
Umbral Razor (129% power, 10 apr)1.0
T2 dagger 1H weapon
Reqs Dex 32
[Unique]
Arcane
Power 129% Range: 1.3x
Uses 50% Str, 15% Mag, 50% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
On Hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 3.0
Pwr.cost 20 out of 20/20.
Range 10
Travel.spd 2000% of base
Is necromancy
a spell
Description: Conjures up a beam of darkness, doing 75.31 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Eclipse (18-22 power, 4 apr, darkness element)5.0 Encumbrance
T2 staff 2H weapon
Reqs Mag 32
[Unique]
Arcane
Weapon Damage 18.0 - 21.6 Physical
Uses 110% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +8%
Spellpower +12 (+7 eff.)
Damage +15% light +15% physical
+15% darkness +15% temporal
other -------
Positive/turn +0.10
Negative/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

Hat of Arcane Understanding (2 def, 0 armour)2.0 Encumbrance
T3 head armor
[Unique]
Arcane
Only supremacy of the arcane can release its full power.
While equipped:
defense ------
Defense +2 (+1 eff.)
Resistance +20% arcane
other -------
Mana/turn +2.00
Cooldown Disruption Shield -10
Masteries
+0.20 Spell/Meta
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)9.0 Encumbrance
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
offense ------
Ignore Armor +10
defense ------
Armor +12
Defense +14 (+7 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Hurasus the pouch of dwarven-steel shots (19/117, 28-34 power, 3 apr)3.0 Encumbrance
T3 shot ammo
[Random Unique]
Master/Psionic
Weapon Damage 28.5 - 34.2 Physical
Uses 70% Dex, 50% Cun
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +3
Critical Rate +5.0%
Capacity 117
On-Hit, radius 1 +20 acid
On-crit, radius 2 +8 acid
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
While equipped:
other -------
Reload +4
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Merkul's Second Eye4.0 Encumbrance
T3 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +9
Projectile Speed +400%
On Hit: 100% Arcane Eye level 4
While equipped:
offense ------
On-Ranged-Hit 25 arcane
other -------
Light +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.

Voriyavea the yew vilestaff (20-24 power, 4 apr, acid element)5.0 Encumbrance
T3 staff 2H weapon
Reqs Mag 24
[Random Unique]
Arcane
Weapon Damage 20.0 - 24.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Critical Rate +3.5%
Attack Speed 100%
While equipped:
Stats +2 Dex
offense ------
Spell Crit +8%
Critical power +15.00%
Spellpower +22 (+12 eff.)
Spellpower/crit +7
On-Hit 22 fire
Damage +20% acid +12% physical
On-Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 10
defense ------
Defense +10 (+5 eff.)
Physical save +8 (+4 eff.)
Spell save +7 (+2 eff.)
Mind save +10 (+6 eff.)
other -------
See Invisibility +9
Talents +1 Command Staff
Conjure elemental energy in a radius 6 cone, dealing 25.85 to 31.03 acid damage
Puts all charms on 8 turn cooldown
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Surefire4.0 Encumbrance
T1 longbow 2H weapon
Reqs Shoot
[Unique]
Master
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 105%
Range +9
While equipped:
Stats +3 Dex
offense ------
Physical Crit +5.0%
Damage +5% physical
Accuracy +12 (+4 eff.)
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.
