

Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Power: 114% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +4 blight
When wielded/worn:
Changes stats: +5 Cun
Changes resistances: +3% blight
Changes damage: +6% blight
Talent granted: +1 Attune Mindstar
Critical mult.: +33.00%
Physical save: +6 (+3 eff.)
Spell save: +7 (+7 eff.)
Mental save: +9 (+4 eff.)
Life regen: +1.40
Equilibrium when hit: +1.30
Maximum life: +35.00
Mindpower: +15 (+7 eff.)
Mental crit. chance: +6%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 3
Power: 136% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +21 (+7 eff.)
Armour penetration: +8
Damage when hit (Melee): 4 arcane
Changes stats: +4 Str / +11 Dex / +6 Mag / +8 Wil / +6 Cun / +4 Con
Changes resistances penetration: +8% all
Combat speed: +10%
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 190% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
Damage (radius 1) on hit: +8 light
When wielded/worn:
Effects on melee hit:
* 10 arcane resource burn
Damage when hit (Melee): 10 light
Changes resistances: +3% cold / +3% light / +15% darkness
Changes damage: +9% acid
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 48
Infused by nature
14.00 Encumbrance.
Type: armor / heavy ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +2.0%
Armour: +10
Defense: +5 (+2 eff.)
Fatigue: +12%
Changes resistances: +6% nature
Changes damage: +18% physical
Reduces incoming crit damage: 5.00%
Teleport immunity: +20%
Life regen: +12.00
Maximum life: +68.00
Healing mod.: +16%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +6
Defense: +6 (+2 eff.)
Changes stats: +2 Wil / +12 Mag
Changes resistances: +6% mind / +9% darkness / +11% light / +15% all
Changes damage: +18% cold / +19% light / +6% mind
Spell save: +12 (+9 eff.)
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +8
Maximum life: +48.00
Light radius: +2
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.