

7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Nature/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Melee Ret 17 fire
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
----- def -----
Armour +9
Defense +16 (+4 eff.)
Rng.Def +15 (+4 eff.)
Fatigue +20%
Resists +35% fire
Affinity +15% fire
---------- misc
Talents +1 Block
On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
Glows brightly in the light of dawn.
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +20
Defense +16 (+4 eff.)
Rng.Def +17 (+5 eff.)
Fatigue +14%
Resists +30% blight
+30% darkness
Spell.save +19 (+5 eff.)
---------- misc
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
dps ----------
Phys.crit +10.0%
Mind.crit +10%
Mind.pwr +20 (+4 eff.)
Melee+ 30 mind 30 darkness
Dmg.mod +4% all
Melee Ret 30 mind 30 darkness
----- def -----
Defense +14 (+4 eff.)
Resists +10% darkness
+10% mind
Mind.save +10 (+2 eff.)
Stealth +12
---------- misc
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.


2.0
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Mag
dps ----------
Spell.pwr +15 (+4 eff.)
Dmg.mod +25% arcane
----- def -----
Defense +6 (+2 eff.)
Fatigue +1%
Resists +25% arcane
Def/telep +20
Res/telep +20%
Dur/telep +20%
Creates an arcane explosion dealing 98 arcane damage based on magic in a radius of 3 around the user after any teleport.
Phase door up to range 6, within radius 2 of the target location.
Uses 21 power out of 24/24
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.


3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +20 Str -6 Dex
+10 Con
dps ----------
Phys.pwr +10 (+3 eff.)
Dmg.mod +15% physical
----- def -----
Armour +20
Hardiness +20%
Defense +8 (+2 eff.)
Fatigue +12%
Resists +15% acid
+15% physical
Knockbk- +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.


1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Arcane/Nature
While equipped:
Stats +6 Str +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +10 (+2 eff.)
Dmg.mod +12% physical
Res.pen +15% physical
----- def -----
Armour +12
Resists +10% physical
---------- misc
Masteries
+0.20 Spell/Stone
+0.10 Wild-gift/Sand drake aspect
+0.10 Spell/Earth
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Earthquake:
Level 5.5
Pwr.cost 26 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: Causes a violent earthquake that deals 25.66 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.


0.1
T4 ring jewelry
[Unique]
Arcane
It desires to be surrounded by undeath.
While equipped:
dps ----------
Spell.pwr +8 (+2 eff.)
Dmg.mod +10% darkness
+10% cold
----- def -----
Resists +10% darkness
+10% cold
Spell.save +8 (+2 eff.)
Poison- +25%
Cut- +25%
---------- misc
Max.souls +3.00
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.


0.1
T5 ring jewelry
[Unique]
Master
While equipped:
Stats +3 Str +3 Dex +3 Con
dps ----------
Phys.crit +5.0%
Phys.pwr +10 (+3 eff.)
Apr +15
----- def -----
Talent.cat+ +0.30 Technique
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
[Unique]
Arcane
Power 45.0 - 63.0 Void
Uses 70% Dex, 40% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +120
Crit +6.0%
On Hit: 15% Spatial Tether 1
On Hit: 15% Dimensional Anchor 1
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.


3.0
T5 shot ammo
[Ego++]
Master/Psionic
Power 66.5 - 79.8 Physical
Uses 50% Cun, 70% Dex
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +20.0%
Capacity 19
On Hit:
* 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity)
On Crit:
* Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


1.0
T4 lite
[Unique]
Arcane
While equipped:
Stats +5 Mag
dps ----------
Phys.pwr +7 (+2 eff.)
Melee+ 20 darkness
----- def -----
Resists +30% light
Res.Cap +10% light
---------- misc
Light -1000
Infravis +7
Masteries
+0.20 Cunning/Stealth
+0.20 Cursed/Darkness
On Spell Hit: 15% Invoke Darkness 4
The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.
This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.
This item has been sent to the Item's Vault.


5.0
T5 greatmaul 2H weapon
[Unique]
Arcane/Master
Power 82.0 - 123.0 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +7
Crit +4.0%
Atk.spd 100%
Melee+ +30 fire
On Hit: 10% Flameshock 3
While equipped:
dps ----------
Dmg.mod +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
[Unique]
Nature
Power 16.0 - 17.6 Physical
Uses 50% Wil, 20% Str, 10% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 20% acid 20% physical
20% cold 20% fire
20% lightning
While equipped:
dps ----------
Phys.crit +5.0%
Mind.crit +5%
Phys.pwr +10 (+3 eff.)
Mind.pwr +10 (+2 eff.)
Dmg.mod +12% lightning
+12% physical
+12% fire +12% cold
+12% acid
----- def -----
Resists +10% acid
+10% physical
+10% fire +10% cold
+10% lightning
---------- misc
Masteries
+0.30 Wild-gift/Venom drake aspect
+0.30 Wild-gift/Cold drake aspect
+0.30 Wild-gift/Fire drake aspect
+0.30 Wild-gift/Storm drake aspect
+0.30 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Corrosive Breath:
Level 5.5
Pwr.cost 26 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe acid in a frontal cone of radius 9. Any target caught in the area will take 211.85 acid damage.
Enemies caught in the acid are disarmed for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower.
Each point in acid drake talents also increases your acid resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.


3.0
T5 mace 1H weapon
[Unique]
Psionic
Power 50.0 - 70.0 Physical
Uses 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +3.0%
Atk.spd 100%
On Hit.r1 +50 lightning
+50 physical
On Crit.r2 +100 lightning
+100 physical
Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage.
Uses 51 power out of 60/60
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.


3.0
T5 waraxe 1H weapon
[Unique]
Psionic
Power 38.0 - 53.2 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +16
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +4 Str +4 Dex
dps ----------
Res.pen +30% physical
Acc +40 (+10 eff.)
Apr +30
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.


4.0
T5 sling 1H weapon
Reqs Shoot
[Unique]
Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 111%
Range +10
While equipped:
Stats +10 Str +5 Con
dps ----------
Dmg.mod +35% physical
Res.pen +15% physical
----- def -----
Resists +10% physical
Pinning- +30%
Knockbk- +30%
Bull Shot:
Level 5.5
Pwr.cost 14 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 226% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.


4.0
T5 steamgun 1H weapon
Reqs Shoot
Steam Pool
[Ego++]
Nature/Master/Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +15
Atk.spd 100%
Range +10
Proj.spd +600%
Uses 2.0 Steam
While equipped:
Stats +12 Con +10 Wil
dps ----------
Steampwr +9 (+3 eff.)
Dmg.mod +21% physical
----- def -----
Max.HP +65.00
---------- misc
Cooldown Trick Shot -2
Strafe -2
Double Shots -2
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


0.1
T5 demonic gem
[Unique]
Arcane
While carried:
Melee Ret 34 healing
Mind.save -18 (-4 eff.)
HP.reg -2.00
Heal.mod -50%
Light -2
Item imbue powers:
Phys.pwr +12 (+4 eff.)
Spell.pwr +16 (+4 eff.)
Dmg.mod +9% all
Melee Ret 34 darkness
Heal.mod +50%
Infravis +3
See.Invis +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
dps ----------
Mind.pwr +10 (+2 eff.)
----- def -----
Armour +10
Defense +10 (+3 eff.)
Fatigue +20%
Resists +20% lightning
+20% temporal
+20% light +20% fire
+20% nature
+20% acid
+20% blight
+20% cold
+15% arcane
+20% darkness
Spell.save +20 (+5 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
dps ----------
Spell.pwr +10 (+2 eff.)
Melee+ 25 vim draining blight
Melee Ret 25 vim draining blight
----- def -----
Phys.save +10 (+3 eff.)
Spell.save +10 (+2 eff.)
Mind.save +10 (+2 eff.)
Disease- +100%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Level 6.5
Pwr.cost 11 out of 12/12.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Project a bolt of corrupted blood, doing 52.94 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +3 Cun +5 Wil
dps ----------
Mind.pwr +8 (+1 eff.)
Dmg.mod +10% fire +15% mind
+15% light
Res.pen +10% fire +10% light
+10% mind
----- def -----
Armour +15
Defense +17 (+5 eff.)
Rng.Def +17 (+5 eff.)
Fatigue +12%
Resists +15% darkness
+10% fire +12% mind
+20% light
Mind.save +18 (+4 eff.)
Blind- +100%
Confus- +25%
---------- misc
Max.psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 113.15 to 141.44 light damage (based on Willpower and Cunning).
Uses 11 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +5 Dex +5 Mag +5 Cun
dps ----------
Crit.mult +20.00%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% darkness
+20% cold
Melee Ret 15 darkness 15 cold
----- def -----
Armour +18
Hardiness +15%
Defense +18 (+5 eff.)
Resists +30% temporal
+30% darkness
+30% cold
Stealth +10
---------- misc
Masteries
+0.10 Spell/Phantasm
+0.10 Spell/Dreadmaster
+0.10 Cunning/Stealth
Turn yourself invisible (power 42, based on Cunning and Magic) for 10 turns.
Uses 43 power out of 50/50
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.


14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature/Master
Kroltar's head would turn up the heat.
While equipped:
Stats +5 Str +3 Dex +4 Con
----- def -----
Armour +18
Defense +10 (+3 eff.)
Fatigue +16%
Resists +20% acid +20% blight
+20% fire
+20% nature
+20% lightning
Max.HP +120.00
Devouring Flame:
Level 4.5
Pwr.cost 43 out of 80/80.
Range 10
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Spit a cloud of flames, doing 104.74 fire damage in a radius of 4 each turn for 8 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
dps ----------
Phys.pwr +10 (+3 eff.)
Melee Ret 30 physical
----- def -----
Armour +30
Fatigue +25%
Resists +20% physical
Phys.save +15 (+4 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 157.32 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 22 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.


1.0
T5 belt armor
[Unique]
Nature
While equipped:
Stats +5 Con +5 Wil
----- def -----
Resists +15% lightning
+15% temporal
+15% light +15% fire
+15% nature
+15% acid
+10% physical
+15% blight
+15% cold
+10% arcane
+15% darkness
Phys.save +15 (+4 eff.)
Spell.save +15 (+4 eff.)
Mind.save +15 (+3 eff.)
Confus- +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.


1.0
T5 belt armor
[Unique]
Psionic
While equipped:
----- def -----
Fatigue +5%
Resists +30% lightning
Stun/Frz- +30%
Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats.
The charges decay at a rate of 1 per turn. Max 10 charges.
A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
dps ----------
Spell.pwr +20 (+5 eff.)
Dmg.mod +25% light
Melee Ret 30 blinding light
----- def -----
Defense +15 (+4 eff.)
Resists +30% light
+30% darkness
Res.Cap +10% light
Talent.cat+ +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Unique]
Nature
It would go well with another part of Ureslak.
While equipped:
----- def -----
Resists +20% lightning
+20% darkness
+20% fire +20% cold
+20% nature
-30% arcane
Res.Cap +10% lightning
+10% darkness
+10% fire +10% cold
+10% nature
-30% arcane
Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.).
Uses 43 power out of 50/50
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.