
Coral Spray (8 def, 8 armour, 48 block)Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Defense: +8 (+2 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +15% cold / +10% fire
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.

movement infusion of the wizard (speed 640%; cd 14)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 640% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

impenetrable stralite mail armour of delving (4 def, 17 armour)Requires:
- Heavy armour training
- Strength 38
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +17
Defense: +4 (+1 eff.)
Fatigue: +12%
Changes stats: +6 Str
Changes resistances: +17% darkness / +8% physical
Light radius: +1
It can be used to activate talent Track, placing all other charms into a 27 cooldown :
Effective talent level: 2.6
Power cost: 27 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 35 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of mail.
This item has been sent to the Item's Vault.

truestriking stralite greatmaul of projection (164% power, 3 apr)Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 165% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +13
Changes resistances penetration: +12% physical
Massive two-handed mauls.
This item has been sent to the Item's Vault.

resonating pulsing mindstar of storms (109% power, 32 apr, mind damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
Power: 109% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 13 lightning
Changes stats: +5 Str / +3 Dex / +4 Mag / +4 Wil / +4 Cun / +3 Con
Changes resistances: +12% lightning / +4% mind
Changes resistances penetration: +4% lightning / +5% mind
Changes damage: +10% lightning / +6% mind
Talent granted: +1 Attune Mindstar
Psi when hit: +1.30
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
Damage Resonance (when hit): +11%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Nudar (36 def, 6 armour)Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +36 (+10 eff.)
Fatigue: +7%
Changes stats: +2 Wil
Changes resistances: +6% acid / +7% cold / +12% darkness / +12% blight
Changes resistances penetration: +5% arcane
Allows you to breathe in: water
Life regen: +4.00
Maximum life: +34.00
Light radius: +1
Healing mod.: +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Newly picked uphateful stralite greatmaul of massacre (182% power, 3 apr)
Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 182% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +10 darkness
Damage against: +7% Living
Massive two-handed mauls.
This item has been sent to the Item's Vault.

troll-hide reinforced leather armour (12 def, 7 armour)Requires:
- Strength 18
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +12 (+3 eff.)
Fatigue: +8%
Life regen: +8.10
Maximum life: +36.00
Healing mod.: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Shadejustice (146% power, 6 apr, fire element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 146% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Cun
Changes resistances: +18% fire
Changes damage: +12% darkness / +37% fire
Talent granted: +1 Command Staff
Critical mult.: +15.00%
Spellpower: +19 (+10 eff.)
Spell crit. chance: +17%
Light radius: +1
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Gunyroddador the Ichorvenom (136% power, 6 apr, blight element)Requires:
- Magic 48
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +32 (+11 eff.)
Changes resistances penetration: +20% temporal
Changes damage: +30% blight / +6% temporal / +12% nature
Talent granted: +1 Command Staff
Spellpower: +15 (+8 eff.)
Spell crit. chance: +5%
Light radius: +9
It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown :
Effective talent level: 1.0
Power cost: 5 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 42.99 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
