

3.0
T5 waraxe 1H weapon
[Unique]
Psionic
Power 38.0 - 53.2 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +16
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +4 Str +4 Dex
dps ----------
Res.pen +30% physical
Acc +40 (+10 eff.)
Apr +30
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
[Unique]
Nature
Power 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 20% acid 20% physical
20% cold 20% fire
20% lightning
While equipped:
dps ----------
Phys.crit +5.0%
Mind.crit +5%
Phys.pwr +10 (+4 eff.)
Mind.pwr +10 (+1 eff.)
Dmg.mod +12% lightning
+12% physical
+12% fire +12% cold
+12% acid
----- def -----
Resists +10% acid
+10% physical
+10% fire +10% cold
+10% lightning
---------- misc
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Ice Breath:
Level 5.5
Pwr.cost 26 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe ice in a frontal cone of radius 9. Any target caught in the area will take 198.41 cold damage and be frozen for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower.
Each point in cold drake talents also increases your cold resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Power 14.0 - 15.4 Fire
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +32
Crit +5.0%
Atk.spd 100%
Dmg.conv 50% cold
While equipped:
dps ----------
Mind.crit +8%
Mind.pwr +16 (+2 eff.)
Dmg.mod +20% fire +20% cold
Res.pen +12% fire +12% cold
----- def -----
Resists +20% fire +20% cold
Spell.save +12 (+3 eff.)
---------- misc
Psi/turn +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.20 Psionic/Thermal mastery
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


3.0
T5 mindstar 1H weapon
[Ego++]
Nature/Psionic
Power 16.5 - 18.2 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +6 Str +4 Dex +4 Mag
+5 Wil +5 Cun +5 Con
dps ----------
Mind.crit +5%
Mind.pwr +10 (+1 eff.)
Melee+ 17 lightning
Dmg.mod +13% lightning
+4% mind
Res.pen +13% lightning
+7% mind
----- def -----
Resists +13% lightning
+7% mind
Dmg.Resnn +16%
---------- misc
Psi/ret +2.10
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
Reqs Mag 30
Shoot
[Unique]
Arcane
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
dps ----------
Spell.crit +10%
Spell.pwr +30 (+11 eff.)
Mov.spd +30%
Ranged+ 75 lightning
Dmg.mod +25% lightning
----- def -----
Defense +30 (+8 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 67 to 134 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
[Unique]
Master
Power 62.0 - 86.8 Physical
Uses 70% Str, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +8.0%
Capacity 18
On Crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +20
Defense +5 (+2 eff.)
Rng.Def +12 (+3 eff.)
Fatigue +10%
Resists +25% cold +25% fire
---------- misc
Talents +1 Shieldsmaiden Aura
+1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
Str 52
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
dps ----------
Phys.pwr +10 (+4 eff.)
Melee Ret 30 physical
----- def -----
Armour +30
Fatigue +25%
Resists +20% physical
Phys.save +15 (+4 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 144.48 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 22 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Phys.pwr +10 (+4 eff.)
----- def -----
Armour +35
Defense +25 (+7 eff.)
Fatigue +15%
Resists +15% acid
+20% darkness
+15% blight
+25% fire +20% cold
Phys.save +15 (+4 eff.)
Spell.save +25 (+6 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +6%
Spell.pwr +13 (+5 eff.)
Dmg.mod +15% blight +15% fire
+15% darkness
----- def -----
Armour +4
Defense +4 (+1 eff.)
Fatigue +8%
Poison Storm:
Level 4.5
Pwr.cost 26 out of 40/40.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 9 turns. Each creature hit by the storm takes 16.23 blight damage and is poisoned for 64.92 blight damage over 4 turns.
At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 64%.
At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 38%.
At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 30% chance of failure.
Each possible effect is equally likely.
The poison damage dealt is capable of a critical strike.
The damage will increase with your Spellpower.
The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.
This item has been sent to the Item's Vault.


1.0
T5 belt armor
[Unique]
Nature
While equipped:
Stats +5 Con +5 Wil
----- def -----
Resists +15% lightning
+15% temporal
+15% light +15% fire
+15% nature
+15% acid
+10% physical
+15% blight
+15% cold
+10% arcane
+15% darkness
Phys.save +15 (+4 eff.)
Spell.save +15 (+4 eff.)
Mind.save +15 (+3 eff.)
Confus- +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.


1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +6 Str +6 Mag
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Crit.mult +50.00%
Dmg.mod +10% physical
----- def -----
Armour +6
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.


1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
dps ----------
Dmg.mod +15% all
Res.pen +10% all
----- def -----
Armour +15
---------- misc
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Level 4.5
Pwr.cost 22 out of 25/25.
Range 3
Travel.spd instantaneous
Is a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 20.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.


2.0
T4 head armor
[Unique]
Unknown
While equipped:
Stats +10 Mag +12 Wil
+10 Cun
dps ----------
Spell.pwr +12 (+5 eff.)
Mind.pwr +12 (+2 eff.)
----- def -----
Defense +8 (+2 eff.)
Fear- -60%
Assault the mind of a foe to utterly dominate it.
Uses 85 power out of 150/150
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.


1.0
T5 head armor
[Unique]
Psionic
While equipped:
dps ----------
Mind.crit +9%
Mind.pwr +20 (+3 eff.)
Res.pen +10% mind
----- def -----
Defense +7 (+2 eff.)
Resists +15% mind
Res.Cap +10% mind
Mind.save +25 (+5 eff.)
Confus- +40%
---------- misc
Psi/m.crit +6.00
Max.psi +50.00
Infravis +5
Reveal the surrounding area (range 20).
Uses 26 power out of 30/30
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.


1.0
T4 lite
[Unique]
Arcane
While equipped:
Stats +5 Mag
dps ----------
Phys.pwr +7 (+3 eff.)
Melee+ 20 darkness
----- def -----
Resists +30% light
Res.Cap +10% light
---------- misc
Light -1000
Infravis +7
Masteries
+0.20 Cunning/Stealth
+0.20 Cursed/Darkness
On Spell Hit: 15% Invoke Darkness 4
The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.


7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Spell.pwr +8 (+4 eff.)
Melee Ret 24 darkness 24 fire
----- def -----
Armour +18
Defense +8 (+2 eff.)
Rng.Def +12 (+3 eff.)
Fatigue +25%
Resists +20% darkness
+35% fire
---------- misc
Talents +1 Block
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.


17.0
T4 massive armor
Reqs Massive armour training
[Unique]
Master
While equipped:
Stats +6 Con
----- def -----
Armour +32
Hardiness +10%
Defense +20 (+5 eff.)
Fatigue +15%
Resists +25% darkness
+25% fire
Phys.save +40 (+10 eff.)
Heal.mod -30%
Stun/Frz- +40%
Knockbk- +40%
This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength.
This item has been sent to the Item's Vault.


1.0
T4 belt armor
[Unique]
Master
While equipped:
Stats +12 Dex +10 Cun
+8 Lck
----- def -----
Rng.Def +20 (+5 eff.)
Proj.evade +15%
Proj.slow +30%
Evasion: (Instant)
Level 5.5
Pwr.cost 26 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 44 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.


1.0
T5 belt armor
[Unique]
Psionic
While equipped:
----- def -----
Fatigue +5%
Resists +30% lightning
Stun/Frz- +30%
Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats.
The charges decay at a rate of 1 per turn. Max 10 charges.
A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +6 Mag +6 Wil +10 Lck
dps ----------
Spell.pwr +8 (+4 eff.)
Dmg.mod +10% temporal
----- def -----
Defense +10 (+3 eff.)
Resists +20% temporal
Res.Cap +10% temporal
Phys.save +20 (+5 eff.)
Spell.save +20 (+5 eff.)
Mind.save +20 (+4 eff.)
Confus- +40%
---------- misc
Masteries
+0.10 Chronomancy/Timeline Threading
+0.10 Chronomancy/Chronomancy
+0.10 Spell/Divination
See the Threads:
Level 2.5
Pwr.cost 43 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
This spell may only be used once per zone level.
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.
This item has been sent to the Item's Vault.


3.0
T4 feet armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
dps ----------
Phys.pwr +12 (+4 eff.)
Apr +15
----- def -----
Armour +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell.save +10 (+2 eff.)
Mind.save +10 (+2 eff.)
Max.HP +80.00
Stun/Frz- +40%
---------- misc
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 28 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.


2.0
T5 head armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +10 Wil
dps ----------
Spell.pwr +15 (+6 eff.)
Mind.pwr +15 (+2 eff.)
Melee+ 10 acid 10 fire
10 lightning 10 cold
Dmg.mod +25% acid +25% fire
+25% cold
+25% lightning
----- def -----
Armour +10
Fatigue +5%
Resists +25% acid +25% fire
+25% cold
+25% lightning
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
dps ----------
Spell.pwr +25 (+9 eff.)
----- def -----
Armour +50
Defense +40 (+10 eff.)
Fatigue +70%
Resists +10% all
Phys.save +35 (+9 eff.)
Spell.save +35 (+9 eff.)
Max.HP +270.00
HP.reg +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Disrupt/Master
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +15%
Mind.pwr +12 (+2 eff.)
Dmg.mod +25% nature
Res.pen +25% nature
----- def -----
Armour +8
Defense +6 (+2 eff.)
Spell.save +15 (+4 eff.)
Max.HP +100.00
---------- misc
Light +1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 204.00 arcane damage and stunned).
Uses 85 power out of 67/150
These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.
This item has been sent to the Item's Vault.


0.1
T5 demonic gem
[Unique]
Arcane
While carried:
Melee Ret 34 healing
Mind.save -18 (-4 eff.)
HP.reg -2.00
Heal.mod -50%
Light -2
Item imbue powers:
Phys.pwr +12 (+4 eff.)
Spell.pwr +16 (+6 eff.)
Dmg.mod +9% all
Melee Ret 34 darkness
Heal.mod +50%
Infravis +3
See.Invis +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.


0.0
T4 red gem
[Unique]
Nature
While equipped:
Stats +25 Con
Resists +10% cold +25% nature
+10% darkness
Crit.dmg- 23.00%
Item imbue powers:
Stats +25 Con
Resists +10% cold +25% nature
+10% darkness
Crit.dmg- 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.


2.0
T5 misc tool
[Unique]
Arcane/Psionic
While equipped:
dps ----------
Spell.pwr +10 (+4 eff.)
Mind.pwr +10 (+1 eff.)
Melee+ 25 phys.bleed
Dmg.mod +10% temporal
+5% physical
Melee Ret 25 phys.bleed
----- def -----
Resists +15% temporal
Animate Blade:
Level 6.5
Pwr.cost 13 out of 25/25.
Range 10
Travel.spd instantaneous
Is a spell
Description: Open a hole in space, summoning an animated blade for 15 turns.
Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.
This item has been sent to the Item's Vault.