

0.1
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight
+15% darkness
+15% acid
Phys.save +15 (+5 eff.)
Spell.save +15 (+8 eff.)
Mind.save -7 (-3 eff.)
Max.HP +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.


0.1
T3 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
dps ----------
Spell.crit +8%
Spell.pwr +7 (+2 eff.)
Dmg.mod +10% fire -5% cold
----- def -----
Resists +20% fire -20% cold
Affinity +30% fire
Blind- +40%
On Spell Hit: 10% Volcano 3
A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.
This item has been sent to the Item's Vault.


1.0
T4 dagger 1H weapon
[Unique]
Psionic
Power 35.0 - 45.5 Physical
Uses 55% Dex, 45% Str
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +15.0%
Atk.spd 100%
On Hit:
* deals 60 physical damage increased by 1% for each 1% life the target has lost
While equipped:
Stats +6 Str +6 Dex
dps ----------
Crit.mult +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Arcane
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +25%
Spell.pwr +40 (+10 eff.)
Dmg.mod +30% lightning
+30% fire
+30% arcane
+30% cold
----- def -----
Silence- +40%
---------- misc
Mana/s.crit +12.00
Max.mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
This staff offers 30% bonus to fire, cold, lightning, arcane damage. (included above)
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
----- def -----
Armour +15
Fatigue +5%
Resists +20% darkness
+20% blight
---------- misc
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
ShadowPwr +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.


3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Unique]
Nature/Psionic
Power 22.0 - 24.2 Mind
Uses 60% Wil, 20% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +3 Cun +6 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+4 eff.)
Dmg.mod +20% mind
Res.pen +20% mind
----- def -----
Resists +20% mind
Confus- +30%
Wayist: (Instant)
Level 2.5
Pwr.cost 60 out of 60/60.
Range 4
Travel.spd instantaneous
Is a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 55 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
----- def -----
Armour +35
Defense +25 (+5 eff.)
Fatigue +15%
Resists +15% acid
+20% darkness
+15% blight
+25% fire +20% cold
Phys.save +15 (+3 eff.)
Spell.save +25 (+13 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
dps ----------
Spell.pwr +20 (+6 eff.)
Mov.spd +10%
Dmg.mod +25% lightning
Res.pen +15% lightning
----- def -----
Defense +15 (+4 eff.)
Resists +20% lightning
+13% all
Proj.slow +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.


3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Nature
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +5 Str +4 Wil +5 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Fatigue +8%
Phys.save +12 (+4 eff.)
Spell.save +12 (+5 eff.)
Mind.save +12 (+3 eff.)
---------- misc
Masteries
+0.20 Technique/Thuggery
Skullcr.mult +5
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.


3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +10 Str +10 Con
dps ----------
Dmg.mod +15% light
----- def -----
Armour +10
Fatigue +4%
Resists +15% light
+25% darkness
Res.Cap +10% darkness
Unseen.red 33%
---------- misc
Light -2
Sight -2
Blind-Fight: No penalty when attacking invisible/stealthed
Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early..
Uses 34 power out of 40/40
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.


2.0
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +18% fire
----- def -----
Armour +5
Defense +3 (+1 eff.)
Fatigue +6%
Resists +20% cold
---------- misc
Light +2
Each step you take leaves a burning trail behind you lasting 5 turns that deals 9 fire damage (based on Spellpower) to foes who enter it.
A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.
This item has been sent to the Item's Vault.


2.0
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
dps ----------
Spell.crit +6%
S.pwr/crit +5
Dmg.mod +15% arcane
+15% darkness
----- def -----
Defense +10 (+3 eff.)
Resists +12% arcane
+12% darkness
Shield.dur +1
Shield.pwr +15%
---------- misc
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Level 3.5
Pwr.cost 24 out of 28/28.
Range 7
Travel.spd instantaneous
Is a spell
usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area.
Each explosion does 43.00 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.


2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+4 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+4 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Master
Kroltar's power resides in his scales.
While equipped:
Stats +5 Str +5 Wil +5 Con
-4 Lck
dps ----------
Dmg.mod +10% fire
+10% physical
----- def -----
Armour +9
Defense +5 (+2 eff.)
Fatigue +10%
---------- misc
Masteries
+0.20 Wild-gift/Fire drake aspect
Bellowing Roar:
Level 4.5
Pwr.cost 39 out of 45/45.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns.
The sound wave is so strong, your foes also take 133.94 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
Str 48
[Unique]
Master
While equipped:
Stats +9 Wil
----- def -----
Armour +30
Defense +15 (+4 eff.)
Fatigue +26%
Resists +25% acid
+25% darkness
+25% blight
+25% fire
+10% arcane
Phys.save +15 (+5 eff.)
Spell.save +25 (+10 eff.)
Mind.save +25 (+7 eff.)
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Max.stam +60.00
Light +1
Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.
This item has been sent to the Item's Vault.


0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Dmg.mod +25% lightning
+25% fire
+25% arcane
+25% cold
Res.pen +25% lightning
+25% fire
+25% arcane
+25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
----- def -----
Spell.save +7 (+4 eff.)
---------- misc
Masteries
+0.20 Corruption/Fearfire
ShadowPwr +5
On Spell Hit: 10% Darkfire 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.


0.1
T2 ring jewelry
[Unique]
Nature/Master
While equipped:
Stats +4 Str +4 Wil
dps ----------
Dmg.mod +8% nature
+8% physical
----- def -----
Resists +10% nature
Phys.save +8 (+2 eff.)
HP.reg +3.00
Heal.mod +20%
This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
This item has been sent to the Item's Vault.


0.1
T2 amulet jewelry
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Mind.pwr +5 (+1 eff.)
----- def -----
Affinity +15% nature
HP.reg +2.00
Enhances the effectiveness of Meditation by 20%
Nature's Touch:
Level 4.5
Pwr.cost 30 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 449 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
Reqs Mag 24 Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+2 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.


3.0
T5 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 22.0 - 24.2 Nature
Uses 60% Wil, 20% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+4 eff.)
Dmg.mod +20% nature +10% acid
Res.pen +20% nature +10% acid
----- def -----
Resists +25% blight
+15% nature
---------- misc
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Level 4.5
Pwr.cost 26 out of 6/30.
Range melee/personal
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 80.40 slime damage for 14 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.


1.0
T5 lite
[Unique]
Nature/Disrupt
While equipped:
Stats +6 Wil +6 Cun +6 Con
----- def -----
Resists +20% blight
Res.Cap +10% blight
Phys.save +15 (+5 eff.)
Spell.save +15 (+5 eff.)
Mind.save +15 (+4 eff.)
---------- misc
Light +6
Masteries
+0.20 Wild-gift/Call of the wild
+0.50 Wild-gift/Antimagic
Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.


0.0
T3 lite
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +10 (+3 eff.)
Dmg.mod +15% cold
Res.pen +10% cold
----- def -----
Resists +20% cold
---------- misc
Light +5
Release a will o' the wisp that will explode against your foes for 151 cold damage (based on your Magic).
Uses 17 power out of 20/20
This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.
This item has been sent to the Item's Vault.


3.0
T4 arrow ammo
Reqs Dex 24
[Unique]
Psionic
Power 24.0 - 33.6 Mind
Uses 20% Wil, 60% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +2.0%
Capacity 20
On Crit:
* dominate the target
Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.
This item has been sent to the Item's Vault.


0.1
T4 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +8 (+2 eff.)
Dmg.mod +8% light
+8% darkness
Res.pen +15% light
+15% darkness
----- def -----
Resists +10% light
+10% darkness
Res.Cap +5% light
+5% darkness
All your damage is converted and split into light and darkness.
Circle of Sanctity: (Instant)
Level 4.5
Pwr.cost 26 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 3 light damage to everyone else who enters. The circle lasts 5 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 17.0 - 18.7 Nature slow
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+3 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane
+12% blight
Spell.save +15 (+5 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 3.5
Pwr.cost 17 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 69.15 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.


2.0
T4 feet armor
[Unique]
Unknown
While equipped:
Stats +8 Mag +8 Wil
dps ----------
Spell.pwr +5 (+2 eff.)
----- def -----
Fatigue +3%
Knockbk- +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
Combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.


3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
----- def -----
Armour +15
Fatigue +5%
Resists +20% darkness
+20% blight
---------- misc
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
ShadowPwr +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.