

Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / wand ; tier 5
When wielded/worn:
Damage when hit (Melee): 16 temporal darkness
Changes stats: +8 Mag
Changes resistances: +10% darkness / +10% temporal
Changes damage: +12% darkness / +12% temporal
Spellpower: +10 (+2 eff.)
It can be used to release a radius 2 burst of void energy at up to range 5, dealing 426.12 temporal and 380.56 darkness damage (based on Magic)
Activation costs 20 power out of 40/40.
This jagged shape looks like a hole in space, yet it is solid, though light in weight.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +2
Physical power: +14 (+7 eff.)
Defense: +20 (+7 eff.)
Changes stats: +6 Str / +5 Dex / +5 Cun / +9 Con / +8 Lck
Changes resistances: +13% lightning / +12% temporal
Trap disarming bonus: +28
Stealth bonus: +13
Physical save: +15 (+5 eff.)
Infravision radius: +4
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Omniscience (7 def, 0 armour)
Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +7 (+4 eff.)
Changes resistances: +15% mind
Changes resistances cap: +10% mind
Changes resistances penetration: +10% mind
Mental save: +25 (+7 eff.)
Confusion immunity: +40%
Psi when firing a critical mind attack: +6.00
Maximum psi: +50.00
Mindpower: +20 (+6 eff.)
Mental crit. chance: +9%
Infravision radius: +5
It can be used to reveal the surrounding area (range 20)
Activation costs 30 power out of 30/30.
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +14 (+4 eff.)
Effects on melee hit:
* 20% chance to reduce all saves and defense by 49
Damage (Melee): 34 physical
Effects on ranged hit:
* 20% chance to reduce all saves and defense by 49
Damage (Ranged): 35 physical
Changes stats: +10 Dex / +4 Mag / +20 Cun
Changes resistances: +9% lightning / +12% temporal / +18% mind / +15% nature
Changes damage: +18% mind
Life regen: +20.00
Hate when firing a critical mind attack: +3.00
Maximum life: +100.00
Maximum hate: +15.00
Healing mod.: +13%
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 4.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 167% weapon damage.
If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -10%
Changes stats: +8 Str / +10 Dex / +5 Wil / +10 Cun / +10 Con
Changes resistances: +32% lightning / +12% darkness / +12% blight
Spell save: +9 (+3 eff.)
Mental save: +15 (+5 eff.)
Confusion immunity: +25%
Stun/Freeze immunity: +40%
Life regen: +5.00
Stamina each turn: +1.50
Mindpower: +14 (+3 eff.)
Light radius: +1
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +44 (+10 eff.)
Effects on melee hit:
* 24 arcane resource burn
Changes stats: +30 Dex / +10 Wil / +30 Cun
Changes resistances: +3% blight / +6% temporal / +6% nature
Mental save: +20 (+7 eff.)
Confusion immunity: +20%
Mindpower: +5 (+1 eff.)
Healing mod.: +5%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +40 (+9 eff.)
Armour penetration: +15
Physical crit. chance: +10.0%
Defense: +15 (+3 eff.)
Changes stats: +12 Cun / +18 Dex
Changes resistances penetration: +15% physical
Changes damage: +10% physical
Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery
Blindness immunity: +100%
Steam crit. chance: +15%
This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 210 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.


Summertide (17 def, 15 armour, 260 block)
Requires:
- Shield usage training
- Willpower 28
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +15
Defense: +17 (+6 eff.)
Ranged Defense: +17 (+5 eff.)
Fatigue: +12%
Changes stats: +3 Cun / +5 Wil
Changes resistances: +12% mind / +10% fire / +20% light / +15% darkness
Changes resistances penetration: +10% fire / +10% light / +10% mind
Changes damage: +10% fire / +15% mind / +15% light
Talent granted: +1 Block
Mental save: +18 (+5 eff.)
Blindness immunity: +100%
Confusion immunity: +25%
Maximum psi: +20.00
Mindpower: +8 (+3 eff.)
Light radius: +3
It can be used to send out a range 7 beam, lighting its path and dealing 77.44 to 96.80 light damage (based on Willpower and Cunning)
Activation costs 12 power out of 30/30.
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
It is part of a set of items.
This would be great with a mighty matching belt.
When wielded/worn:
Armour: +2
Changes stats: +4 Str
Changes resistances: +10% lightning / +10% cold
Knockback immunity: +50%
Maximum life: +60.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Throw a huge boulder, dealing 165.50 physical damage and knocking targets back 5 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.


Requires:
- Talent Create Tinker
0.10 Encumbrance.
Type: scroll / schematic ; tier 1
[already known tinker]
It can be used to learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.