

Requires:
- Level 15
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +3 Wil
Changes resistances penetration: +10% physical
Changes damage: +12% physical
Mental save: +7 (+1 eff.)
Maximum life: +58.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +12 (+4 eff.)
Damage when hit (Melee): 4 mind
Changes resistances: +7% acid / +4% physical / +7% cold / +19% fire / +7% lightning
Disarm immunity: +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10 (+4 eff.)
Damage when hit (Melee): 15 arcane
Changes stats: +6 Mag / +6 Wil / +6 Cun
Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all
Changes damage: +12% all
Spell save: +20 (+5 eff.)
Mental save: +15 (+5 eff.)
Silence immunity: +50%
Mana each turn: +2.00
Spellpower: +15 (+13 eff.)
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 39
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +15
Fatigue: +19%
Damage when hit (Melee): 15 draining blight
Changes stats: +10 Con
Changes resistances: +25% blight / +10% light
Talent mastery: +0.30 Cursed / Bloodstained
Talent granted: +1 Block
Life regen: +5.00
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour: +16
Effects on melee hit:
* 13% chance to reduce all saves and defense by 26
Damage (Melee): 20 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 26
Damage (Ranged): 19 physical
Changes stats: +7 Cun / +8 Str
Hate when firing a critical mind attack: +2.00
Maximum hate: +10.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour: +3
Damage (Melee): 13 arcane
Changes stats: +7 Mag / +4 Wil
Changes resistances: +6% arcane
Changes damage: +5% arcane
Physical save: +6 (+2 eff.)
Mental save: +6 (+2 eff.)
Disarm immunity: +33%
Spellpower: +6 (+6 eff.)
When used to modify unarmed attacks:
Base power: 26.0 - 28.6
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +8
Armour Penetration: +5
Crit. chance: +5.0%
Attack speed: 125%
When this weapon hits: Perfect Control (10% chance level 5).
When this weapon hits: Manathrust (10% chance level 3).
Damage (Melee): +8 arcane
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 4
When wielded/worn:
Changes resistances: +3% light
Reduces incoming crit damage: 5.00%
Poison immunity: +10%
Silence immunity: +20%
Maximum life: +20.00
It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 683
Base Damage: 359
Armor: 36
All Resist: 11
Activation puts all charms on cooldown for 25 turns.
When used:
* Reduce 1 talent cooldowns by 2.
* Increase all damage by 19% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.


Requires:
- Willpower 30
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 15.0 - 16.5
Uses stats: 50% Wil, 30% Cun
Damage type: Darkness
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +20
Crit. chance: +2.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Cun / +2 Wil
Changes damage: +10% mind / +10% darkness
Talent masteries: +0.20 Psionic / Nightmare +0.20 Cursed / Fears
Mindpower: +15 (+7 eff.)
Mental crit. chance: +3%
It can be used to activate talent Waking Nightmare (costing 40 power out of 40/40) :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Inflicts 13.02 darkness damage each turn for 6 turns, and has a 21% chance to randomly cause blindness, stun, or confusion (lasting 3 turns).
If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored.
The damage will scale with your Mindpower.
Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+4 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +9 (+3 eff.)
Fatigue: +8%
Effects when hit in melee:
* 29% chance to reduce strength, dexterity, and constitution by 5
* 31% chance to reduce damage dealt by 18%
Changes stats: +13 Cun / +5 Wil
Changes resistances: +21% cold / +20% temporal
Changes damage: +3% lightning / +9% mind
Mental save: +24 (+6 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When wielded/worn:
Damage when hit (Melee): 4 arcane
Changes resistances: +6% acid
Changes resistances penetration: +5% acid / +15% physical
Changes damage: +6% nature / +12% acid
Spellpower on spell critical (stacks up to 3 times): +8
Maximum mana: +40.00
Maximum vim: +50.00
Spell crit. chance: +2%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Base power: 35.0 - 49.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When this weapon hits: Curse of Impotence (20% chance level 4).
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +8 cold
Damage (radius 1) on hit: +4 fire
When wielded/worn:
Accuracy: +12 (+3 eff.)
Physical crit. chance: +9.0%
Defense: +9 (+3 eff.)
Changes resistances: +6% cold
Changes damage: +9% cold / +6% fire
Disarm immunity: +36%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 4 darkness
Changes stats: +3 Dex / +1 Mag / +1 Cun
Changes damage: +20% lightning / +6% darkness / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Mana each turn: +0.19
Spellpower on spell critical (stacks up to 3 times): +8
Spellpower: +28 (+20 eff.)
Spell crit. chance: +3%
Infravision radius: +1
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 60
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +22%
Changes stats: +10 Con
Changes resistances: +9% mind / +6% cold
Changes resistances penetration: +10% cold
Changes damage: +9% physical
Physical save: +9 (+2 eff.)
Mental save: +19 (+4 eff.)
Only die when reaching: -80.00 life
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+5 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Effects on melee hit:
* 20% chance to reduce damage dealt by 18%
Damage when hit (Melee): 4 darkness
Changes stats: +5 Cun / +4 Con
Changes resistances: +12% fire / +12% darkness / +12% cold
Changes resistances penetration: +10% cold
Changes damage: +18% cold
Physical save: +20 (+5 eff.)
Mental save: +20 (+5 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 54.5 - 81.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50%
Damage (radius 2) on crit: +103 fire
When wielded/worn:
Physical crit. chance: +32.0%
Physical power: +16 (+5 eff.)
Armour: +8
Changes resistances: +9% acid / +18% fire / +6% lightning
Changes resistances penetration: +28% fire
Changes damage: +3% nature
Global speed: +13%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 50
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 63.0 - 94.5
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Crit. chance: +25.0%
Attack speed: 100%
On weapon crit:
* decapitate a weakened target
When wielded/worn:
Critical mult.: +25.00%
This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +1.0%
Attack speed: 100%
Firing range: +9
When wielded/worn:
Accuracy: +11 (+3 eff.)
Armour penetration: +2
Physical crit. chance: +6.0%
Ammo reloads per turn: +2
Changes stats: +23 Str / +23 Dex / +26 Mag / +23 Wil / +24 Cun / +32 Con
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +42
Crit. chance: +5.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +20%
When wielded/worn:
Damage (Melee): 6 lightning / 6 physical / 6 cold / 5 acid / 9 fire
Changes stats: +2 Mag
Changes resistances: +6% lightning / +5% physical / +10% cold / +5% fire / +7% mind / +5% acid
Changes resistances penetration: +4% mind / +15% physical
Changes damage: +6% mind
Talent granted: +1 Attune Mindstar
Life regen: +1.30
Psi when hit: +1.20
Maximum life: +28.00
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Light radius: +1
Damage Resonance (when hit): +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 64.0 - 89.6
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +32
Crit. chance: +33.0%
Capacity: 22
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to reduce armor by 17%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Travel speed: +200%
Damage (Ranged): +4 temporal / +38 cold
Damage (radius 2) on crit: +4 acid / +21 cold / +4 temporal
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 28.0 - 36.4
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
On weapon crit:
* Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50%
Damage (radius 2) on crit: +12 fire
When wielded/worn:
Physical crit. chance: +13.0%
Physical power: +13 (+4 eff.)
Changes stats: +9 Mag / +9 Wil
Changes resistances: +12% darkness / +9% fire
Changes damage: +3% darkness / +6% fire
Spellpower: +11 (+11 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 41.5 - 58.1
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +16 light / +16 arcane
Damage (radius 1) on hit: +4 fire
Damage against: +22% Undead
When wielded/worn:
Accuracy: +40 (+10 eff.)
Armour penetration: +21
Damage when hit (Melee): 2 arcane / 6 fire
Changes resistances: +3% fire
Changes resistances penetration: +21% all
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +16 arcane / +8 temporal
Damage (radius 1) on hit: +12 arcane / +8 temporal
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +5% arcane
Changes resistances penetration: +15% fire
Changes damage: +18% mind / +18% arcane
Talent granted: +1 Attune Mindstar
Psi when firing a critical mind attack: +4.00
Mindpower: +13 (+5 eff.)
Mental crit. chance: +11%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 14.0 - 15.4
Uses stats: 50% Wil, 30% Cun
Damage type: Fire
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% cold
When wielded/worn:
Changes resistances: +20% fire / +20% cold
Changes resistances penetration: +12% fire / +12% cold
Changes damage: +20% fire / +20% cold
Talent mastery: +0.20 Psionic / Thermal mastery
Talent granted: +1 Psionic Maelstrom
Spell save: +12 (+3 eff.)
Psi each turn: +1.00
Mindpower: +16 (+6 eff.)
Mental crit. chance: +8%
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+5 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: +50% fire / -10% cold / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+12 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Defense: +30 (+10 eff.)
Fatigue: +5%
Damage (Melee): 9 temporal
Damage (Ranged): 13 temporal
Changes resistances: +12% temporal / +12% fire / +6% nature / +6% mind
Changes damage: +8% temporal
Blindness immunity: +10%
Cut immunity: +20%
When used to modify unarmed attacks:
Base power: 30.0 - 42.0
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 12% chance to gain 10% of a turn (3/turn limit)
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +3 Con
Changes resistances: +11% blight / +3% darkness
Changes damage: +9% blight / +6% darkness
Life regen: +3.00
Maximum life: +58.00
Light radius: +6
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.