

Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 55.5 - 83.3
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 6
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
Damage (Melee): +14 blight
Damage (radius 1) on hit: +4 blight
When wielded/worn:
Accuracy: +31 (+11 eff.)
Armour penetration: +14
Changes resistances: +3% blight / +15% fire
Changes resistances penetration: +7% all / +10% fire
Changes damage: +3% fire
Disease immunity: +25%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 68.5 - 102.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +6.0%
Attack speed: 100%
Damage (Melee): +8 nature
When wielded/worn:
Accuracy: +17 (+6 eff.)
Armour: +10
Defense: +16 (+5 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 59%
Damage when hit (Melee): 4 darkness
Disarm immunity: +46%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 6.0 - 6.6
Uses stats: 50% Wil, 30% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% physical
Changes resistances penetration: +6% physical
Changes damage: +10% physical
Talent mastery: +0.10 Psionic / Kinetic mastery
Talent granted: +1 Psionic Maelstrom
Physical save: +6 (+2 eff.)
Psi when firing a critical mind attack: +1.00
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +11 (+4 eff.)
Changes stats: +6 Cun
Changes resistances: +9% nature
Changes resistances penetration: +15% lightning
Changes damage: +3% nature / +30% cold
Talent granted: +1 Command Staff
Spellpower: +15 (+4 eff.)
Spell crit. chance: +5%
Light radius: +2
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 31.16 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% lightning / +10% cold
Changes damage: +10% lightning / +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
It can be used to activate talent Call Lightning (costing 15 power out of 30/30) :
Effective talent level: 1.0
Power cost: 15 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 40.82 to 122.45 lightning damage (81.63 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.


Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Damage when hit (Melee): 10 lightning
Changes stats: +2 Cun
Changes resistances penetration: +25% lightning / +10% fire
Changes damage: +6% mind
Physical save: +18 (+6 eff.)
Mental save: +6 (+3 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 29.5 - 35.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +120
Damage (Melee): +10 physical / +12 light / +13 darkness
When wielded/worn:
Armour: +15
Fatigue: +8%
Changes stats: +4 Mag / +3 Wil / +3 Cun
Changes resistances: +18% acid / +12% physical / +12% light / +6% blight / +9% cold / +12% darkness
Changes damage: +12% light / +10% darkness
Talent granted: +1 Block
Mental save: +9 (+5 eff.)
Slows Projectiles: +22%
Bonus block near projectiles: +20
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 69.0 - 96.6
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 20
Damage (Ranged): +20 light
Damage (radius 1) on hit: +8 mind / +8 light
Damage (radius 2) on crit: +20 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
2.00 Encumbrance.
[Unique]
Type: misc / tool ; tier 2
When wielded/worn:
Changes stats: +8 Cun
Changes resistances: +15% lightning
Changes damage: +15% lightning
Physical save: +18 (+6 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.