

3.0
T5 feet armor
Reqs Heavy armour training
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +6 Wil +6 Cun +12 Con
dps ----------
Phys.crit +5.0%
Phys.pwr +6 (+2 eff.)
Mind.pwr +9 (+2 eff.)
Dmg.mod +3% nature
Res.pen +25% physical
On Hit (Melee):
* 10 arcane resource burn
----- def -----
Armour +5
Fatigue +4%
Resists +18% fire +12% light
+6% cold
Phys.save +24 (+6 eff.)
Mind.save +25 (+7 eff.)
HP.reg +11.00
Heal.mod +20%
Blindside:
Puts all charms on 22 cooldown
Level 4.5
Pwr.cost 22 out of 25/25.
Range 6
Travel.spd instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 24 extra Defense for 1 turn.
The Defense boost improves with your Strength.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


0.1
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.


0.0
T5 white gem
[Normal]
While equipped:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Latent Damage Type: Cold
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


0.0
T5 white gem
[Normal]
While equipped:
Armour +5
Resists +5% all
Item imbue powers:
Armour +5
Resists +5% all
Latent Damage Type: Cold
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


0.0
T5 white gem
[Normal]
While equipped:
Defense +10 (+3 eff.)
Phys.save +10 (+2 eff.)
Spell.save +10 (+4 eff.)
Mind.save +10 (+3 eff.)
Item imbue powers:
Defense +10 (+3 eff.)
Phys.save +10 (+2 eff.)
Spell.save +10 (+4 eff.)
Mind.save +10 (+3 eff.)
Latent Damage Type: Cold
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


0.0
T5 red gem
[Normal]
While equipped:
Stun/Frz- +60%
Item imbue powers:
Stun/Frz- +60%
Latent Damage Type: Fire
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


0.1
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.


0.0
T5 white gem
[Normal]
While equipped:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Latent Damage Type: Cold
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


0.1
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.


0.1
T5 amulet jewelry
[Random Unique]
Nature
While equipped:
Stats +9 Cun +10 Con
+39 Lck
dps ----------
Dmg.mod +9% lightning
Res.pen +15% lightning
Acc +40 (+17 eff.)
Melee Ret 6 lightning
----- def -----
Defense +40 (+12 eff.)
Resists +15% cold +9% fire
Unseen.red 40%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
Reqs Dex 36
Shoot
[Unique]
Nature
Acc+ +0.2% crit chance (max 25%)
Apr +12
Atk.spd 118%
Range +10
While equipped:
Stats +10 Dex +20 Wil
dps ----------
Phys.crit +15.0%
Mind.crit +15%
Dmg.mod +30% nature
+30% physical
Res.pen +20% nature
+20% physical
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.


0.0
T5 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Resists +30% mind
Confus- +30%
Fear- +30%
Light +2
While carried:
Light +2
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Resists +30% mind
Confus- +30%
Fear- +30%
Light +2
Latent Damage Type: Blight
Combine with a staff.
Uses 1 power out of 1/1
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.


0.1
T5 amulet jewelry
[Random Unique]
Nature/Disrupt/Master
While equipped:
Stats +19 Dex +17 Cun
+20 Con
dps ----------
Mov.spd +20%
On Hit (Melee):
* 24% chance to reduce all saves and defense by 42
----- def -----
Fatigue -20%
Resists +29% nature
+30% blight
+30% fire +6% arcane
+30% cold
Crit.dmg- 17.75%
Phys.save +9 (+2 eff.)
Die.at -20.00 life
HP.reg +10.00
Poison- +49%
Disease- +48%
Disarm- +20%
Stun/Frz- +20%
---------- misc
Stam/turn +2.50
Amulets make your neck look great!
This item has been sent to the Item's Vault.


3.0
T5 head armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +27 Str +18 Dex
+9 Cun +20 Con
dps ----------
Phys.crit +3.0%
Crit.mult +10.00%
Phys.pwr +6 (+2 eff.)
Melee Ret 6 mind
On Hit (Melee):
* 10 arcane resource burn
----- def -----
Armour +5
Fatigue +5%
Resists +6% arcane +3% light
Phys.save +11 (+3 eff.)
Mind.save +15 (+4 eff.)
Skullcr.mult +3
Skullcracker:
Puts all charms on 17 cooldown
Level 4.5
Pwr.cost 17 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 326.6 Physical damage.
If the attack hits, the target is confused (31% effect) for 6 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


3.0
T5 head armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +17 Str +5 Con
dps ----------
Phys.pwr +5 (+1 eff.)
Melee Ret 4 fire
----- def -----
Armour +5
Fatigue +5%
Resists +30% lightning
+30% temporal
+3% light +24% fire
+6% cold
Spell.save +6 (+2 eff.)
Skullcr.mult +2
Skullcracker:
Puts all charms on 17 cooldown
Level 4.5
Pwr.cost 17 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 326.6 Physical damage.
If the attack hits, the target is confused (31% effect) for 6 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


3.0
T5 head armor
Reqs Heavy armour training
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +9 Str +9 Dex +5 Wil
+19 Cun +16 Con
dps ----------
Mind.pwr +6 (+2 eff.)
Dmg.mod +3% mind
Acc +11 (+5 eff.)
On Melee Ret:
* 16% chance to gain 10% of a turn (3/turn limit)
----- def -----
Armour +5
Defense +12 (+4 eff.)
Fatigue +5%
Resists +6% cold +3% physical
Phys.save +25 (+6 eff.)
HP.reg +4.73
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 40.0 - 48.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+6 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.


1.0
T5 belt armor
[Random Unique]
Nature/Master
While equipped:
Stats +12 Str +2 Cun
+12 Con
dps ----------
Phys.pwr +30 (+9 eff.)
----- def -----
Resists +6% blight +15% fire
+6% mind +15% cold
Phys.save +30 (+7 eff.)
Max.HP +59.00
Cut- +20%
Disarm- +10%
---------- misc
Light +3
See.Invis +9
Size +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.


1.0
T5 belt armor
[Random Unique]
Master/Psionic
While equipped:
Stats +6 Dex +6 Cun +9 Lck
dps ----------
Phys.crit +6.0%
Crit.mult +14.00%
Phys.pwr +6 (+2 eff.)
Mind.pwr +11 (+3 eff.)
Dmg.mod +15% light +12% mind
Res.pen +10% cold
On Hit (Melee):
* 20 arcane resource burn
----- def -----
Resists +3% acid +15% fire
+14% cold
Phys.save +15 (+4 eff.)
Stealth +15
---------- misc
T.Disarm +30
Infravis +6
A belt that goes around your waist.
This item has been sent to the Item's Vault.


1.0
T5 belt armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +11 Str +12 Con
dps ----------
Phys.crit +3.0%
Phys.pwr +15 (+5 eff.)
Mind.pwr +17 (+4 eff.)
Acc +20 (+10 eff.)
----- def -----
Resists +15% fire +6% arcane
+15% cold
Phys.save +30 (+7 eff.)
Mind.save +12 (+3 eff.)
Die.at -94.66 life
---------- misc
Size +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.


1.0
T5 belt armor
[Random Unique]
Nature/Master
While equipped:
Stats +7 Wil +8 Cun +2 Con
dps ----------
Against +45% Summoned
----- def -----
Armour +8
Resists +9% acid +3% temporal
+3% light +13% fire
+9% cold +6% mind
+8% lightning
D.Red.from +44% Summoned
HP.reg +6.90
Heal.mod +55%
---------- misc
Stam/turn +3.55
A belt that goes around your waist.
This item has been sent to the Item's Vault.


0.0
T5 white gem
[Normal]
While equipped:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Latent Damage Type: Cold
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


1.0
T5 belt armor
[Random Unique]
Nature/Master
While equipped:
Stats +6 Str +7 Dex +7 Wil
+7 Cun
dps ----------
Mind.crit +1%
Phys.pwr +18 (+6 eff.)
----- def -----
Phys.save +20 (+5 eff.)
Spell.save +50 (+16 eff.)
Mind.save +38 (+10 eff.)
Max.HP +63.00
Knockbk- +24%
---------- misc
Psi/ret +0.04
Size +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.


1.0
T5 belt armor
[Random Unique]
Master
While equipped:
Stats +5 Dex +7 Wil +13 Cun
+10 Lck
dps ----------
Against +33% Summoned
On Hit (Melee):
* 10 arcane resource burn
----- def -----
Armour +17
Defense +38 (+11 eff.)
Resists +5% arcane +3% nature
Crit.dmg- 17.75%
D.Red.from +44% Summoned
Phys.save +22 (+5 eff.)
Stealth +26
Blind- +24%
Pinning- +10%
---------- misc
T.Disarm +29
Infravis +5
A belt that goes around your waist.
This item has been sent to the Item's Vault.


3.0
T5 head armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +17 Lck +10 Cun
dps ----------
Phys.crit +7.0%
Spell.crit +7%
Mind.crit +8%
Acc +12 (+6 eff.)
Melee Ret 6 fire
On Melee Ret:
* 17% chance to gain 10% of a turn (3/turn limit)
----- def -----
Armour +17
Defense +12 (+4 eff.)
Fatigue +5%
Resists +12% fire +14% cold
Phys.save +21 (+5 eff.)
Heal.mod +10%
Blind- +24%
Teleport- +20%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


3.0
T5 head armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +19 Str +17 Dex
+1 Wil +9 Cun
+17 Con
dps ----------
Res.pen +15% fire
Melee Ret 2 fire
On Hit (Melee):
* 20 arcane resource burn
----- def -----
Armour +5
Fatigue +5%
Resists +9% nature +6% blight
Skullcr.mult +2
Skullcracker:
Puts all charms on 17 cooldown
Level 4.5
Pwr.cost 17 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 326.6 Physical damage.
If the attack hits, the target is confused (31% effect) for 6 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


3.0
T5 whip 1H weapon
[Unique]
Arcane
Power 55.0 - 60.5 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +8
Crit +9.0%
Atk.spd 125%
Melee+ +30 bleed
On Crit.r2 +50 bleed
On Hit: 10% Bone Grab 3
On Hit: 20% Bone Spear 4
While equipped:
dps ----------
Spell.pwr +4 (+1 eff.)
Phys.spd +10%
----- def -----
Defense +12 (+4 eff.)
---------- misc
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear 4
Bone Nova:
Level 5.5
Pwr.cost 17 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Fire bone spears in all directions, hitting all foes within radius 5 for 32.33 physical damage, and inflicting bleeding for another 16.17 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.


0.1
T5 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +2 Str +14 Dex
+10 Cun +20 Con
dps ----------
Mov.spd +10%
Dmg.mod +6% light
+12% darkness
Res.pen +15% light
On Hit (Melee):
* 10% chance to reduce damage dealt by 34%
----- def -----
Fatigue -10%
Resists +9% lightning
+15% physical
HP.reg +5.00
---------- misc
Stam/turn +2.40
Masteries
+0.40 Wild-gift/Mindstar mastery
+0.40 Wild-gift/Antimagic
Amulets make your neck look great!
This item has been sent to the Item's Vault.