physical save: +18 (+4 eff.)
Mental save: +18 (+5 eff.)
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 7 power out of 48/48) :
Effective talent level: 5.5
Power cost: 7 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 578.78 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +12
Physical crit. chance: +5.0%
Physical power: +6 (+1 eff.)
Armour: +5
Changes stats: +13 Lck / +6 Dex
Changes resistances: +12% temporal / +9% nature / +5% arcane
Stealth bonus: +15
Spell save: +6 (+1 eff.)
Life regen: +7.00
Healing mod.: +17%
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +12 light
Damage (radius 1) on hit: +8 temporal
Damage (radius 2) on crit: +16 temporal
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +15.0%
Effects on ranged hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes stats: +5 Dex
Changes resistances penetration: +12% physical / +10% darkness / +15% temporal
Changes damage: +20% physical / +24% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Armour: +8
Effects on melee hit:
* 18% chance to reduce all saves and defense by 35
* 20% chance to reduce strength, dexterity, and constitution by 18
Damage (Melee): 25 physical
Effects on ranged hit:
* 18% chance to reduce all saves and defense by 35
Damage (Ranged): 29 physical
Changes stats: +7 Cun
Changes resistances penetration: +20% lightning / +20% physical
Changes damage: +6% blight
Physical save: +18 (+5 eff.)
Hate when firing a critical mind attack: +3.00
Only die when reaching: -80.00 life
Maximum hate: +13.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 13 cooldown :
Effective talent level: 5.5
Power cost: 13 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 173% weapon damage.
If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +6 (+1 eff.)
Armour: +5
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 18
Changes resistances: +9% light
Changes resistances penetration: +10% blight / +12% physical
Changes damage: +3% temporal
Silence immunity: +31%
Confusion immunity: +48%
Stun/Freeze immunity: +40%
Spellpower: +10 (+5 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +9
Armour: +13
Defense: +3 (+1 eff.)
Changes stats: +6 Dex / +5 Mag / +6 Cun
Changes resistances: +3% lightning / +30% cold
Changes resistances penetration: +15% arcane
Changes damage: +23% arcane / +6% lightning
Critical mult.: +30.00%
Spell save: +13 (+4 eff.)
Mental save: +15 (+4 eff.)
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +96.00
Spellpower: +20 (+9 eff.)
Spell crit. chance: +6%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
When used to modify unarmed attacks:
Base power: 36.0 - 50.4
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Displacement Shield (10% chance level 3).
When this weapon hits: Wave of Power (15% chance level 1).
Damage (Melee): +20 arcane
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +10
Fatigue: +5%
Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold
Changes stats: +10 Mag / +10 Wil
Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning
Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning
Spellpower: +15 (+7 eff.)
Mindpower: +15 (+4 eff.)
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 4
When wielded/worn:
Changes resistances: +12% all / +15% temporal
Reduce damage by fixed amount: +10 all
Changes damage: +15% temporal
Movement speed: +16%
Combat speed: -12%
Casting speed: -12%
Mental speed: -12%
Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time.
It can be used to flip the hourglass (sands currently flowing towards stability)
Activation costs 13 power out of 20/20.
This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 63%
Changes resistances: +6% blight / +3% fire / +3% nature / +6% light
It can be used to summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 723
Base Damage: 303
Armor: 34
All Resist: 21
Activation puts all charms on cooldown for 10 turns.
When used:
* Increase the duration of 2 beneficial effects by 1.
* Cleanse 1 total effects of type disease, wound, or poison.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 5
When wielded/worn:
Changes damage: +6% mind
Mana when firing critical spell: +2.00
Maximum mana: +60.00
Spellpower: +20 (+9 eff.)
Damage Shield penetration: +30%
It can be used to setup a psionic shield, reducing all damage taken by 141 for 5 turns
Activation puts all charms on cooldown for 16 turns.
When used:
* Reduce fatigue by 37% for 2 turns.
* Increase all damage penetration by 22% for 2 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Magic 20
- Strength 32
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 46.0 - 64.4
Uses stats: 10% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 15% chance to animate a bleeding foe's blood
Lifesteal (this weapon only): +5%
Damage conversion: 50% blight
When wielded/worn:
Changes damage: +15% blight / +15% physical
Grants telepathy: Undead/Blood
Maximum vim: +25.00
Spellpower: +21 (+9 eff.)
Spell crit. chance: +8%
It can be used to activate talent Bleeding Edge (costing 13 power out of 20/20) :
Effective talent level: 5.5
Power cost: 13 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 173% weapon damage.
If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +35.0%
Armour: +3
Damage (Melee): 15 fire
Changes stats: +5 Dex / +4 Wil / +2 Cun
Changes resistances: +6% blight / +9% fire
Changes damage: +9% fire
Critical mult.: +26.00%
Spell crit. chance: +36%
Mental crit. chance: +32%
See invisible: +12
When used to modify unarmed attacks:
Base power: 42.5 - 46.8
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +26.0%
Attack speed: 125%
When this weapon hits: Fire Breath (10% chance level 5).
When this weapon crits: Cripple (40% chance level 5).
Damage (radius 2) on crit: +11 fire
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Changes stats: +9 Cun / +8 Dex
Life regen: +13.00
Maximum life: +67.00
Healing mod.: +15%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +15 (+4 eff.)
Physical power: +15 (+3 eff.)
Defense: +3 (+1 eff.)
Changes stats: +7 Dex
Changes resistances: +20% blight / +6% physical / +19% nature
Changes damage: +15% mind
Life regen: +11.00
Maximum stamina: +30.89
Light radius: +3
Healing mod.: +16%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.