
60 alchemist agateRequires:
- Level 15
0.00 Encumbrance.
Type: alchemist-gem / black ; tier 1
When used as an alchemist bomb:
Bomb damage +5%
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% nature
----- def -----
Resists +10% nature
Poison- +20%
---------- misc
Masteries
+0.20 Wild-gift/Slime
Unarmed combat:
Power 115% Range: 1.1x
Uses 43% Wil, 83% Cun
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +4.0%
Atk.spd 100%
On Hit: 35% Slime Spit 1
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Daimedemnir the steel ring0.1
T2 ring jewelry
[Random Unique]
Arcane
While equipped:
Stats +8 Mag +5 Wil +3 Cun
dps ----------
Spell.pwr +28 (+10 eff.)
S.pwr/crit +2
Dmg.mod +10% light
Res.pen +15% arcane +15% acid
----- def -----
Resists +20% light
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Wheel of Fate =vault=0.1
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Prismatic Rune (6 turns; physical, darkness, mind, cold, arcane, temporal) =cool rune=0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 darkness, 4 mind, 4 cold, 4 arcane, 5 temporal
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Crystal Focus0.0
T2 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag
Dmg.mod +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Rune of the Rift (582.00 temporal damage, removed from time 4 turns)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 12
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 582.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block) =320 block=7.0
T3 shield armor
Reqs Shield usage training
Str 37
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+10 eff.)
Rng.Def +10 (+5 eff.)
Fatigue +30%
---------- misc
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Moon (100% power, 0 apr) =DARKNESS DAMAGE=1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 100% Range: 1.3x
Uses 20% Str, 20% Dex
Dmg Darkness
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Corrupted Gaze (4 def, 8 armour) =necro hat?=3.0
T4 head armor
Reqs Heavy armour training
Mag 16
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
dps ----------
Dmg.mod +20% blight
Res.pen +10% blight
Acc +10 (+5 eff.)
----- def -----
Armour +8
Defense +4 (+2 eff.)
Fatigue +6%
Resists +20% blight
Disease- +50%
---------- misc
See.Stealth +12
See.Invis +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.

Borodan (2 def, 0 armour) =12 cun 10 wil=2.0
T3 head armor
[Random Unique]
Disrupt/Psionic
While equipped:
Stats +12 Cun +10 Wil
dps ----------
Mind.crit +5%
Crit.mult +5.00%
Mind.pwr +4 (+1 eff.)
Dmg.mod +9% mind
On Hit (Melee):
* 10% chance to reduce armor by 13%
----- def -----
Defense +2 (+1 eff.)
Resists +8% blight +7% nature
+12% acid
Mind.save +12 (+3 eff.)
---------- misc
Equi/ret +0.04
Hateful Whisper:
Puts all charms on 13 cooldown
Level 3.0
Pwr.cost 13 out of 15/15.
Range 5
Travel.spd instantaneous
Is a mind power
Description: Infect a target's mind with a virulent whisper that deals 243 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns.
Targets damaged by this ability have a 25% chance of suffering Brainlock.
The damage increases with your Mindpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Nightsong =cool sneaky ring?=0.1
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +10% darkness
----- def -----
Defense +6 (+2 eff.)
Fatigue -7%
Mind.save +13 (+3 eff.)
---------- misc
Max.stam +25.00
Cooldown Shadowstep -1
Shadowstep:
Level 2.0
Pwr.cost 43 out of 50/50.
Range 7
Travel.spd instantaneous
Is a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Morrigor (161% power, 12 apr) =KILL PROC=3.0
T4 longsword 1H weapon
Reqs Mag 40
[Unique]
Arcane/Unknown
Power 162% Range: 1.4x
Uses 60% Mag, 60% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +7.0%
Atk.spd 100%
On Hit:
* deal 4.00 arcane and 4.32 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
dps ----------
Spell.crit +12%
Spell.pwr +24 (+18 eff.)
---------- misc
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour) =fire mage=2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+3 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+15 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Umbral Razor (129% power, 10 apr)1.0
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Power 129% Range: 1.3x
Uses 50% Dex, 15% Mag, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 3.0
Pwr.cost 20 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a beam of darkness, doing 260.82 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Staff of Bones (120% power, 4 apr, darkness element) =NECRO=5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 121% Range: 1.2x
Uses 200% Mag
Dmg Darkness
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+5 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Eye of the Forest (8 def, 0 armour) =NATURE=2.0
T3 head armor
[Unique]
Nature
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +15% nature
----- def -----
Defense +8 (+3 eff.)
Mind.save +12 (+4 eff.)
Blind- +100%
---------- misc
Infravis +2
See.Stealth +15
See.Invis +15
Masteries
+0.10 Wild-gift/Moss
Earth's Eyes:
Level 2.0
Pwr.cost 29 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.

nimble drakeskin leather armour of the hero (28 def, 8 armour) =STATS=9.0
T5 light armor
[Ego++]
Arcane/Nature/Master
While equipped:
Stats +7 Str +12 Dex +8 Mag
+6 Wil +7 Cun
dps ----------
Mov.spd +20%
----- def -----
Armour +8
Defense +28 (+9 eff.)
Fatigue +8%
Max.HP +37.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

thaloren dwarven-steel helm of knowledge (0 def, 4 armour) =9 WIL 3 CUN=3.0
T3 head armor
Reqs Heavy armour training
[Ego++]
Master/Psionic
While equipped:
Stats +3 Cun +9 Wil
dps ----------
Mind.pwr +4 (+2 eff.)
----- def -----
Armour +4
Fatigue +4%
Resists +9% blight
Mind.save +10 (+3 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

stone warden's hardened leather gloves of dexterity (+2) (0 def, 13 armour) =2 dex 7 con=1.0
T2 hands armor
[Ego+]
Arcane/Master
While equipped:
Stats +2 Dex +7 Con
dps ----------
Acc +12 (+4 eff.)
----- def -----
Armour +13
Hardiness +8%
Resists +6% physical
Unarmed combat:
Power 117% Range: 1.1x
Uses 40% Dex, 40% Cun, 50% Mag
40% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Acc +5
Apr +3
Crit +9.0%
Atk.spd 100%
On Hit: 5% Stone Touch 3
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

marauder's hardened leather armour of the hero (15 def, 6 armour) =STATS=9.0
T3 light armor
Reqs Str 16
[Ego++]
Arcane/Nature/Master
While equipped:
Stats +9 Str +10 Dex +5 Mag
+4 Wil +5 Cun
----- def -----
Armour +6
Defense +15 (+7 eff.)
Fatigue +8%
Phys.save +10 (+3 eff.)
Max.HP +34.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

enhanced dwarven-steel longsword of disruption (124% power, 4 apr) =STATS=3.0
T3 longsword 1H weapon
Reqs Str 24
[Ego++]
Nature/Disrupt
Power 124% Range: 1.4x
Uses 100% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +3.5%
Atk.spd 100%
Against +5% Unnatural
On Hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
While equipped:
Stats +6 Str +8 Dex +5 Mag
+6 Wil +7 Cun +6 Con
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Cinderoblivion the dwarven-steel mace (135% power, 4 apr) =STATS=3.0
T3 mace 1H weapon
Reqs Str 24
[Rare]
Nature
Power 135% Range: 1.4x
Uses 100% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +1.5%
Atk.spd 100%
While equipped:
Stats +9 Str +9 Dex +16 Mag
+8 Wil +8 Cun +9 Con
dps ----------
Res.pen +10% fire
Melee Ret 6 acid
----- def -----
Resists +21% fire
Crit.chn- 15.00%
---------- misc
See.Invis +12
Blunt and deadly.
This item has been sent to the Item's Vault.

enhanced dwarven-steel mace of disruption (132% power, 4 apr) =STATS=3.0
T3 mace 1H weapon
Reqs Str 24
[Ego++]
Nature/Disrupt
Power 132% Range: 1.4x
Uses 100% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +1.5%
Atk.spd 100%
Against +17% Unnatural
On Hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
While equipped:
Stats +6 Str +8 Dex +6 Mag
+6 Wil +8 Cun +7 Con
Blunt and deadly.
This item has been sent to the Item's Vault.

marksman's steel ring =4 dex=0.1
T2 ring jewelry
[Ego]
Master
While equipped:
Stats +4 Dex
dps ----------
Acc +8 (+4 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

marksman's steel ring of clarity =2 dex=0.1
T2 ring jewelry
[Ego]
Master/Psionic
While equipped:
Stats +2 Dex
dps ----------
Acc +4 (+2 eff.)
----- def -----
Mind.save +5 (+2 eff.)
Confus- +26%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

starlit steel amulet of dexterity (+3) =3 dex=0.1
T2 amulet jewelry
[Ego]
Nature
While equipped:
Stats +3 Dex
----- def -----
Resists +10% light +13% darkness
Blind- +26%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Daimulach the pair of hardened leather boots (0 def, 7 armour) =11 LUCK 6 DEX=2.0
T3 feet armor
[Rare]
Master
While equipped:
Stats +11 Lck +6 Dex
dps ----------
Apr +2
----- def -----
Armour +7
Resists +15% blight +12% cold
+9% fire
Stealth +9
Disease- +20%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
