

0.1
T5 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +9 Dex +8 Wil +19 Cun
+9 Con
dps ----------
Mind.pwr +20 (+4 eff.)
Mov.spd +10%
On Hit (Melee):
* 10% chance to slow global speed by 71%
----- def -----
Defense +15 (+5 eff.)
Fatigue -9%
Phys.save +25 (+6 eff.)
Spell.save +25 (+9 eff.)
Mind.save +23 (+6 eff.)
Die.at -20.00 life
HP.reg +5.00
Heal.mod +20%
Poison- +20%
---------- misc
Stam/turn +1.30
Amulets make your neck look great!
This item has been sent to the Item's Vault.


0.1
T5 amulet jewelry
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +11 Cun +6 Wil
dps ----------
Crit.mult +15.00%
Mind.pwr +13 (+3 eff.)
Res.pen +5% lightning
+10% mind +10% acid
----- def -----
Resists +30% temporal
Phys.save +25 (+6 eff.)
Spell.save +25 (+9 eff.)
Mind.save +40 (+10 eff.)
Confus- +24%
Pinning- +49%
Knockbk- +46%
---------- misc
Equi/ret +0.20
Max.hate +4.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +4 Dex +6 Wil +9 Cun
dps ----------
Mind.crit +8%
Melee Ret 6 acid
----- def -----
Armour +8
Defense +18 (+6 eff.)
Resists +22% acid
+1% physical
+9% lightning
+10% fire +9% mind
+7% cold
Crit.dmg- 10.00%
Phys.save +24 (+6 eff.)
Spell.save +27 (+8 eff.)
Mind.save +25 (+5 eff.)
HP.reg +4.73
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


3.0
T5 feet armor
Reqs Heavy armour training
[Random Unique]
Master/Psionic
While equipped:
Stats +6 Wil +6 Cun +12 Con
dps ----------
Mind.pwr +9 (+2 eff.)
Dmg.mod +6% nature
Res.pen +10% physical
----- def -----
Armour +23
Defense +10 (+3 eff.)
Fatigue +4%
Resists +3% blight
+3% physical
Crit.dmg- 5.00%
Phys.save +22 (+5 eff.)
Mind.save +24 (+5 eff.)
Blind- +24%
---------- misc
Infravis +6
Blindside:
Puts all charms on 22 cooldown
Level 4.5
Pwr.cost 22 out of 25/25.
Range 6
Travel.spd instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn.
The Defense boost improves with your Strength.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


1.0
T4 hands armor
[Random Unique]
Nature/Master
While equipped:
Stats +10 Str +15 Dex
+10 Cun
dps ----------
Melee+ 15 physical
Dmg.mod +12% acid
+10% physical
+9% cold
Acc +25 (+7 eff.)
----- def -----
Armour +13
Resists +3% lightning
+12% fire +15% cold
Phys.save +30 (+8 eff.)
Spell.save +6 (+2 eff.)
---------- misc
Cooldown Double Strike -2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


1.5
T4 hands armor
Reqs Heavy armour training
[Random Unique]
Nature/Disrupt/Master
While equipped:
Stats +15 Dex +10 Cun
+2 Con
dps ----------
Mind.crit +2%
Melee+ 15 nature
Dmg.mod +11% nature
Acc +29 (+8 eff.)
Apr +15
----- def -----
Armour +3
Defense +10 (+3 eff.)
Fatigue +5%
Resists +12% lightning
+3% light
+20% blight
+20% darkness
+20% arcane
+10% nature
Affinity +15% nature
Spell.save +30 (+8 eff.)
---------- misc
Masteries
+0.20 Wild-gift/Antimagic
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Steady Shot:
Puts all charms on 17 cooldown
Level 4.5
Pwr.cost 17 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


1.0
T4 hands armor
[Random Unique]
Master
While equipped:
Stats +11 Str +11 Dex
+1 Mag +4 Cun +6 Con
dps ----------
Phys.pwr +15 (+5 eff.)
Acc +25 (+7 eff.)
On Hit (Melee):
* 24 arcane resource burn
* 20% chance to reduce all saves and defense by 48
----- def -----
Armour +3
Resists +9% darkness +9% cold
Phys.save +35 (+9 eff.)
Spell.save +10 (+3 eff.)
Mind.save +8 (+2 eff.)
Disarm- +50%
---------- misc
Infravis +1
Cooldown Double Strike -1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Juggernaut: (Instant)
Puts all charms on 26 cooldown
Level 5.5
Pwr.cost 26 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


1.0
T4 hands armor
[Random Unique]
Master/Psionic
While equipped:
Stats +13 Dex +14 Cun
dps ----------
Dmg.mod +9% darkness
Res.pen +15% lightning
Acc +50 (+13 eff.)
Apr +14
----- def -----
Armour +13
Resists +2% physical
+15% darkness
+12% fire
Mind.save +15 (+3 eff.)
Max.HP +79.00
Stun/Frz- +24%
---------- misc
Infravis +4
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Steady Shot:
Puts all charms on 17 cooldown
Level 4.5
Pwr.cost 17 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


1.5
T4 hands armor
Reqs Heavy armour training
[Random Unique]
Disrupt/Master/Psionic
While equipped:
Stats +6 Cun +7 Dex
dps ----------
Phys.pwr +12 (+4 eff.)
Res.pen +10% fire
Acc +38 (+10 eff.)
Apr +26
Melee Ret 4 fire
----- def -----
Armour +3
Fatigue +5%
Resists +26% blight +6% cold
+3% light
+3% darkness
Phys.save +20 (+5 eff.)
Spell.save +31 (+9 eff.)
Mind.save +20 (+4 eff.)
Disarm- +100%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Steady Shot:
Puts all charms on 17 cooldown
Level 4.5
Pwr.cost 17 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


1.5
T4 hands armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +8 Str +6 Dex +9 Cun
+10 Con
dps ----------
Phys.pwr +20 (+7 eff.)
Melee+ 12 lightning
Dmg.mod +9% lightning
Acc +10 (+3 eff.)
Apr +15
----- def -----
Armour +3
Fatigue +5%
Resists +10% lightning
+9% blight
Phys.save +38 (+10 eff.)
Spell.save +16 (+5 eff.)
Mind.save +10 (+2 eff.)
Die.at -60.00 life
Heal.mod +24%
Disarm- +42%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Steady Shot:
Puts all charms on 17 cooldown
Level 4.5
Pwr.cost 17 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


3.0
T4 battleaxe 2H weapon
Reqs Str 50
[Unique]
Master
Power 68.0 - 102.0 Physical
Uses 130% Str
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +10.0%
Atk.spd 100%
While equipped:
Stats +2 Dex +2 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Defense +6 (+2 eff.)
Stun/Frz- +30%
Knockbk- +30%
Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.
This item has been sent to the Item's Vault.


1.5
T4 hands armor
Reqs Heavy armour training
[Random Unique]
Master
While equipped:
Stats +6 Str +14 Dex +9 Cun
+5 Con
dps ----------
Phys.pwr +17 (+6 eff.)
Dmg.mod +6% light +6% mind
Acc +32 (+9 eff.)
Apr +13
On Hit (Melee):
* 20% chance to slow global speed by 78%
----- def -----
Armour +3
Fatigue +5%
Resists +6% acid +9% nature
Phys.save +27 (+7 eff.)
Spell.save +10 (+3 eff.)
Mind.save +10 (+2 eff.)
Disarm- +49%
---------- misc
Max.hate +6.00
Max.psi +40.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Steady Shot:
Puts all charms on 17 cooldown
Level 4.5
Pwr.cost 17 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


1.5
T4 hands armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +9 Cun +9 Dex
dps ----------
Phys.crit +33.0%
Spell.crit +40%
Mind.crit +31%
Crit.mult +30.00%
Melee+ 15 lightning
Dmg.mod +9% lightning
+6% cold +12% mind
Acc +10 (+3 eff.)
Apr +14
On Hit (Melee):
* 24 arcane resource burn
----- def -----
Armour +3
Fatigue +5%
Resists +10% lightning
+6% cold +6% light
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Steady Shot:
Puts all charms on 17 cooldown
Level 4.5
Pwr.cost 17 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


1.5
T4 hands armor
Reqs Heavy armour training
[Random Unique]
Master/Psionic
While equipped:
Stats +5 Str +6 Dex +12 Cun
dps ----------
Phys.crit +2.0%
Phys.pwr +20 (+7 eff.)
Dmg.mod +6% physical
Acc +52 (+14 eff.)
----- def -----
Armour +3
Fatigue +5%
Resists +6% lightning
+24% darkness
+5% arcane
+15% light
---------- misc
Stam/turn +3.00
Infravis +8
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Track:
Puts all charms on 13 cooldown
Level 3.5
Pwr.cost 13 out of 15/15.
Range melee/personal
Travel.spd instantaneous
Description: Sense foes around you in a radius of 35 for 6 turns.
The radius will increase with your Cunning.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +8 Dex +2 Mag +6 Wil
+12 Cun
dps ----------
Mind.crit +7%
Dmg.mod +6% cold
Acc +8 (+2 eff.)
Apr +10
Melee Ret 4 darkness
----- def -----
Defense +25 (+7 eff.)
Resists +3% cold +19% fire
+6% nature
+25% light
Crit.dmg- 10.00%
Phys.save +15 (+4 eff.)
Stealth +15
---------- misc
Infravis +2
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Random Unique]
Master/Psionic
While equipped:
Stats +4 Str +8 Dex +3 Mag
+5 Wil +12 Cun
+4 Con
dps ----------
Mind.crit +7%
Acc +10 (+3 eff.)
Apr +7
On Hit (Melee):
* 24% chance to slow global speed by 78%
* 24% chance to reduce damage dealt by 38%
----- def -----
Armour +13
Defense +3 (+1 eff.)
Resists +30% cold
---------- misc
See.Invis +6
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Random Unique]
Master
While equipped:
Stats +12 Str +9 Dex
+12 Con
dps ----------
Phys.crit +3.0%
Phys.pwr +15 (+5 eff.)
----- def -----
Defense +18 (+6 eff.)
Fatigue -7%
Resists +6% acid +6% nature
+12% blight
Phys.save +30 (+8 eff.)
Spell.save +15 (+5 eff.)
Max.HP +97.00
---------- misc
Stam/turn +1.40
Masteries
+0.40 Technique/Combat training
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +8 Dex +10 Wil
+16 Cun
dps ----------
Mind.crit +8%
Dmg.mod +9% darkness
----- def -----
Defense +3 (+1 eff.)
Resists +6% blight
Phys.save +14 (+4 eff.)
Mind.save +30 (+6 eff.)
Die.at -50.00 life
---------- misc
Infravis +3
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


3.0
T5 feet armor
Reqs Heavy armour training
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +4 Mag +12 Wil +6 Cun
+5 Con
dps ----------
Phys.crit +5.0%
Phys.pwr +6 (+2 eff.)
Mind.pwr +8 (+2 eff.)
Res.pen +20% lightning
+22% physical
Melee Ret 6 fire
----- def -----
Armour +5
Fatigue +4%
Resists +9% temporal
+6% arcane +12% cold
Phys.save +15 (+4 eff.)
Spell.save +15 (+3 eff.)
Mind.save +14 (+3 eff.)
HP.reg +8.00
Heal.mod +20%
Blindside:
Puts all charms on 22 cooldown
Level 2.5
Pwr.cost 22 out of 25/25.
Range 6
Travel.spd instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn.
The Defense boost improves with your Strength.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


1.5
T4 hands armor
Reqs Heavy armour training
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +11 Str +1 Mag +7 Wil
+8 Con
dps ----------
Phys.pwr +19 (+6 eff.)
Mind.pwr +10 (+2 eff.)
Melee+ 12 nature 40 mind
39 darkness
Dmg.mod +9% nature
+6% darkness
On Hit (Melee):
* 24% chance to reduce all saves and defense by 48
----- def -----
Armour +3
Fatigue +5%
Resists +3% lightning
+22% nature
+3% blight
Mind.save -5 (-1 eff.)
Disarm- +50%
---------- misc
Masteries
+0.20 Technique/Grappling
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Ruined Earth:
Puts all charms on 17 cooldown
Level 4.5
Pwr.cost 17 out of 20/20.
Range 6
Travel.spd instantaneous
Is a mind power
Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


7.0
T4 shield armor
Reqs Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Spell.pwr +8 (+2 eff.)
Melee Ret 24 darkness 24 fire
----- def -----
Armour +18
Defense +8 (+3 eff.)
Rng.Def +12 (+4 eff.)
Fatigue +25%
Resists +20% darkness
+35% fire
---------- misc
Talents +1 Block
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.


5.0
staff 1H weapon
Reqs Mag 35
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.crit +8%
Crit.mult +20.00%
Dmg.mod +20% acid +20% cold
----- def -----
Mind.save +8 (+2 eff.)
Confus- +20%
---------- misc
Max.mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


1.0
T5 dagger 1H weapon
Reqs Mag 44
[Unique]
Arcane
Power 42.0 - 54.6 Physical
Uses 55% Mag, 35% Str
Acc+ +0.2% crit chance (max 25%)
Apr +11
Crit +18.0%
Atk.spd 100%
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +12 (+3 eff.)
Dmg.mod +15% blight
+15% darkness
+15% acid
---------- misc
Infravis +2
On Spell Hit: 15% Blood Grasp 2
Worm Rot:
Level 3.5
Pwr.cost 34 out of 50/50.
Range 6
Travel.spd instantaneous
Is a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 5.08 acid and 5.08 blight damage.
If not cleared after five turns it will inflict 28.87 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 69% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.


2.0
T4 head armor
[Unique]
Unknown
While equipped:
Stats +10 Mag +12 Wil
+10 Cun
dps ----------
Spell.pwr +12 (+3 eff.)
Mind.pwr +12 (+3 eff.)
----- def -----
Defense +8 (+2 eff.)
Fear- -60%
Assault the mind of a foe to utterly dominate it.
Uses 85 power out of 150/150
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Unknown
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+9 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Teleport- +100%
---------- misc
Anom.red +25
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 40.0 - 48.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+9 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.


3.0
T4 battleaxe 2H weapon
[Unique]
Master
Power 63.0 - 94.5 Physical
Uses 130% Str
Acc+ +0.2% crit chance (max 25%)
Apr +25
Crit +25.0%
Atk.spd 100%
On Crit:
* decapitate a weakened target
While equipped:
dps ----------
Crit.mult +25.00%
This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
This item has been sent to the Item's Vault.


3.0
T5 whip 1H weapon
[Unique]
Arcane
Power 55.0 - 60.5 Devouring flames
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Crit +9.0%
Atk.spd 125%
On Hit: 20% Bone Nova 4
On Hit: 15% Blood Boil 3
While equipped:
dps ----------
Spell.pwr +15 (+4 eff.)
Dmg.mod +20% blight +20% fire
---------- misc
See.Invis +2
Telepathy Demon/Minor
Demon/Major
While carried:
dps ----------
Dmg.mod +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.