

3.0
T5 longsword 1H weapon
Reqs Str 48
[Random Unique]
Disrupt/Master/Psionic
Power 41.0 - 57.4 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +6
Crit +5.0%
Atk.spd 100%
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On Crit:
* Deals 57 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity)
While equipped:
Stats +2 Dex +3 Mag +6 Wil
dps ----------
Res.pen +10% all
Acc +10 (+3 eff.)
Apr +11
---------- misc
Infravis +2
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


4.0
T2 steamgun 1H weapon
[Random Unique]
Arcane/Nature/Master/Steamtech
Mastery Autoloader
Acc+ +0.2% base dam (max 20%)
Apr +6
Atk.spd 100%
Range +7
Proj.spd +600%
Ranged+ +5 fire
Uses 2.0 Steam
While equipped:
Stats +5 Str +5 Dex +8 Mag
+5 Wil +5 Cun +4 Con
dps ----------
Dmg.mod +12% fire
Res.pen +6% all
Acc +7 (+2 eff.)
Apr +5
---------- misc
See.Invis +3
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


3.0
T3 steamsaw 1H weapon
Reqs Str 24
[Rare]
Master/Steamtech
Power 30.0 - 45.0 Phys.bleed
Uses 100% Str
Acc+ +0.3% crit chance (max 25%)
Crit +3.0%
Atk.spd 100%
Block +52
On Crit:
* Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50%
Uses 1.0 Steam
While equipped:
dps ----------
Phys.crit +5.0%
Crit.mult +10.00%
Phys.pwr +8 (+4 eff.)
Acc +10 (+3 eff.)
----- def -----
Armour +13
Defense +6 (+3 eff.)
Fatigue +8%
Phys.save +3 (+2 eff.)
---------- misc
Talents +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Str, 20% Dex
Acc+ +0.3% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Random Unique]
Nature/Psionic
Power 16.0 - 17.6 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.3% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
Melee+ +4 light
On Hit:
* 20% chance to reduce armor by 15%
While equipped:
dps ----------
Mind.crit +9%
Mind.pwr +14 (+7 eff.)
All.spd +10%
Melee+ 6 fire
Dmg.mod +3% acid +10% fire
+25% mind +9% light
Res.pen +15% fire
On Hit (Melee):
* 10% chance to reduce armor by 15%
----- def -----
Resists +6% acid +13% fire
Phys.save +8 (+4 eff.)
Spell.save +6 (+3 eff.)
Mind.save +6 (+3 eff.)
---------- misc
Equi/ret +1.70
Psi/m.crit +3.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


7.0
T3 shield armor
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+6 eff.)
Rng.Def +10 (+3 eff.)
Fatigue +30%
---------- misc
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.


5.0
T5 greatmaul 2H weapon
[Random Unique]
Nature/Master
Power 88.5 - 132.8 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +3.0%
Atk.spd 100%
While equipped:
Stats +13 Con +19 Wil
dps ----------
Res.pen +21% physical
Acc +34 (+8 eff.)
Apr +14
On Hit (Melee):
* 20 arcane resource burn
----- def -----
Resists +9% temporal +9% fire
+6% darkness +5% arcane
Max.HP +107.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.


3.0
T4 head armor
[Unique]
Arcane/Master
While equipped:
Stats +10 Wil +10 Con
----- def -----
Armour +15
Fatigue +5%
Resists +20% darkness +20% blight
Phys.save +5 (+1 eff.)
Spell.save +5 (+2 eff.)
Mind.save +5 (+1 eff.)
---------- misc
Masteries
+0.20 Corruption/Demonic pact
+0.20 Corruption/Demon seeds
ShadowPwr +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.


17.0
T3 massive armor
[Unique]
Master
While equipped:
Stats +5 Con
----- def -----
Armour +20
Defense +10 (+3 eff.)
Fatigue +24%
Resists -15% acid +15% physical
Crit.chn- 20%
Phys.save +15 (+4 eff.)
Max.HP +50.00
HP.reg +2.00
Knockbk- +30%
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.


9.0
T2 light armor
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
----- def -----
Armour +6
Defense +8 (+2 eff.)
Rng.Def +4 (+1 eff.)
Fatigue +8%
Resists +20% nature +25% arcane
Spell.save +18 (+6 eff.)
HP.reg +1.00
Heal.mod +20%
Stun/Frz- +25%
---------- misc
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.


2.0
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
dps ----------
Spell.crit +6%
S.pwr/crit +5
Dmg.mod +15% arcane +15% darkness
----- def -----
Defense +10 (+3 eff.)
Resists +12% arcane +12% darkness
Shield.dur +1
Shield.pwr +15%
---------- misc
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Level 2.0
Pwr.cost 28 out of 28/28.
Range 7
Travel.spd instantaneous
Is a spell
usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 32.77 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.


2.0
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Mag
dps ----------
Spell.pwr +15 (+13 eff.)
Dmg.mod +25% arcane
----- def -----
Defense +6 (+2 eff.)
Fatigue +1%
Resists +25% arcane
Def/telep +20
Res/telep +20%
Dur/telep +20%
Creates an arcane explosion dealing 40 arcane damage based on magic in a radius of 3 around the user after any teleport.
Phase door up to range 6, within radius 2 of the target location.
Uses 24 power out of 24/24
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.