
Serpentine Cloak (20 def, 0 armour) =NATURE=2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Wil +4 Cun
dps ----------
Dmg.mod +20% nature
Res.pen +20% nature
----- def -----
Defense +20 (+9 eff.)
Poison- +50%
---------- misc
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.

Breniyarim (0 def, 9 armour) =3 dex=3.0
T3 feet armor
Reqs Heavy armour training
[Rare]
Master
While equipped:
Stats +3 Dex
dps ----------
Apr +4
----- def -----
Armour +9
Fatigue +3%
Resists +7% acid +2% physical
+7% fire +9% lightning
+7% cold
Die.at -20.00 life
---------- misc
Max.stam +30.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

insulating hardened leather belt of burglary =4 dex 4 cun 7 luck=1.0
T3 belt armor
[Ego+]
Master
While equipped:
Stats +4 Dex +4 Cun +7 Lck
----- def -----
Resists +7% cold +10% fire
Stealth +7
---------- misc
T.Disarm +7
Infravis +4
A belt that goes around your waist.
This item has been sent to the Item's Vault.

corrosive hardened leather gloves of archery (0 def, 2 armour) =4 dex=1.0
T2 hands armor
[Ego+]
Nature/Master
While equipped:
Stats +2 Cun +4 Dex
dps ----------
Melee+ 7 acid
Dmg.mod +3% acid
Acc +6 (+3 eff.)
Apr +7
----- def -----
Armour +2
Resists +6% acid
Unarmed combat:
Power 113% Range: 1.1x
Uses 40% Str, 40% Cun, 40% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Acc +8
Apr +9
Crit +3.0%
Atk.spd 100%
On Crit.r2 +6 acid
On Hit: 10% Corrosive Breath 3
On Hit: 15% Perfect Strike 3
Steady Shot:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Chalolen the dwarven-steel helm (15 def, 14 armour) =6 dex 4 con=3.0
T3 head armor
Reqs Heavy armour training
[Random Unique]
Master
While equipped:
Stats +6 Dex +4 Con
dps ----------
Phys.pwr +10 (+3 eff.)
----- def -----
Armour +14
Defense +15 (+7 eff.)
Fatigue +4%
Resists +3% all
Phys.save +6 (+2 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

nimble reinforced leather armour (19 def, 7 armour) =8 dex=9.0
T4 light armor
Reqs Str 18
[Ego+]
Master
While equipped:
Stats +8 Dex
dps ----------
Mov.spd +20%
----- def -----
Armour +7
Defense +19 (+9 eff.)
Fatigue +8%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (111% power, 20 apr) =20 dex=1.0
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Nature
Power 111% Range: 1.3x
Uses 100% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +10.0%
Atk.spd 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
----- def -----
Proj.slow +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Swordbreaker (129% power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Master
Power 129% Range: 1.3x
Uses 50% Dex, 50% Cun
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+7 eff.)
Phys.save +15 (+4 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

hardened leather cap of dexterity (+5) (0 def, 3 armour) =5 dex=2.0
T3 head armor
[Ego]
Master
While equipped:
Stats +5 Dex
----- def -----
Armour +3
Fatigue +3%
A cap made of leather.
This item has been sent to the Item's Vault.

Polydhemira (36 def, 8 armour) =6 dex=9.0
T2 light armor
[Rare]
Master
While equipped:
Stats +6 Dex
dps ----------
Phys.pwr +15 (+5 eff.)
Acc +15 (+8 eff.)
Apr +2
----- def -----
Armour +8
Defense +36 (+14 eff.)
Fatigue +7%
Resists +21% lightning
+2% physical
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Shineschism =LIGHT=0.1
T2 ring jewelry
[Rare]
Nature
While equipped:
Stats +2 Str +3 Dex +3 Mag
+4 Con
dps ----------
Dmg.mod +30% light
----- def -----
Crit.chn- 15.00%
Phys.save +8 (+2 eff.)
---------- misc
Infravis +2
Rings make your fingers look great!
This item has been sent to the Item's Vault.
