

Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+4 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.


5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Power 20.0 - 24.0 Arcane
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.pwr +20 (+10 eff.)
Dmg.mod +20% arcane
---------- misc
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.


2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+6 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+7 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


2.0
T3 cloth armor
[Unique]
Psionic
While equipped:
dps ----------
Mind.crit +5%
Mind.pwr +10 (+5 eff.)
Dmg.mod +20% mind
----- def -----
Armour +5
Defense +10 (+9 eff.)
Resists +20% cold +20% mind
+11% all
Mind.save +10 (+9 eff.)
Confus- +35%
---------- misc
Telepathy Humanoid
A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it.
This item has been sent to the Item's Vault.


5.0
T5 staff 1H weapon
[Random Unique]
Arcane/Master
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
On Hit.r1 +4 darkness
While equipped:
dps ----------
Phys.crit +7.0%
Spell.crit +8%
Crit.mult +16.00%
Phys.pwr +11 (+10 eff.)
Spell.pwr +30 (+10 eff.)
Dmg.mod +30% acid +30% cold
+30% darkness
+42% blight
Acc +15 (+8 eff.)
---------- misc
Mana/turn +0.22
Max.mana +35.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


2.0
T2 cloth armor
[Unique]
Psionic
While equipped:
Stats +3 Cun +4 Wil
dps ----------
Mind.crit +4%
Mind.pwr +8 (+4 eff.)
Dmg.mod +5% mind +5% physical
Res.pen +10% mind +10% physical
----- def -----
Armour +8
Defense +12 (+9 eff.)
Resists +15% acid +12% physical
+9% all
Phys.save +10 (+4 eff.)
Send out a range 5 beam of kinetic energy, dealing 28.51 to 35.64 physical damage (based on Willpower and Cunning) with knockback.
Uses 10 power out of 10/10
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.


3.0
T2 mindstar 1H weapon
[Ego+]
Nature/Psionic
Power 4.5 - 5.0 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +3.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +2%
Mind.pwr +4 (+1 eff.)
----- def -----
Max.HP +19.00
HP.reg +0.70
---------- misc
Hate/kill +2.00
Psi/kill +2.00
Talents +1 Attune Mindstar
Masteries
+0.20 Psionic/Voracity
+0.10 Cursed/Dark sustenance
Inflict 110.20 mind damage (range 10), gaining psi and hate equal to 10% of the damage done
Puts all charms on 20 cooldown
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
[Ego++]
Nature/Psionic
Power 13.5 - 14.9 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +32
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+3 eff.)
Dmg.mod +21% lightning +24% cold
+7% physical +13% fire
----- def -----
Defense +18 (+6 eff.)
Pinning- +23%
---------- misc
Talents +1 Attune Mindstar
Masteries
+0.20 Psionic/Focus
+0.20 Psionic/Projection
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


2.0
T1 cloth armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +5 (+5 eff.)
Mov.spd +15%
Dmg.mod +10% cold
Res.pen +8% cold
Melee Ret 10 cold
----- def -----
Defense +12 (+12 eff.)
Resists +15% cold +7% all
---------- misc
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Ice
+0.30 Spell/Grave
+0.30 Spell/Frost alchemy
On Spell Hit: 5% Water Jet 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.


9.0
T2 light armor
Reqs Str 20
[Unique]
Nature/Disrupt
While equipped:
Stats +4 Con +3 Wil
----- def -----
Armour +6
Defense +8 (+8 eff.)
Rng.Def +4 (+4 eff.)
Fatigue +8%
Resists +20% nature +25% arcane
Spell.save +18 (+9 eff.)
HP.reg +1.00
Heal.mod +20%
Stun/Frz- +25%
---------- misc
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.


5.0
T4 greatmaul 2H weapon
[Unique]
Arcane/Master/Psionic
Power 168% Range: 1.5x
Uses 70% Wil, 70% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Melee+ +7 blight +23 mind
On Hit:
* 7% chance to reduce strength, dexterity, and constitution by 28
* 14% chance to reduce all saves and defense by 34
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +3 Str +5 Wil +2 Cun
dps ----------
Mind.crit +5%
Mind.pwr +15 (+4 eff.)
Dmg.mod +10% mind +10% physical
---------- misc
Psi/turn +0.10
Max.psi +50.00
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
[Unique]
Master/Unknown
Power 150% Range: 1.4x
Uses 100% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +4.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.